A Few Ideas And Not All of Them Are Dumb
Posted: Sat May 23, 2015 1:26 am
I've played on a few other freeshards, and liked some of what I saw, so I thought it would be nice to see here, too:
1. Hunger gump. Hit something like [hunger and your hunger meter is seen. Something like 20/20 at full. Would be nice to keep track of easily. I've seen this on another shard.
2. Kitchen Larder. Seen this on another shard, too. It's like the spellcaster/woodworker/tailor keys! But for food. Multiple pages, like the smith's weapon selection. Can add items to it, or take them out. However, each item slot is invisible to begin with. Makes it more fun, I think. So there are a bunch of empty slots, who knows what fills it? Use the 'add resource' button to bags of flour, dough, baked meat pie, whatever. Then it adds that amount to the larder (looks like an armoire, at least that's what that shard did) and if it is removed and reduced to 0 for that resource, the button still remains. So, if that item was never put in, then it is an invisible/nonexistant button. If the resource is added ever, then it's always visible.
Counts all resources, from raw material to ready-to-eat items.
3. Cheese Making. Ties into idea 2. Seen on another shard, but not the same one with the larder. Can milk goats, sheep, and cows, and use that milk to make cheese. Different cheeses come from different combinations of milk (2 milks needed, so you can do 2 cow, 1 cow 1 sheep, etc) Each animal can only produce 1 milk in a 24 hour period. Though I'd personally add in gaman milk too. If we wanted to be super goofy, then since a pitcher is around 5 uses, we can give 1 use from 1 albino squirrel or something else equally hilarious.
Need a special item to ferment milk, and each thingy can only hold the maximum of 2 cheese wheels worth (2 milks). Cheese doesn't even start fermenting unless its full.
4. Chocolatiering. Seen on OSI. You can make chocolate using cocoa and other ingredients. A freeshard I saw had cocoa trees and vanilla you could grow at home.
5. Crossbred Pets. Keeping the generation, level, and stat caps in consideration, I wanna look at the ability to breed pets from one species to another species. This could be, for example, the ability to let your chicken breathe fire, your cat to be poisonous, or your cu sidhe to use magery. Bio pets could join in.
Same deal as it is with caps now, though. Just would get pets to be slightly more versatile or unique to your own play style.
6. Organic Material Crafting. I killed some 'remains of a bio experiment' and got an organic material. What made me look at it funny was this- it's used to make bio pets. But you can't use meat, for example. Why not? Why not make it so you can use things like the various meats (say, 1 meat + bird + lamb?) and maybe some potion requirements?
7. Cooking / inscription / alchemy / tinkering BODs. 'nuf said.
1. Hunger gump. Hit something like [hunger and your hunger meter is seen. Something like 20/20 at full. Would be nice to keep track of easily. I've seen this on another shard.
2. Kitchen Larder. Seen this on another shard, too. It's like the spellcaster/woodworker/tailor keys! But for food. Multiple pages, like the smith's weapon selection. Can add items to it, or take them out. However, each item slot is invisible to begin with. Makes it more fun, I think. So there are a bunch of empty slots, who knows what fills it? Use the 'add resource' button to bags of flour, dough, baked meat pie, whatever. Then it adds that amount to the larder (looks like an armoire, at least that's what that shard did) and if it is removed and reduced to 0 for that resource, the button still remains. So, if that item was never put in, then it is an invisible/nonexistant button. If the resource is added ever, then it's always visible.
Counts all resources, from raw material to ready-to-eat items.
3. Cheese Making. Ties into idea 2. Seen on another shard, but not the same one with the larder. Can milk goats, sheep, and cows, and use that milk to make cheese. Different cheeses come from different combinations of milk (2 milks needed, so you can do 2 cow, 1 cow 1 sheep, etc) Each animal can only produce 1 milk in a 24 hour period. Though I'd personally add in gaman milk too. If we wanted to be super goofy, then since a pitcher is around 5 uses, we can give 1 use from 1 albino squirrel or something else equally hilarious.
Need a special item to ferment milk, and each thingy can only hold the maximum of 2 cheese wheels worth (2 milks). Cheese doesn't even start fermenting unless its full.
4. Chocolatiering. Seen on OSI. You can make chocolate using cocoa and other ingredients. A freeshard I saw had cocoa trees and vanilla you could grow at home.
5. Crossbred Pets. Keeping the generation, level, and stat caps in consideration, I wanna look at the ability to breed pets from one species to another species. This could be, for example, the ability to let your chicken breathe fire, your cat to be poisonous, or your cu sidhe to use magery. Bio pets could join in.
Same deal as it is with caps now, though. Just would get pets to be slightly more versatile or unique to your own play style.
6. Organic Material Crafting. I killed some 'remains of a bio experiment' and got an organic material. What made me look at it funny was this- it's used to make bio pets. But you can't use meat, for example. Why not? Why not make it so you can use things like the various meats (say, 1 meat + bird + lamb?) and maybe some potion requirements?
7. Cooking / inscription / alchemy / tinkering BODs. 'nuf said.