Loot bag

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anarchy
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Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: Loot bag

Post by anarchy »

wow. i was unsure if i wanted to even post anything. but because i am a troll. i just use kaians's uberloot script for easy uo. claims and sorts for you and only take a little bit of time to walk over to the body and pick stuff up. but... i like the loot bag idea too. just in case i want to claim from a distance or multiple targets, or when monsters get stuck on mountain sides like in the crystal mines. :)
Nelapsi
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Posts: 268
Joined: Thu Apr 15, 2010 11:16 am

Re: Loot bag

Post by Nelapsi »

Not to sure how receptive +C is to the idea but this morning started working on what for the lack of better description would be a replacement for the [claim system.

Basically it would allow players to pay for slots and bags to be used.
If you wanted to play as we currently do, then nothing new happens but lets say you wanted your claim to also include for example, essence. Then you can pay for the essence slot and from that point forward when you used [claim it would also grab them.

There are also three bag slots, stackable, non-stackable and gem.


[Note: I am always coding something so please do not think because I am coding this means anyone has asked me to or provided insight to the functionality they desire to see]
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