Rideable Drake Graphics Issues
Posted: Mon Aug 15, 2011 5:27 am
I wondered if there was any way to fix the graphical issues that come into play with rideable drakes. They seem to have one or two tiles on their models that tend to clip through the floor. Normal drakes do this also when they move, and I wondered if perhaps other shards had created a model to fix this "clipping" issue.
You can take a look at the image below to get a good idea of what I mean. Notice how the drake's head is partially below the floor in the second image, while a tile is missing from its tail section in the first. In the third, its left leg is cut off midway.
It seems to be only one tile on the drake's overall graphic that's causing the issue.

Also, I found a photo of the "Ridable Drake" graphic from OSI, which is a 12th year veteran reward, and it doesn't seem to have the same problem. It does look like maybe the graphic is slightly elevated, though... maybe they had the same issue and modified it a little?

You can take a look at the image below to get a good idea of what I mean. Notice how the drake's head is partially below the floor in the second image, while a tile is missing from its tail section in the first. In the third, its left leg is cut off midway.
It seems to be only one tile on the drake's overall graphic that's causing the issue.

Also, I found a photo of the "Ridable Drake" graphic from OSI, which is a 12th year veteran reward, and it doesn't seem to have the same problem. It does look like maybe the graphic is slightly elevated, though... maybe they had the same issue and modified it a little?
