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Ideas on inflation control

Posted: Sat Sep 18, 2010 5:44 pm
by crawlerz
I am posting this new topic to discuss ideas that could help with inflation. One of the best methods of inflation control is to create gold sinks. If you have any suggestions, ideas, or constructive criticism feel free to post. Before you post please be mindful of the language rules and please be mindful of other players ideas and feelings. Be nice everyone. If you disagree with someone, then by all means please say so, but please make sure to explain why you disagree so that we can be mindful of everyone's opinions. Again don't forget to follow forum rules, watch the language, and lets all work to keep this amazing shard amazing.

Re: Ideas on inflation control

Posted: Sat Sep 18, 2010 5:52 pm
by crawlerz
One of my first suggestions to fight rising inflation, would be to provide some gold sinks that will provide enjoyment to players. That way we can decrease inflation and provide something else for players to enjoy. One of my ideas would be to add one or more new slot machines to the casino, perhaps one with higher costs and a possible higher payout. Another idea that I have had is to provide a special GM hosted party, include a large entrance fee to enter, a possible suggested price could be 1 million (of course depending on the party this could be adjusted), attendees should receive a few items of memorabilia, something that they can show off to say that they had that type of gold to spend. (who doesn't like to show off a little) such as some type special food item such as the colorful cakes, and maybe a special colored and renamed mug or goblet, which should be exclusive to attendees of the party. To make it worth the 1 million gold entry fee, there should be one or more door prizes, having at least one very attractive prize (sort of like the raffled items, of course having a 1 million gold fee there should be fewer tickets giving people a better chance to justify the fee) An omni might be an appropriate reward. Other prizes could include bless deeds or such, there's a huge amount of room on what could be given. If anyone else has ideas or comments, please make sure to share your wonderful ideas and opinions. Thanks for reading.

Re: Ideas on inflation control

Posted: Sat Sep 18, 2010 8:06 pm
by Ramious
Not sure if it was here or even brought up but guilds could pay 2 mil to have access and chose a champ for a day? gate could only allow the guild members in.

Re: Ideas on inflation control

Posted: Mon Sep 20, 2010 9:11 am
by Lust
1. I suggested this in the past, but raising percentage maintenance fees vendors charge for the value of goods being sold. Per UO Stratics, every 8 hours vendors charge 1 gold for every 500 gold's worth of goods being sold on the vendor. I think increasing this to 1 gold for every say 250 gold's worth of goods would be a reasonable good sink as well as drive vendor prices lower since players would have a greater incentive to sell their goods faster / cheaper.

2. Another suggestion from the past, have real estate maintenance fees something along the lines of 1% of house value every week. It'll help increase house collapse rate of inactive players as well as sink some gold. I think 1% is quite reasonable since most 18x18 houses are worth around 1 million gold which translates to 10k gold each week.

3. Also the end of the year US holidays are nearly upon us (Halloween, Thanksgiving, Chanukah, Christmas, etc), perhaps a vendor stone with holiday decor would be in order (similar to the St. Patrick's Day vendor stone they once had). Possibly to coincide with this, holiday house decorating contests (or some other type of contest) with entrance fees may be in order. Would be nice to have different classes within each contest (i.e. house value cannot be greater than x) to capture a wider player base (particularly to not exclude newer players with more modest budgets).

*Note I am usually in favor of indirect, percentage-based fees such as suggestion 1 and 2. I think they incur less backlash from the community and also they are more targeted to the richer players (and intuitively does not penalize newer and/or poorer players as much). Suggestion 3, I have a feeling will still stir some controversy since custom decor is usually quite expensive on these stones (as well they should be if their purpose is to sink gold). It'll create the same complaint we hear in grand auctions that these services are for the "haves" rather than the "have-nots." Anyway, overall I'm pretty satisfied with how inflation has been and I think many prices actually gone down in price or remain stable (of course there are exclusions such as organics at this moment).

Re: Ideas on inflation control

Posted: Mon Sep 20, 2010 9:41 am
by Ceara
Not fond of the property tax idea. It's bad enough having to deal with that in real life!! lol

Gold sinks will only work when taking the "poor" into consideration. That's what is good about the raffles. But the tables should NEVER be empty, automatically placing a new item once raffle is over. One time almost a week passed before new items were placed.

I'm in favor of holiday house deco packages that can be purchased. And NOT from an auction. I don't like auctions anyway. They turn normally nice people into demons who trample anyone that stands in their way, like a Christmas sale at Megalomania Mart. And incremental bid rules always get thrown out the window.

Current gold sinks include

Vendor rent
Raffles
Casino (not far from Umbra)
Auctions
Deco from Town Center deco display room (still lacking in a white marble fireplace!)

Deco display items should be reduced in price, for then more would sell. It's like taxes. When taxes rise, only "necessary" items are purchased due to budget constraints. But when taxes are reduced, more goods are purchased and more revenue government collects in the end.

Reduce end-of-champ gold to 1k gold per person that also wins power scrolls.

Of course the ultimate gold sink would be to reduce all looted gold from monsters. No amount of gold sinks can match the economic black hole of scarcity.

Stop it at the source, not down stream, or there will always be a struggle to control gold.

Re: Ideas on inflation control

Posted: Tue Sep 21, 2010 2:48 pm
by Stanley Cleaner
ohhh i like this topic ....

1. Make more deco items but not custom ones with deeds... Just items that we can place around our homes :) ...300k -1mil
examples guillotine, tree stumps, gold lock boxes, etc...

2. I like the idea of more items on casino stones also be cool if we could purchase casino stones for our homes.. 1mil each ?

3. House world teleport deed.... 2mil ?

4. No to house taxes... I rather have a toll to get in to certain peerless dungeons :P 10k sounds fair..

5. I like the idea of holiday items on a stone during the season :) since we have people from around the world! we can have so many holidays !

6. I like the raffles! havent won but still nice... how about we add a organics raffle that happens once a week always ... 1k organics :)

7. A boss dungeon that instead of collecting items to summon you go to the stone and select some new custom monster thats hard to kill with nice loot drop and chance to drop a rare for 200k. (pick a dungeon in fel like wrong that isnt used much) (not peerless monsters just some new monsters) obvious the rare drop per each boss has to be worth the gamble of paying 200k to summon.

Re: Ideas on inflation control

Posted: Tue Sep 21, 2010 4:26 pm
by Adrias
100mil - dream date with your favorite gm <3

on a more serious note
5mil - reuseable stone that sets your bushido from 0 to 120 or 120 to 0 depending on what it is (only purchasable if you have 120 bushido, although might be possible to script to where it 'stores' your current bushido skill). Since bushido skill reduces your chance to block with shields and you have to page a gm to get it lowered back to 0 if you ever want to use a shield
25mil - have your location added to the world teleporter (under custom or perhaps a new area)

prices mostly picked at random

100eds/5mil - pet skin change (do not think it would work for breeding). Getting tired of those nobles? change them into cows!