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Addition to spell caster keys

Posted: Mon Mar 16, 2009 8:17 pm
by Qwerty
I was just wondering if it was possible to add runes to the list sence you use them in crafting as well

Re: Addition to spell caster keys

Posted: Tue Mar 17, 2009 6:10 am
by Bubba Ho Tep
Heck, I was wondering something myself.
There should be a adventurer's key. Something to carry bandages, bolts, arrows and other stuff without getting so much weight.
Will it make things too easy? Nah, I dont think its that a big change (personnal opinion).
And it didnt have to be easy, It could be like stoneworkers or metalworkers key, that are a bit hard to do - like mobile forge even.

Re: Addition to spell caster keys

Posted: Tue Mar 17, 2009 7:39 am
by Sorgon
Runes i Agree with. Not a bad idea.

The "adventurer's key" I think we already kind of have....Large Bag of Holding. You can put whatever you wish into it and no weight. Its well worth the donation. Hint Hint :D

Re: Addition to spell caster keys

Posted: Tue Mar 17, 2009 9:17 am
by A Black Death
blank runes in spell keys could be nice to unclutter pack but tbh i dont se a Major gain in doing so would just be a slight convenience ^^

Re: Addition to spell caster keys

Posted: Tue Mar 17, 2009 5:19 pm
by Harabakc
Arrows already go in wood workers keys, and you can carry cloth to cut for bandages on the spot in tailors keys.

Re: Addition to spell caster keys

Posted: Tue Mar 17, 2009 5:20 pm
by Pip
one trick i learned for runes is to have the runebooks, mark the runes to some generic spot and label them "reuse" and then you can store then in a rune book.

when you need one, drop it from the book, remark it, relabel it, and add it back to the book.

when the book has been completely remarked, move the runes to what ever book you want, and reload your book with generic marked runes and start the process over.

Re: Addition to spell caster keys

Posted: Fri Mar 20, 2009 9:24 am
by Controlled Chaos
Pip wrote:one trick i learned for runes is to have the runebooks, mark the runes to some generic spot and label them "reuse" and then you can store then in a rune book.

when you need one, drop it from the book, remark it, relabel it, and add it back to the book.

when the book has been completely remarked, move the runes to what ever book you want, and reload your book with generic marked runes and start the process over.

Good advice, indeed.

Re: Addition to spell caster keys

Posted: Thu Apr 23, 2009 8:00 pm
by Dollar
I agree adding runes to the spellcaster keys would be great.

Re: Addition to spell caster keys

Posted: Thu Dec 31, 2009 3:05 pm
by Kile Morgan
I'd like to include to this something, I've seen where on the regent container a tab that would fill it from the backpack and the other containers in it.

Re: Addition to spell caster keys

Posted: Sat Jan 16, 2010 12:10 am
by Dash Ravishing
<Please Remove>

Re: Addition to spell caster keys

Posted: Sat Jan 16, 2010 9:18 am
by +Rayne
Gold will never be a key-held item. :wink:

+Rayne

Re: Addition to spell caster keys

Posted: Sat Jan 16, 2010 10:48 am
by Rainmaker
hmm Dash if godl where a Key-held item... checks would be of no use what so ever... and you would be able to carry arround billions and gzillions (not that i have that kinda of money in the first place) but the runes thing in keys would be exelent...
i thought (for myself) like 2 months ago and commented it to Kaimelar (my older Brother) that there should be runes in Spell caster keys he agreed i think... dont remember much haha well thats all i've got on Runes and Keys :)

Re: Addition to spell caster keys

Posted: Sun Jan 17, 2010 2:35 am
by Dash Ravishing
<Please Remove>

Re: Addition to spell caster keys

Posted: Mon Jan 18, 2010 8:45 am
by Purplesmurf
+Rayne wrote:Gold will never be a key-held item. :wink:

+Rayne
Make those stupid mobs drop checks ;-)

Re: Addition to spell caster keys

Posted: Mon Jan 18, 2010 7:30 pm
by +Rayne
Now where would the fun in that be? :wink:

+Rayne