Page 1 of 1

Alt questing felucca

Posted: Sun Apr 01, 2012 10:14 am
by Steve
I've had this idea knocking about for a while, but it may be too complicated to consider.

Here goes:

Since there’s been a lot of big focus now on questing, especially the types that force group interaction; I was thinking of how to introduce a new way of forcing this group questing by re-introducing classic uo rules to a new facet.

For example, a new fel, pretty much the same, but without all the unique stuff that’s in the current fel. When you enter, if you have a skill cap higher than 700 (lol if you don’t) it will ask you to pick your chosen skills and "inhibit" the remaining ones. (Possibly also a stat cap like this?), with the option to reset this each time you enter.

The reasoning behind this in terms of questing is I'm thinking quests where you would have to mine / make etc... or even kill certain things in environments where the new (classic) skill cap would make it impossible to survive alone, meaning that groups who enter would each have specific skills and roles to bring to the situations, rather than everyone just all out smashing stuff up.

This also opens up for requests and ideas others have had about fel (factions and what not) but also maybe things like: things tamed in this new fel can only be used in new fel etc... just some other thoughts :)

I'd like to know what people think of this, since it’s only just a pipe dream hehe

Re: Alt questing felucca

Posted: Sun Apr 01, 2012 5:56 pm
by kenarn
well steve, i think this would be a great idea, because it would bring new challenges, where the higher level players are just as strong or weak as the lower level players.
things tamed in this new fel can only be used in new fel etc... just some other thoughts
i dont know about that idea because then you would have to implement a system into the shrunken pet area to make the viewer aware that it is only usuable in fel other wise alot of people will be buying random pets and not being able to use them.
but over all i like the idea thanks for posting ;)
-sobekn

Re: Alt questing felucca

Posted: Mon Apr 02, 2012 12:35 pm
by ahorton12
i would worry about it bugging my skills to much to even go in there.

Re: Alt questing felucca

Posted: Mon Apr 02, 2012 12:46 pm
by Steve
ahorton12 wrote:i would worry about it bugging my skills to much to even go in there.
ok lets say it was fully tested and bug free? whats your take on the idea then?
The idea is that there would be one way in and one way out, meaning your skills have to be returned to normal when you leave.

Re: Alt questing felucca

Posted: Tue Apr 03, 2012 6:24 am
by anarchy
i kind of like this idea this is the skills i would chose

animal lore 120
animal taming 120
chiv 100
swords 120
anatomy 120
healing 120

i would go in using 5-10 pets plus, i'd have the ability to use my insta heal with anatomy + healing, and i'd be able to melee using swords and anatomy.
i'd proly use my blaze of death and hades halberd (100% life leech due to necro). i'd carry in hugh bag of holding. pet shrink pots, pet res pots, maybe some other pots too for healing and blessing but i'd proly not need it.

bam god like. :O

but really party play is lame. if i wanted to play world of warcraft i would. it's not that i don't like to play in a party; it's just that i dont' like sitting there healing. plus, if in party like circumstances the loot is put in packs and everyone got the item...then it wouldn't be so bad.

it's like sgail. you need 2 people at least to drop the drawbridge then you have to battle your way grabbing the items (1 spawns at a time between 2 peeps o.O). then you get to the end guy. kill him and then wait again for him to spawn for your friend. then on top of that it's account bound. so you can't sell it. makes it meaningless for me to complete this quest; unless i do it for a friend.

Re: Alt questing felucca

Posted: Tue Apr 03, 2012 9:42 am
by Melkor
I guess as Anarchy proved, if you can wear your gear in, you won't really need to work as a team.

As there is no PVP here, the only thing really to do is gain gold. I think that makes the problem that working in a team, while fun, seems to earn you less gold then working alone.

Another issue, many players suggest wonderful ideas like this one, or like in the other thread to add the new lands. The answer inevitably comes back, "its too much work".

I could be wrong, but my understanding is that when the shard was created there were three main and equal admins who created it together. That’s three people to shoulder the work, and also presumably share the "donations". As time went on the other 2 admins dropped off leaving +Colibri alone as the main admin. While he along with the help of the presumably 'Volunteer" staff can maintain the shard and add small new things. It's not enough manpower to actually add the new lands, or implement any major new upgrades. Or even fix the broken weapon specials, broken virtues, or most everything else on +C's to do list.

Our numbers on the shard have dropped drastically from our 300 or 325 milestones of a year ago. So one could say "it's too much work to upgrade" but could you also say "it would be too costly"?

Hey, it's easy to spend someone else's money. I don't blame +Colibri, in fact I love the guy for maintaining this fun place to play. At the end of the day we are each out for ourselves and that's the reality of the world we live in. Either way, I play here a lot and I'll continue to show my support in the form of donations. At the same time though, I think our numbers show that we are past due for an upgrade of substantial proportions.

Disclaimer: No offense intended :)

Re: Alt questing felucca

Posted: Tue Apr 03, 2012 1:48 pm
by Steve
Thanks for the input guys.

I guess those of you who absolutly refuse to quest in groups may hate this altogether, also anarchy, it wud probably have a stat cap too ^_^ or possibly the gate in acts like an event gate (you get a new backpack that is only used there for example).

Of course the reward would have to be worth it, as i cant imagine people doing this just to stay at #1 on the questing ladder hehe

The inicial point was for it to be a questing area...thinking about it now, a whole facet like fel is probably too big.

An example quest would be (just off the top of my head) is; you gotta kill this nasty oger guy for his head or something. To do so you can only dmg him with a certain weapon...one you will have to make yourself there in the questing area. a nearby mine would privide unique ore, and possibly the same with the trees (not ore lol) to provide materials for crafting the tool (tinker) necesary to make the special blacksmith hammer etc...
(not talking about sgail levels of materials lol, weapons take about 10-20 ingots ^^)

there could also be the optional task of retriving a special instrument to give the group (a bard) the ability to nulify or peace the otherwise invunrable moster. All the while the warriors in the party must fend off the ghosts to let the miners mine and the logers log (the mine is haunted lol).

That was just a random idea, but thats what i mean by enforcing team work and adding a bit of a twist to an otherwise "kill grab" scenario. You cant just powerhouse your way in with max skills / stats and leave with the loot.

I have also been looking into runuo scripting, if i can get my head around it i'd love to volenteer to help code some stuff if it means helping the shard out, although im not sure how Colibri feels about that kind of thing (could be a security risk etc...)

Re: Alt questing felucca

Posted: Tue Apr 03, 2012 6:49 pm
by kenarn
An example quest would be (just off the top of my head) is; you gotta kill this nasty oger guy for his head or something. To do so you can only dmg him with a certain weapon...one you will have to make yourself there in the questing area. a nearby mine would privide unique ore, and possibly the same with the trees (not ore lol) to provide materials for crafting the tool (tinker) necesary to make the special blacksmith hammer etc...
(not talking about sgail levels of materials lol, weapons take about 10-20 ingots ^^)

there could also be the optional task of retriving a special instrument to give the group (a bard) the ability to nulify or peace the otherwise invunrable moster. All the while the warriors in the party must fend off the ghosts to let the miners mine and the logers log (the mine is haunted lol).
wow, i actualy really like that idea, it sounds like a fun but challenging fight ;)

Re: Alt questing felucca

Posted: Tue Apr 03, 2012 8:27 pm
by Shotta
kenarn wrote:
An example quest would be (just off the top of my head) is; you gotta kill this nasty oger guy for his head or something. To do so you can only dmg him with a certain weapon...one you will have to make yourself there in the questing area. a nearby mine would privide unique ore, and possibly the same with the trees (not ore lol) to provide materials for crafting the tool (tinker) necesary to make the special blacksmith hammer etc...
(not talking about sgail levels of materials lol, weapons take about 10-20 ingots ^^)

there could also be the optional task of retriving a special instrument to give the group (a bard) the ability to nulify or peace the otherwise invunrable moster. All the while the warriors in the party must fend off the ghosts to let the miners mine and the logers log (the mine is haunted lol).
wow, i actualy really like that idea, it sounds like a fun but challenging fight ;)
+1
+ [account bound]