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[EASYUO] IDOC hunter
Posted: Tue Jan 21, 2020 10:26 pm
by PaPa
So I've been asked to share my IDOC hunting script. Just run script and run around, the script will automatically ready the houses signs and give you 3 outputs. IDOC , Greatly, or skipped. If you get a Skipped message that means its fresh or slightly worn. This script will also find hidden house signs so for them houses that have moved the house sign and you cant see it.
Enjoy and i hope to see more people at IDOC events.
Re: [EASYUO] IDOC hunter
Posted: Wed Jan 22, 2020 12:38 pm
by Devlin
This looks an awful lot like Puda's IDOC hunter with the uoam logging removed ;P
Re: [EASYUO] IDOC hunter
Posted: Thu Jan 23, 2020 11:05 pm
by PaPa
its defiantly a possibility i used like 4 or 5 other scripts as my models. none of them worked for me correctly. I can tell you i did copy and paste the sign ID's from one of them.
Re: [EASYUO] IDOC hunter
Posted: Fri Jan 24, 2020 6:19 pm
by Devlin
ahah it's all good, I only know because it's the one I used for the base of my idoc script ;P
I considered dropping it here; seemed like a shame to write something that nobody would use, but... free stuff. I might, now that you've let the cat out of the bag, but I'd need to tweak it to be more user friendly. As it stands, a few variables need to be modded if people want the UOAM logging to work and a rune marking function I added. If you want it, lemme know, I can send it on over <3
Re: [EASYUO] IDOC hunter
Posted: Sun May 17, 2020 3:05 pm
by PaPa
with IDOC event just around the corner thought i would bump this post its a real nice and easy idoc hunter just click start and run around .
Re: [EASYUO] IDOC hunter
Posted: Sun May 17, 2020 7:31 pm
by Jantra
Thanks for posting this!
Re: [EASYUO] IDOC hunter
Posted: Thu Mar 23, 2023 1:05 am
by PaPa
Well I head we might be having a IDOC soon so I've Updated my IDOC hunter I did take the parts from other scripts I've come across.
This will work with UOAM.
There are a few instructions but real easy to setup.