Anti pvp? Lack of excitment

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+Rayne
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Re: Anti pvp? Lack of excitment

Post by +Rayne »

Glyph wrote:
+Rayne wrote:This information is outdated. The rule as stated in my post has been enforced for a year or more. This is a great example of, what an Admin tells you may trump the codex.

+Rayne
Fair enough, but might I make a humble suggestion?

If you have enough time to correct me for quoting the only rules we have posted to go by, and educating us that this is obsolete information (which is all well and fine)....if you have all the time to do this, don't you think you could make some time to update the rules so there is no confusion?

I mean, obviously, outdated, but still posted rules seem to be causing this debate. Correcting the oversight might alleviate threads like this as "open and shut" cases.

Just a suggestion.
Absolutely. We will be doing that in the near future. :wink:
As for the time being, it is being stated on the forums, and is also stated inside the game world. The written version of this will be updated soon. I did not realize it had not been updated in the Codex as of yet.

My apologies.
+Rayne

*Edit: Having time to respond to this post does not compare with the time it takes to update the website. It is very simple for me to respond to posts, as +Colibri, when we are working. However this is not an equivalent or opportune time to update the Codex. It will be updated at the earliest convenience.
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Glyph
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Re: Anti pvp? Lack of excitment

Post by Glyph »

:D

Appreciate it!
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mnty
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Re: Anti pvp? Lack of excitment

Post by mnty »

doh :scared:
Excuse me for my English.
tenduil
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Re: Anti pvp? Lack of excitment

Post by tenduil »

Hey guys,

I am brand new to the shard and haven't played UO for at least 2 years and before that I played as a original in 1997.

I like the way this shard is and the additional features in game rock yet I want to make sure I understand the rules correctly:

There is NO PvP ever, anywhere at all? (excluding some 'in house' fighting?

ie: There are no RP guild wars? No 'orcs vs alliance guilds' like from catskills?

I can understand the hesitation to have mass pvp and the ganking that occurs yet I would be disappointed to here there is no guild vd guild, order vs chaos, or RP wars in any shape or form.
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Licos
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Re: Anti pvp? Lack of excitment

Post by Licos »

Well, from how I understand it, It's actually the half-and-half aspect of a PvM and PvP shard that they are trying to stay away from. The problem with a half-and-half shard is that you will have one group of people with no interest in PvP, one group with total interest, and another who is sitting on the fence. The problem I see with this set up is that this is a family shard, and PvP tends to bring out the worst in people. Massive trash talk ensues...PvPers try to entice the new players into a killable zone...rules start getting violated by PvPers attempting new ways to kill people outside the PvP areas...older, more established players start leaving because the shard they chose went through a radical change...etc.

Plus, as soon as you hang a sign on this shard on the Top200 list that says "We have PvP, but you must be a respectable PvPer", I guarantee that will make the scum of the flock come here...it's almost laughable to them. I would know, I played on Metropolis (now Project X). I would guarantee that I wouldn't been a jerk PvPer and I'm sure you wouldn't either, but that doesn't say that no PvPers that come in the future wouldn't be. Also, I'm sure adding that variety of player to a very structured shard would only take away from event time and add more player support time for the staff.

Sorry for shooting down your idea :(. I enjoyed PvP, even when I wasn't a PvPer myself. There was a sort of fun anxiety that came with farming gold and being on the look-out for reds, however it also came with alot of aggravation each time I was ganked by 6 inept players who would conclude the hunt with a "Haha, u r a n00b....you couldn't deflect with your PvE character all 6 of our PvPer builds...you sux!" It's because of this that I say a shard should be either PvP or non-PvP, and since the player base came here looking for a non-PvP shard, I would hesitate to support a PvP addition (although I at one time supported the idea).

(Edit: There is a PvP dungeon in Britan, and I think (emphasis on the think) you can duel guildmates in the privacy of a house as long as there is a record on regular spoken chat that can be accessed by the staff stating that both of you are willing participants. This is a safety precaution so that no one player can turn around and cry "I've been PKed!")
"Lead me not to temptation, I can find it myself."
Vythica
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Re: Anti pvp? Lack of excitment

Post by Vythica »

A Black Death wrote:I suggest we allow guild wars or Chaos/order guild fighting in tram and turn off hostile orange in fel to prevent champ raiding
the reason i suggest is for the players that Only like to pvp (non crafter/pvmers) wouyld have some kind of vent and the players that Dont like pvp wouldnt have someone cutting off their heads, Simple choice you join a chaos order guild you know that the opponent guild type might kill you, but you also know you might get a chance to chase them thru the woods sending spells and shooting arrows poison daggars at them until they die or better yet get to boast that they said the infamous words " i resign from my guild" the ultimate tap out, the heart beat and addrenline rush is enough to keep even the most bored players around longer and happily entertained even if they only get 1 scruffle a week that Hunt for oranges is always better than fighting something with AI and the people on both sides of the fence here should come to terms and understand what i suggest is simply for those WHO want to get into a fight they have a way to do so Without affecting those who dont *(non chaos/order) so please consider this and read carefully to my suggestion =D
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Orbit Storm
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Re: Anti pvp? Lack of excitment

Post by Orbit Storm »

Vythica wrote:One word! Punctuation!! Use it.
Not to sound... rude, or anything...

But two things you should be aware of when using a forum:

1) If you don't have something that pertains to the subject of the thread, it's best not to post anything at all.

2) Making rude/snide comments about someone's punctuation skills like you did, is.. well... simply uncalled for.



Now that, that is said.. just for the heck of it, I'd like to throw my 2 cents into the matter.. but once again, rather than post a bunch load, I'm gonna provide you with a link to my reply to a very similar subject in a different thread..

My 2 Cents in that there other thread...
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Haskar
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Re: Anti pvp? Lack of excitment

Post by Haskar »

I really liked roleplayed guild wars on OSI. But I can't even possibly imagine how you would have PVP without a skill cap and not have it be the gimpiest thing in the world. Leaving it as a sideshow in one dungeon is probably the correct move. As soon as they added wider-scale PVP, there would be threads full of PVP balance crying that could never be resolved.
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fingers
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Re: Anti pvp? Lack of excitment

Post by fingers »

Ho yah, pvp in an organized and constant way can't happen here. Imagine 10 nobles (that run as fast as a player on foot), or the guild that runs with a player that puts enchanted grove everywhere they fight. Occasionnally, they have a tourny where all players are required to come naked and chose between a choice of weapons placed by the staff.
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Licos
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Re: Anti pvp? Lack of excitment

Post by Licos »

Haha Polar! XD Funny/sad...but true...

As I have said before, I like elements of PVP, but considering the goal atmosphere of choice for the staff here and just my past expereinces on PVP shards and comparing the dynamics from there to here, I don't think PVP would be a "great" addition.

However, if it was definately going to be implemented...I would suggest a few things...
In order to do PVP you would have to make a PVP character, which would have the following restrictions:
1.) Must stay PVP
2.) No pet slots (Including no use of mounts)
3.) Stat cap base of 300 (Excluding bonuses from gear/spells)
4.) Max 700 skill points
5.) Max of 1 skill over 100
6.) Druid spells are disabled for reds
7.) Recall and Gate Travel have a 10 second delay from point of icon clicking to point of successful cast
9.) Reds can only attack reds, and red on red combat/targeting/spell effect can only happen outside of guarded areas (Maybe even restrict to only non-tram areas)
10.) MAYBE have a pvp only global chat where only reds can read red's messages. Death announce for player on player kills are only observable to online red players. Basically, remove all modes of non-pm communication where players who are not fans of PVP or are intimidated by PVP would be subjected to PVP-based talk or even light, non-harassing taunting and smack talk.

Even considering these guidlines, I still wouldn't suggest PVP leaving the PVP dungeon or the private home environment. But, that's just me. I bounce back and forth on this topic from "meh" to "heck no", but I still tend to lean toward the no.

Thoughts?

-Licos
"Lead me not to temptation, I can find it myself."
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Orbit Storm
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Re: Anti pvp? Lack of excitment

Post by Orbit Storm »

Speaking of past experiences.. Posting in any sort of PvP-related thread leaves me a bit wary; however I like some of the points mentioned..

@ Licos: I actually thoroughly enjoyed most of what you posted.. Especially with setting a PvP character's follower value to 0. That would certainly be a wise move to help cut out any of the issues Haskar mentioned. However, removing mount privileges probably wouldn't go well. Maybe just add a vendor stone that sells ethy mounts with a cast time of 5-10 seconds?

And to be honest.. I wouldn't even allow the addition of global chat, etc for PvP players.. most PvP shards don't even provide that anyway. Trying to set up a chat system specific to PvP/Reds only would not only be cumbersome (especially for staff to monitor), but just a nuisance to create. Outside of that, everything you suggested is perfect. :mrgreen:

Thing is.. when I first started here, I was all for having more additions to PvP.. but frankly, I've come to find that Excelsior is better off without it. For staff to try and effectively merge any larger form of PvP into what is already in place; it would be nearly impossible. The biggest issue would be trying to keep PvPers separate from those who are "intimidated" or just simply don't like it. So despite my good sentiments toward PvP, I'd vote no without a second thought. If staff would be able to find an effective way to implement everything, well then.. kudos to them, sincerely. But I just don't foresee it happening now, or any time in the near future. :mrgreen:
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Haskar
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Re: Anti pvp? Lack of excitment

Post by Haskar »

Are there seriously people who get "scared" watching two people duel or something? I mean I've played games with little kids before. They're more likely to run between the duelists and spam *fart* than they are to somehow stress over it, in my experience.
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Orbit Storm
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Re: Anti pvp? Lack of excitment

Post by Orbit Storm »

Well Haskar, unfortunately with PvP comes the typical "e-thug" personality.. Too many people with extreme vulgarity, etc.

Excelsior is against those sort of things in every aspect of the word.. and frankly, with the way some PvP shards are, I honestly can't blame them. I don't really want to debate why they won't implement a larger scale form of PvP, not without you first hearing it from staff. I don't speak for them, and certainly don't want them speaking for me.

Don't get me wrong.. I love PvP.. but there are quite a few people here who are "old-fashioned" and some of the resulting forms of "lesser" communication from PvP, are frowned upon. As I said before.. PvP just doesn't seem to be suited here at Excelsior. :mrgreen:
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KnitePrince
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Re: Anti pvp? Lack of excitment

Post by KnitePrince »

jeez... this thread is like a year old... beating a dead horse again...

A lot of people.. including myself, chose this shard because it said no pvp. I also know of some Pretty young kids who play here, six or seven.. and I also know of some really REALLY good people who have been forced to leave this shard because they didnt want their kids listening to the drugs convos and swearing etc that happens when there is no staff on.
Yes, I have known people who played here that did truely get upset because they "saw" someone pvping.. not so much because they "saw" it, but because it specificaly says no pvp except in the pvp dung. in the rules.
I have opened a shard to pvp, and I have first hand experience of the type of ppl that it draws, and the problems it brings.. it would totaly AMAZE you the trouble it draws right along with it..
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Re: Anti pvp? Lack of excitment

Post by Dash Ravishing »

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