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Vendor Items to improve Display

Posted: Thu Feb 26, 2015 11:31 pm
by Devlin
Two items to help make stuff... "pop" on vendors.

A "chain" of single gold coins/tokens.

A "line" of single gold coins/tokens.

Both act as an entire unit when picked up by one piece and therefore can be moved around simply from place to place, opposed to one by one, tediously.

I for one would pay a small fee for one of these thingers.

Re: Vendor Items to improve Display

Posted: Fri Feb 27, 2015 11:44 am
by +Nyx
Unfortunately, that's not doable. In order to show up inside a backpack that way, it would have to be a graphic added to the art file via a patch. I've long since finished the booster patch and the art file doesn't have room for anything like that.

Re: Vendor Items to improve Display

Posted: Fri Feb 27, 2015 4:35 pm
by Xavian
How about an EasyUO script? It doesn't seem too hard. I wrote one real quick that pulled from my HBoH and made a line in my pack in just a few minutes

Re: Vendor Items to improve Display

Posted: Fri Feb 27, 2015 10:23 pm
by Sir Blood
The ability to change the COLOR shown on the inside of the backpack would be amazing!!! (instead of just brown, make it dyable?)

Re: Vendor Items to improve Display

Posted: Fri Feb 27, 2015 10:32 pm
by NME
Marketing Genius.....Gets My Business All The Time

Image

Re: Vendor Items to improve Display

Posted: Fri Feb 27, 2015 11:39 pm
by Xavian
I love when the packs look like that NME, it saves me so much time looking at their items. Next vendor please...

Re: Vendor Items to improve Display

Posted: Sat Feb 28, 2015 12:46 pm
by +Nyx
Sir Blood wrote:The ability to change the COLOR shown on the inside of the backpack would be amazing!!! (instead of just brown, make it dyable?)
This is also not something that is doable. The backpack gump is a part of the art files for the game. I did add new gumps to one of the patches, but using them for containers has not at all worked so far. Further, adding more and more gumps to the art files (I'd have to add one for each color desired, patch the client out, etc) would make that 'out of memory error' happen a lot more often. Too many mob additions and too many gump additions were what I found caused it the most, so for the original patch I had already cut as many new mobs & gumps as I could stand to. :)

Re: Vendor Items to improve Display

Posted: Sat Feb 28, 2015 3:45 pm
by Yoda
it should be noted that what you were able to accomplish is astounding, as this is all remarkably closed data structures, even with the tools like fiddler its far from what the game designers envisioned (people swapping stuff out)

Re: Vendor Items to improve Display

Posted: Sun Mar 01, 2015 10:35 am
by Devlin
NME wrote:Marketing Genius.....Gets My Business All The Time
I was gonna use that as an example of how not to stock your vendors on a new wiki page called "how to stock your vendors"