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Mounts Backpack
Posted: Sun Apr 06, 2008 3:03 pm
by Marianella
Well my Idea is that whe could open the pets backpack while riding them. I never had seen this in before. I don't realy have very much argument to back up this idea... Its just makes easier and saves time and trouble.
Posted: Sun Apr 06, 2008 3:17 pm
by +Colibri
Hmm, havent thougt of that... good idea actually, it's what you could do in reality.
But unfortunately, it's technically very hard to do... The thing is that when you mount your pet, the pet goes far far away, just leaving it's appearance. It's backpack goes with it, far far away, and the client prevents you from seeing into containers that are out of your screen. I've just thougt of maybe detatching it's backpack, putting it onto you, but that's not a very simple thing to do (core modifications). Hmm well a few more ideas just came up... i'll put it on my todo list and will see if there's anything i can do.
Posted: Sun Apr 06, 2008 3:57 pm
by Marianella
... My brother told me that pets with pack are just like containers and when you ride them they just become part of the character sprite apart of giving you some speed buff. Well he said it in a different way but thats what i got to understand :\
Posted: Mon Apr 07, 2008 11:47 am
by OldManAlewar
sadly as far as the programming is concerned as soon as you mount it, the pet goes 'off the map' (ie: far into outer space)
Re: Mounts Backpack
Posted: Mon Sep 22, 2008 4:43 pm
by +Colibri
Well i've been thinking about it and can't find a solution that would work 100% so for now i'm discarding this idea but if anyone in the future figures out - and has even tested it - please post and we'll revive the idea.
Re: Mounts Backpack
Posted: Tue Sep 23, 2008 8:27 am
by LordGaav
Hmm, interesting, I'm going to do some investigation about this. I'm thinking of something along the lines of an extra option on your normal context menu (the one you get when you single click on your character). The distance check should also be disabled when mounted. I'll let you know when I find something.
Re: Mounts Backpack
Posted: Tue Sep 23, 2008 9:20 am
by +Colibri
When you mount it, the BaseCreature object gets put into the Internal map, and the client restricts opening containers that aren't on the same map. The idea i had was that you would take the mount's backpack from the mount, and just put the mount in the internal map, and put the mount's backpack onto one of the free layers of the playermobile, then that might work. Of course you'd have to make sure that when a player get's unmounted (as a result of any action, including the [dismount command), the backpack gets put back onto the basecreature.
Re: Mounts Backpack
Posted: Thu Oct 09, 2008 12:35 pm
by LordGaav
Would it be possible to make a check if a mount has a backpack, to do the following things to it upon mounting:
- Do not move the mount of the map, instead make it 'stuck' behind your character, and:
- Make it invisible
- Make it invulnerable
- Make it not able to attack or move
Wouldn't this enable you to open the backpack as if the mount was still next to you?
Re: Mounts Backpack
Posted: Thu Oct 09, 2008 7:17 pm
by +Colibri
Hmm that's actually a good idea you have there. Hmm but that would make a little mess... Have you tried the backpack moving i suggested?
Altho this is quite doable.
Re: Mounts Backpack
Posted: Fri Oct 10, 2008 3:13 pm
by LordGaav
+Colibri wrote:Hmm that's actually a good idea you have there. Hmm but that would make a little mess... Have you tried the backpack moving i suggested?
Altho this is quite doable.
I haven't tried it in the 'conventional' way yet, but I think this new option might be easier to do. I will test this when I have time for coding.