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music selector

Posted: Wed Jul 02, 2014 6:06 pm
by Kip
I'm not sure if coding issues would negate this idea but:

Have an item based on the motion-sensing statues' coding that can be placed in a home/custom area to play a user-defined song from the uo music list.

If possible: incorporate a loop/no loop single track/cycle/random function


To maintain the sanity of visitors:
-Only audible a certain number of squares/ screens away or within the confines of the structure (coding allowing)
-ANY player can "click-to-use" the item to personally mute the music (only they can't hear it anymore)

This could really add an element of atmosphere to themed gm and player-created areas.

Secondary idea:
same concept but a "magic juke box" that takes tokens to play a requested playlist.

Re: music selector

Posted: Sun Jul 20, 2014 3:41 am
by Acacia
i actually think this is a great idea; it would make the roleplay much more intriguing.
i think i could have a blast with a nice rockin' lute solo from a legendary bard machine.

Re: music selector

Posted: Sun Jul 20, 2014 5:30 am
by Gaara
You can already add custom music by putting them to the folder, renaming them to whatever you wish to replace (be sure to backup the original file). For example if you were to change the music in trinsic, you'd simply rename the custom music that you wish to be played instead of the original one to "Trinsicpos".

Re: music selector

Posted: Sun Jul 20, 2014 9:47 am
by Acacia
Gaara wrote:You can already add custom music by putting them to the folder, renaming them to whatever you wish to replace (be sure to backup the original file). For example if you were to change the music in trinsic, you'd simply rename the custom music that you wish to be played instead of the original one to "Trinsicpos".
blairing tech n9ne walkin thru Britannia, townsfolk lookin at me like wuuuuuut