[UOsteam] setting containers for organizers

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Geriatric
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[UOsteam] setting containers for organizers

Post by Geriatric »

im trying to create a macro that will auto loot a lockpicked dungeon chest

whenever i've been doing Tmaps i usually have to set a source and target container manually
is there a command line of code to be able to set these organizer source and target containers
like a
find container type "chest" (this line of code i can get working)
set source "chest" (---- this line)
set target "bag of holding" (----- and this line is where im having trouble)
play organizer
Praise
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Re: [UOsteam] setting containers for organizers

Post by Praise »

In my macro, my loot bag line is @setalias 'lootBag' '0x427b353f'
The 0x427b353f is my bag's ID. You can find this by going to your Macros tab and selecting Object Inspector at the bottom, then target the bag you want the ID for.
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Geriatric
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Re: [UOsteam] setting containers for organizers

Post by Geriatric »

yeah thats not the problem
its changing the source container for each time i play the macro that incorporates the organizer
Geriatric
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Re: [UOsteam] setting containers for organizers

Post by Geriatric »

i can create a macro that will play an organizer and move items where i want them to, that isnt the problem
it's the manually having to select the source container and target container each time, i just dont know how to do that in a macro
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Eremite
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Re: [UOsteam] setting containers for organizers

Post by Eremite »

Comments at the top should explain it and how to set up, etc.
https://github.com/Erumite/UOEX-Macros/ ... ing.groovy

Basically stand next to a chest and hit the macro. It'll find chests nearby, lockpick them, remove trap (if configured to do so), and then loot them till empty. If there's no chest nearby it'll ask you to target (for paragon chests in backpack, etc). If it's a paragon/swamp chest, it'll move it to your trash after it's empty.
Geriatric
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Re: [UOsteam] setting containers for organizers

Post by Geriatric »

thanks erumite ill give this a go later and see how i do
i already had the appropriate organizers set up from doing tmaps

i knew i had to do something with the "set alias" function to recognise the chests just wasnt sure how to do it.
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