music selector
Posted: Wed Jul 02, 2014 6:06 pm
I'm not sure if coding issues would negate this idea but:
Have an item based on the motion-sensing statues' coding that can be placed in a home/custom area to play a user-defined song from the uo music list.
If possible: incorporate a loop/no loop single track/cycle/random function
To maintain the sanity of visitors:
-Only audible a certain number of squares/ screens away or within the confines of the structure (coding allowing)
-ANY player can "click-to-use" the item to personally mute the music (only they can't hear it anymore)
This could really add an element of atmosphere to themed gm and player-created areas.
Secondary idea:
same concept but a "magic juke box" that takes tokens to play a requested playlist.
Have an item based on the motion-sensing statues' coding that can be placed in a home/custom area to play a user-defined song from the uo music list.
If possible: incorporate a loop/no loop single track/cycle/random function
To maintain the sanity of visitors:
-Only audible a certain number of squares/ screens away or within the confines of the structure (coding allowing)
-ANY player can "click-to-use" the item to personally mute the music (only they can't hear it anymore)
This could really add an element of atmosphere to themed gm and player-created areas.
Secondary idea:
same concept but a "magic juke box" that takes tokens to play a requested playlist.