If you make a Client-side script you can publish it here for other players to use
davethemage
Grandmaster Scribe
Posts: 90 Joined: Sun Aug 09, 2020 2:13 pm
Post
by davethemage » Sat Sep 25, 2021 4:49 am
Get in a boat... point it to open water (make sure you have a fishing pole equipped) and run
Code: Select all
function fishing()
{
while(true)
{
for (var x = -4; x <= 4; x=x+8)
{
for (var y = -4; y <= 4; y=y+8)
{
Orion.EquipT('0x0DC0');
Orion.UseType('0x0DC0', '0xFFFF');
if (Orion.WaitForTarget(1000))
{
Orion.TargetTileRelative('water', x, y, 4);
Orion.Wait('7500');
}
if (Orion.InJournal("biting here", 'my|sys' ,0, any, 0, 0))
{
Orion.Print("fishes all gone");
Orion.ClearJournal();
Orion.Say('forward');
Orion.Wait('7500');
Orion.Say('stop');
}
}
}
}
}
Last edited by
davethemage on Mon Sep 27, 2021 11:12 pm, edited 1 time in total.
IGN: Edwin Roach
Legilmalia
Novice Scribe
Posts: 9 Joined: Fri Sep 10, 2021 2:22 pm
Post
by Legilmalia » Mon Sep 27, 2021 12:51 pm
row before : Orion.UseType('0x0DC0', '0xFFFF');
ive added : Orion.EquipT('0x0DC0');
sins we have breakable fishing poles, so it equips a new fishing pole after the last one vanished.
davethemage
Grandmaster Scribe
Posts: 90 Joined: Sun Aug 09, 2020 2:13 pm
Post
by davethemage » Mon Sep 27, 2021 11:12 pm
Nice add! I might get motivated some day and check for lures and such, but as a good basic fishing script it works...now even more with not having to worry about a fishing pole.
IGN: Edwin Roach