1) Levelable wespons
for tokens reset levelable weapon to lvl 0
for ed reset all points and keep the level or somehow decrease the level
2) Change the caps of pets taking in mind number of slots they take
1 slot tamables let as they are
each slot would mean + 10% to the max hp and stats (it is probably not enough but to avoid too strong pets as they already are and still somehow reflect the slots which are taken)
3) Remove the druid spellbook and spells from the game as they make supermans from people and are stupid (I know this wont happen, would help the game)
4) For people who have + pet slots add limit for max 5 pets, meaning they have to use more slots pet, reasons obvious
5) Fellucia is nice as it is designed here, problem is that some places are quite extremly hard to reach while some are too easy, therefore let this gate as it is for newbies and their champ but make another one which would point to random locations each let say hour.
6) change the dungeons -> one of the best things on custom shards is that they can implement their own dungeons with traps, special rewards, monsters, lore etc. Something like doom. Here this huge chance is almost not used. It is pity. This is one of my main reason I do not play on OSI because of the stupid dungeons and unfortunately here it is similar.
bunch of proposals
Re: bunch of proposals
1) This would open up for some *very* uber weapons, so this wouldnt be added. I have been thinking about maybe making it possible to level it to 110, 120... but 100 is just fine.
2) That might be something to consider, though i'd make 1 slot pets at max 750 str/hp, 2 slot at 1000 str/hp, 3 slot at 1500, and so on... Pets are too good as it is so i wouldnt be making them stronger without in the same sense making them weaker, but I don't know if people would like this... Perhaps a poll someday, but i have a feeling it wouldnt go thru.
3) The druid book is quite powerful, but I wouldn't change it. I actually decreased their power before putting them in the game because i knew they were pretty powerful.
4) I dont quite understand this one.
5) There is also another gate by Cove, so you can get to the northern part quicker. As for a gate pointing to random directions, i dont know how that would help... but it's a cool idea for a magical portal hehe
6) Well we had a few dungeons where things were being customized, but the person doing it either gave up half way into the project, or once it was made the drops were too high, and nobody has finished them. Just now we're working on a re-design of a felucca dungeon, and hopefully there's also a dungeon that just needs some trimming. It's simple to have an idea to make a dungeon custom, but actually doing it, and doing it good (so it's not just a couple of monsters thrown together) requires much work.
2) That might be something to consider, though i'd make 1 slot pets at max 750 str/hp, 2 slot at 1000 str/hp, 3 slot at 1500, and so on... Pets are too good as it is so i wouldnt be making them stronger without in the same sense making them weaker, but I don't know if people would like this... Perhaps a poll someday, but i have a feeling it wouldnt go thru.
3) The druid book is quite powerful, but I wouldn't change it. I actually decreased their power before putting them in the game because i knew they were pretty powerful.
4) I dont quite understand this one.
5) There is also another gate by Cove, so you can get to the northern part quicker. As for a gate pointing to random directions, i dont know how that would help... but it's a cool idea for a magical portal hehe

6) Well we had a few dungeons where things were being customized, but the person doing it either gave up half way into the project, or once it was made the drops were too high, and nobody has finished them. Just now we're working on a re-design of a felucca dungeon, and hopefully there's also a dungeon that just needs some trimming. It's simple to have an idea to make a dungeon custom, but actually doing it, and doing it good (so it's not just a couple of monsters thrown together) requires much work.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!

(Old Colibrian proverb)
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- Passer by
- Posts: 4
- Joined: Sun Jan 10, 2010 12:43 pm
Re: bunch of proposals
1) I said it wrong. By reset the weapon level I meant to also remove the attributes which were add. This would be usefull if someone has artifact weapon where the point were used in a wrong direction.
2)As you said people would not like it if you decrease the 1 slot animals. Therefore I would keep them as they are and just increase those 2+ slots. And as you said animals are now already extremely powerfull, therefore I would go for just like 10%. It is not fair ratio but to be at least somehow stronger.
3) ok, it was kind of joke as I said I know this is not acceptable
4) To force people use more slots animals and not spawn server with 10 pets
5) the reason for random gate would be to make some areas more accessible but not so easy as with permanent gate
6) yes i know. to create all of spawns the proper strength, think all the spells, abilities and tactics people may try, solve all the problems with recalling, reloging etc. then the right reward which would not be too good but also would match the effort. To create lore, quests, decoration, special monsters and loot tables. yes yes I know, just this is one of the whing I am missing here. Good luck with the work
2)As you said people would not like it if you decrease the 1 slot animals. Therefore I would keep them as they are and just increase those 2+ slots. And as you said animals are now already extremely powerfull, therefore I would go for just like 10%. It is not fair ratio but to be at least somehow stronger.
3) ok, it was kind of joke as I said I know this is not acceptable
4) To force people use more slots animals and not spawn server with 10 pets
5) the reason for random gate would be to make some areas more accessible but not so easy as with permanent gate
6) yes i know. to create all of spawns the proper strength, think all the spells, abilities and tactics people may try, solve all the problems with recalling, reloging etc. then the right reward which would not be too good but also would match the effort. To create lore, quests, decoration, special monsters and loot tables. yes yes I know, just this is one of the whing I am missing here. Good luck with the work
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- Elder Scribe
- Posts: 126
- Joined: Thu Jan 08, 2009 4:36 pm
Re: bunch of proposals
1) Reset the weapon to the before points used status. Make it for tokens.
2)You don't decrease the lower slot pets to make the higher ones look better. Example Cu takes 3 slots, lesser hiyru takes 3 and Hiyru takes 4. Cu's get used quite a bit but lesser and hiyru are mostly pushed aside. They are not worth the 3 and 4 slots. You don't nerf the Cu to try and make hiyru viable. You could change the slots required or increase or change the hiyru. Think there's been enough decrease changes lately. The bio's take 5 slots but they seem worth it, why shouldn't the regular pets be the same, no one uses a hiyru because for 4 slots you get a pet that's only quality is it ha feathers. Nerfing the regular pets means you screw it up for average players who have neither the time or resources to afford a bio. Think there's already been enough of that done lately.
3) I don't use it much but I bought a Druid book. Remove it, hmmm no. People bought them.
4)Believe he means to put a limit of how many pets total you can summon. So even if you had 10 slots you could still only summon 5. Again no. Why spend the money to get the ed for something that would then become useless. I have 6b slots, I use them so I can breed 2 3 slot pets but that doesn't mean I'd want to be limited to only using 5 pets, why bother getting it.
5) The custom content is both blessing and curse. It's nice and all but look at how it screws things up. You have to d/l the custom content, won't be upgrading to runuo2.0 because how long it would take to add in all the content already here. How much new content do we not have access to already because of this? Is debatable as I've already seen at the runuo forums.
Was going to post this somewhere else, you want to do something make more payment options for things. Things that only affect aesthetics and not gameplay. Changing the name or look of an item doesn't affect gameplay, allow people to pay with tokens also for these sorts of things also, think some of them are overpriced for what they do.
2)You don't decrease the lower slot pets to make the higher ones look better. Example Cu takes 3 slots, lesser hiyru takes 3 and Hiyru takes 4. Cu's get used quite a bit but lesser and hiyru are mostly pushed aside. They are not worth the 3 and 4 slots. You don't nerf the Cu to try and make hiyru viable. You could change the slots required or increase or change the hiyru. Think there's been enough decrease changes lately. The bio's take 5 slots but they seem worth it, why shouldn't the regular pets be the same, no one uses a hiyru because for 4 slots you get a pet that's only quality is it ha feathers. Nerfing the regular pets means you screw it up for average players who have neither the time or resources to afford a bio. Think there's already been enough of that done lately.
3) I don't use it much but I bought a Druid book. Remove it, hmmm no. People bought them.
4)Believe he means to put a limit of how many pets total you can summon. So even if you had 10 slots you could still only summon 5. Again no. Why spend the money to get the ed for something that would then become useless. I have 6b slots, I use them so I can breed 2 3 slot pets but that doesn't mean I'd want to be limited to only using 5 pets, why bother getting it.
5) The custom content is both blessing and curse. It's nice and all but look at how it screws things up. You have to d/l the custom content, won't be upgrading to runuo2.0 because how long it would take to add in all the content already here. How much new content do we not have access to already because of this? Is debatable as I've already seen at the runuo forums.
Was going to post this somewhere else, you want to do something make more payment options for things. Things that only affect aesthetics and not gameplay. Changing the name or look of an item doesn't affect gameplay, allow people to pay with tokens also for these sorts of things also, think some of them are overpriced for what they do.
Re: bunch of proposals
Well these aren't bad ideas but I wouldn't go changing things much, seeing what the response about disabling recall from felucca was.
Perhaps that stat cap on animals, where they could be maxed in accordance to how many slots they take, but I would put it on a poll and then see if there's very strong support for it. But I'd leave that for now, there's enough other stuff to do already
Perhaps that stat cap on animals, where they could be maxed in accordance to how many slots they take, but I would put it on a poll and then see if there's very strong support for it. But I'd leave that for now, there's enough other stuff to do already

+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!

(Old Colibrian proverb)
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- Elder Scribe
- Posts: 126
- Joined: Thu Jan 08, 2009 4:36 pm
Re: bunch of proposals
I was posting a suggested modification of the op.
I don't think the ideas are something to be put in except for the different payment methods because it requires ZERO coding. I already started a thread that I'd put them into so I wouldn't forget but something about the op or perhaps just the day made me want to post some sort of reply.
I don't think the ideas are something to be put in except for the different payment methods because it requires ZERO coding. I already started a thread that I'd put them into so I wouldn't forget but something about the op or perhaps just the day made me want to post some sort of reply.
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- Grandmaster Scribe
- Posts: 99
- Joined: Fri Jun 12, 2009 11:25 pm
Re: bunch of proposals
I like the idea of the random transport in Fel. I always thought that implementing some way of using the old moongate sites might work. Like having two specific sites linking each other, Trinsic to Jhelom and Minoc to Moonglow; then every 15 minutes the connection pattern would change randomly. The Brit moon gate would still be the only one to get in and out of Fel.
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- Legendary Scribe
- Posts: 233
- Joined: Wed Jan 14, 2009 2:20 pm
Re: bunch of proposals
I would not be all that thrilled to have mules nerfed after a year of breeding..
HOWEVER..
If pets you HAVE are not changed, and only "new" pets bred or tamed had the nerf/bonus's added, i could get along with that, just to see other pets gaining popularity.
basically, My MAX mules will remain where they are. 1100 hit points etc.. however, any that are bred, from date of implementation forward will only have 750 str 750 hp etc etc.. eventually, "most" of the current crop of mules would fall away as people leave and new people join.
There will always be a few vets that keep them around as show pieces and rarities.. as they get rarer, people will also stop fighting with them, because the value of them will go through the roof...
usually people are upset because they lose something when a nerf takes place, in this instance they really wouldn't lose anything. it will take a little longer for the shard to balance out doing it this way, but less lost players.
there will be those upset, naturally.. but far fewer.
HOWEVER..
If pets you HAVE are not changed, and only "new" pets bred or tamed had the nerf/bonus's added, i could get along with that, just to see other pets gaining popularity.
basically, My MAX mules will remain where they are. 1100 hit points etc.. however, any that are bred, from date of implementation forward will only have 750 str 750 hp etc etc.. eventually, "most" of the current crop of mules would fall away as people leave and new people join.
There will always be a few vets that keep them around as show pieces and rarities.. as they get rarer, people will also stop fighting with them, because the value of them will go through the roof...
usually people are upset because they lose something when a nerf takes place, in this instance they really wouldn't lose anything. it will take a little longer for the shard to balance out doing it this way, but less lost players.
there will be those upset, naturally.. but far fewer.