Page 1 of 1
Virtues
Posted: Sun Nov 02, 2008 3:34 am
by leehovan
We all know that there are a total of 8 Virtues in UO.
My question is that whatever happen to the 6 other virtues other than compassion and sacrifice which is active in game?
Possible to add them in the near future?
I think honor will be a welcome addition into the shard.

Re: Virtues
Posted: Sun Nov 02, 2008 7:34 am
by OldManAlewar
even now, only 5/8 virtues are accomplished in 'real' UO
- Compassion - useless, people use restoration which gives FULL hp on res, not 60%
- Honor - damage bonus, ignored by monsters
- Justice - void, we dont have red players to kill
- Sacrifice - self-res, very nice
- Valor - summoning champs on your own, very nice for individuals, but only usefull on shards with a huge population
of those we dont already have, only 2 are feasible and potentially usefull. (honor and valor)
the reason we dont have them is that they were never implemented in the version of of RunUO Server software.
Now, there may or may not be runuo1.0 versions of these virtues on the runUO forum, but nothing in the official 'stable' (sic) runUO 1.0 release.
that said, if you can FIND such a script on runUo forums (for our 1.0 server version) i'm sure Coli would put it on his list, if the code was clean, readable and good enough. hell, if you do find code for it, ill be happy to read/test the code as well.
tl/dr : the other versions were not in our version of the server, adding it would have to be done by hand, but it is posible.
(note: i am not staff, my answer is in no way an official respone)
Re: Virtues
Posted: Mon Nov 03, 2008 1:57 am
by Lyandrin
I agree with alewar in most aspects of the virtue system, its not that usable really, the only thing I miss which will probably be hard to accomplish since we have no red players.
Thats justice.
In osi if you had justice you could protect another player on champs meaning that the monsters attacking them often attacked you instead. that would give you as many pses as they get. This is in my eyes an excellent way of getting older players to bring newcomers to champs, because it means you wont lose out on PSes yourself and in the same time you help newcomers getting a few pses of their own.

Re: Virtues
Posted: Sun Nov 23, 2008 9:25 pm
by Sean
Lyandrin wrote:I agree with alewar in most aspects of the virtue system, its not that usable really, the only thing I miss which will probably be hard to accomplish since we have no red players.
Thats justice.
In osi if you had justice you could protect another player on champs meaning that the monsters attacking them often attacked you instead. that would give you as many pses as they get. This is in my eyes an excellent way of getting older players to bring newcomers to champs, because it means you wont lose out on PSes yourself and in the same time you help newcomers getting a few pses of their own.

Maybe the justice system could be tweaked a little to include red npc players such as brigands and evil mages. The gains would be little but gains nonetheless towards the justice benefits. I remember playing on a shard a long time ago that had such a system.
Re: Virtues
Posted: Mon Nov 24, 2008 12:53 am
by Kougi
An idea for humility, Since Our humility is basically gettin ED for tours, When turning a tour ticket in you could gain a few dots int he beginning and 1 dot later on.. But the higher the humility instead of vendors having 20 they'd have like 10% more items at Seeker, 50% at follower, and Double at Knight.. The Virtue wont diminsh So you have to keep doin it.. Cause New players might be common but it takes quite a bit to get that far plus a Week to gain on the virtue..
Its just half a thought so it could be changed a little..
Edit: Honesty could be something given by Staff for makin the Shard better and such.. As for benefits That would be up to them
Re: Virtues
Posted: Mon Nov 24, 2008 7:03 am
by +Colibri
That's a very good idea
Can i ask one of you scripters out there to do a little research and paste me the code that increases your humility virtue?
Re: Virtues
Posted: Mon Nov 24, 2008 10:38 am
by OldManAlewar
+Colibri wrote:That's a very good idea
Can i ask one of you scripters out there to do a little research and paste me the code that increases your humility virtue?
Code: Select all
// like always 'from' is the player mobile
VirtueHelper foo = VirtueHelper.GetLevel(from, VirtueName.Honest);
/* insert your own logic on when you gain a path here, using foo
* this example assumes no Path is gained this time.
*/
bool gainedPath = false;
/* toGain is an value of how much is gained */
VirtueHelper.Award(from, VirtueName.Honest, toGain, ref gainedPath);
dug this up in half a minute, was in a rush, but you get the general gist of it
as for the 'when does one gain:
this is from sacrefice, so the example uses ressurects.
Code: Select all
if ( foo >= VirtueLevel.Knight )
resurrects = 3;
else if ( foo >= VirtueLevel.Follower )
resurrects = 2;
else if ( foo >= VirtueLevel.Seeker )
resurrects = 1;
Re: Virtues
Posted: Mon Nov 24, 2008 11:53 am
by Kougi
+Colibri wrote:That's a very good idea
Can i ask one of you scripters out there to do a little research and paste me the code that increases your humility virtue?
Haha Coli you seem to be likin my ideas lately x'D
Re: Virtues
Posted: Tue Nov 25, 2008 6:30 am
by Kougi
Oh I thought of something interesting if we had Valor
Normally Valor is used to wake up Champs after you have competed so much into it through killing monsters at normal champs so you can get Titles and such..
Well here's an Idea.. Since most of us can get a title we want for 500k that's a tad outdated to get titles with Valor
Another thing is.. If we just made it to use to wake up a spawn..Inflation would occur..
So how about something like this:
You gain Valor from killing Champ monsters, even if its Awakened (Since this would ruin the respawn system that would normally run with the champs, making it almost impossible to use the virtue and ruining the point of having the Virtue in the first place)
Being a Seeker of Valor, you can wake up a spawn if you are over 20k fame (Overlord/lady)..
The Effects of Waking up the Spawn set you to -10k fame and -1 path of Valor.. So if you had Seeker and 1/2, you'd have no path but 1/2 tell the next path up
After completing that Champ you'll get 1/3 of the gold that would normally be given out
Follower of Valor, You can wake up at 15k fame (Lord/Lady)
The Effect of waking up the spawn set you to -10k fame and -1 path of Valor..
After completing that Champ you'll get 1/2 of the gold that would normally be given out
Knight of Valor (For those who find the spawn instead of waking them up), Can be activated at 10k fame (Sir/Dame) or higher
You'll wake up the spawn, decrease -15k fame (So if your overlord/lady with 21k fame you'll have 6k fame after waking up the champ), and -1 path of Valor..
After completing that Champ you'll get the respectful amount of gold it'd normally give you
This will make it so that the inflation isn't crazy.. but the people who are unhappy that they can get to participate in champs can also enjoy them.
To be honest I gave this some thought and thought the gold rates should be 1/5, 1/3, and 1/2 but that's a little mean and might make the whole thing almost pointless to champ with.. but all values are as always changeable..
If there's too much inflation we could lower the gold values..
- Oh on a side note.. If it's hard to come up with a script that would lower the gold..
You could make it so that the people who attack the champs would get it in the form of a check after the death of the Champ
-So lets say you kill Coon with 2 people and you awoken the champ as a Follower
It'd be the 1/2 the 150k gold split between 2 people in checks.. So 32,500gp checks to both players after the defeat of Barracoon with the Valor system
~Comments Welcome on this~
Oh Also.. The player should have his fame lowered after the Champ is killed.. To reduce the chance of being able to farm the champ after completing it
Re: Virtues
Posted: Wed Nov 26, 2008 1:05 pm
by Kougi
Alright, My third Virtue thought
Spirituality~
This skill would be gained by resurrecting people with Restoration, Ressurection, or Restorative Soil
Typically.. ALOT of rezzing, so this Virtue would only have long term helpfulness
I was thinking 100 rez's for Seeker, 200 total rez's for follower, and 700 total for Knight
At Seeker you'll get a 2% bonus when tithing, So for every 50 you get 1 extra tithe
You also as being a Seeker get a 5% chance to Free cast any tithe using Spell (Cleric and Chiv spells) (Doesn't count as Lrc)
At Follower you get a 5% bonus when tithing,
And a 7 or 10% Chance of Free tithe cast
At Knight you get 10% bonus when tithing,
and a 12 or 15% Chance of Free tithe cast
If its the 5-10-15 rate, It might make it better to have the totals for path gains to be 150/300/700 respectfully
Its just a thought
~Up for Suggestions~
Same as the Valor one just above this one!
Re: Virtues
Posted: Thu Nov 27, 2008 1:34 pm
by Undertaker
rezzing 700 times? ... is that even possible to die that much? all the insurance money i have wouldnt even cover the millions in my bank...
Re: Virtues
Posted: Thu Nov 27, 2008 1:51 pm
by Undertaker
Kougi wrote:Oh I thought of something interesting if we had Valor
Normally Valor is used to wake up Champs after you have competed so much into it through killing monsters at normal champs so you can get Titles and such..
Well here's an Idea.. Since most of us can get a title we want for 500k that's a tad outdated to get titles with Valor
Another thing is.. If we just made it to use to wake up a spawn..Inflation would occur..
So how about something like this:
You gain Valor from killing Champ monsters, even if its Awakened (Since this would ruin the respawn system that would normally run with the champs, making it almost impossible to use the virtue and ruining the point of having the Virtue in the first place)
Being a Seeker of Valor, you can wake up a spawn if you are over 20k fame (Overlord/lady)..
The Effects of Waking up the Spawn set you to -10k fame and -1 path of Valor.. So if you had Seeker and 1/2, you'd have no path but 1/2 tell the next path up
After completing that Champ you'll get 1/3 of the gold that would normally be given out
Follower of Valor, You can wake up at 15k fame (Lord/Lady)
The Effect of waking up the spawn set you to -10k fame and -1 path of Valor..
After completing that Champ you'll get 1/2 of the gold that would normally be given out
Knight of Valor (For those who find the spawn instead of waking them up), Can be activated at 10k fame (Sir/Dame) or higher
You'll wake up the spawn, decrease -15k fame (So if your overlord/lady with 21k fame you'll have 6k fame after waking up the champ), and -1 path of Valor..
After completing that Champ you'll get the respectful amount of gold it'd normally give you
This will make it so that the inflation isn't crazy.. but the people who are unhappy that they can get to participate in champs can also enjoy them.
To be honest I gave this some thought and thought the gold rates should be 1/5, 1/3, and 1/2 but that's a little mean and might make the whole thing almost pointless to champ with.. but all values are as always changeable..
If there's too much inflation we could lower the gold values..
- Oh on a side note.. If it's hard to come up with a script that would lower the gold..
You could make it so that the people who attack the champs would get it in the form of a check after the death of the Champ
-So lets say you kill Coon with 2 people and you awoken the champ as a Follower
It'd be the 1/2 the 150k gold split between 2 people in checks.. So 32,500gp checks to both players after the defeat of Barracoon with the Valor system
~Comments Welcome on this~
Oh Also.. The player should have his fame lowered after the Champ is killed.. To reduce the chance of being able to farm the champ after completing it
good thought on it... but the only thing i would like, is getting the champ titles... if i read this all right, your saying using Valor to summon a champ, at the cost of loosing your fame... so you would need 20k+ fame to summon each champ... that would slow the rate on collecting powerscrolls, an would also increase the rate of selling that ps... a cheap ps that would go for 5k, would prolly be like 25k... cuz insted of those of you/me (not much anymore) that go do champ runs, can no longer do champ runs, it would be more like do a champ, get the fame back (which takes awhile) then do another champ, etc... an as far as the gold drop, i like collecting 150k at the end an 6 ps... i didnt really get how that part worked, but i guess selling powerscrolls would make up for it... theres enough complaint about not having enough champs to do, considering theres like 75 ppl online, having this system, ppl would complain about ppl killing all the good spawns the give good fame... balrons for example...
it would just be another topic for somone to complain about, like the *more champs* topic thats been repeated like, 3x now?
on a side note tho, good ideas on these virtues, keep it up man

Re: Virtues
Posted: Fri Nov 28, 2008 2:39 pm
by Kougi
Hmm... that's a good point.. *thinks about how to change it for the better*
As for the money ratios and the champ summoning thing.. If it was the normal 1:1 gold ratio that a normal champ is.. We'd have to much money.. 120 Lore would easily be 10m instead of 1.. The Fame thing.. I may lower it a bit or make it time delay.. Since I can see the problem with that..
Naturally the System is supposed to bring alot of people along on 1 champ so you can summon other champs right after.. But Solving one problem and creating another is pointless..
Champ titles are kinda pointless since we can pay 500k for any title we want.. And I don't think people would want there 500k to go to waste for a champ title x'D
The main thing for Valor though.. I'm trying not to make it too good or too pointless.. Since it'll easily change the dynamic economy of the shard :l
Haha and your not ment to get Spirituality anytime soon.. May lower the Path Requirements though..
Thanks for the Comments UT
