Sgáil - Skara
Posted: Wed Aug 24, 2011 12:10 pm
Mkay, so here's a few bugs I've noticed/some other stuff. Anything following isn't to be viewed as me bashing the area, its creators or anything of the sort. I'm simply providing some feedback on bugs/flaws that I have noticed, as well as some other implementations that may balance it/enhance it.
-Silver Power Node: Cannot be destroyed with summoned pets if there are mobs in the room. At least, not that I was able to. Unaware if there's another method to kill these.
-Targeting issues: Archers will shoot you through floors/walls. Noticed that it is mainly the archers on the roof (the four corners) shooting thru the walls of the basement (near the Warden/Nodes). Similarly, melee mobs will aggro thru the floor of the ankh room.
Edit: Jugger's hit thru the drawbridge I believe. I think its only if you stand at the edge, so just avoid that.
-Ximestis: Whatever this guys name is.. Might need to change a few things
1.) Someone can easily sit at the summoning tile and level their weapon from the mobs. Ximestis will teleport around and the elementals will just wait for you to shoot them/respawn rather quickly.
2.) The gate closes way too fast, or, closes at all. The fight is easy as pie if you do not enter the gate. Quite a different story if you do, however.
Note: If you leave Ximestis' room, you cannot reenter. Meaning, if you died in there, your corpse is stuck there. A few people have already lost items because of this. A corpse stone in the castle would be nice, as well as fixing said gate issue. People receive fair warnings on the place, not only from friends/global, but a kind NPC warns you to insure/bless everything before entering. Still, you cannot reenter Ximestis' room. So if you die and go to use the ankh, you aren't getting back in to get your corpse. By the time you realize this, you've already died 12 times and have no possibility of using a corpse stone. Said gate won't reopen for at LEAST another hour while you wait for Ximestis to respawn/someone to step on his tile (the only way gate spawns as of now)
-The Warden: is unidentifiable from other corpses once he is dead. His Ctrl+Shift shows as a Swordsman still and he does not have his fancy Black Cape on when he's dead. Would be great if there was a way to discern this guy from the others.
-Assassins: All the mobs are relatively well equipped/use abilities, namely Mortal Strike, and are generally pretty uber/hard to kill. Do we really need two dozen stealthed buggers roaming around the castle that one shot everyone as well?
-Corpse Stone: Could use one in/around the castle. Or if there is one, if someone could point it out.
-Rindal: Is there an Eastern tile? The Southern, Western and Northern ones all exist, yet last night/today I was unable to locate the fourth, Eastern tile.
-Drawbridge: First off, great idea. Second, it can be bypassed. You can teleport form the top of the tower (with the drawbridge lever) to the bridge, negating the need for the drawbridge.
-Juggernauts:
1.) Make them hit for... Oh, say 17 less damage? I should be able to tank them and be able to heal in between swings then.
2.) Give them a battle cry, like the Juka Lord's "{Your Name}, you'll have to do better than that to best me", but instead make it something like "Don't you know who I am?!?!" "I'm the Juggernaut!"
-Haven't tested out all of the Quests yet, but I've been told they are buggy/no reward was received.
-Silver Power Node: Cannot be destroyed with summoned pets if there are mobs in the room. At least, not that I was able to. Unaware if there's another method to kill these.
-Targeting issues: Archers will shoot you through floors/walls. Noticed that it is mainly the archers on the roof (the four corners) shooting thru the walls of the basement (near the Warden/Nodes). Similarly, melee mobs will aggro thru the floor of the ankh room.
Edit: Jugger's hit thru the drawbridge I believe. I think its only if you stand at the edge, so just avoid that.
-Ximestis: Whatever this guys name is.. Might need to change a few things
1.) Someone can easily sit at the summoning tile and level their weapon from the mobs. Ximestis will teleport around and the elementals will just wait for you to shoot them/respawn rather quickly.
2.) The gate closes way too fast, or, closes at all. The fight is easy as pie if you do not enter the gate. Quite a different story if you do, however.
Note: If you leave Ximestis' room, you cannot reenter. Meaning, if you died in there, your corpse is stuck there. A few people have already lost items because of this. A corpse stone in the castle would be nice, as well as fixing said gate issue. People receive fair warnings on the place, not only from friends/global, but a kind NPC warns you to insure/bless everything before entering. Still, you cannot reenter Ximestis' room. So if you die and go to use the ankh, you aren't getting back in to get your corpse. By the time you realize this, you've already died 12 times and have no possibility of using a corpse stone. Said gate won't reopen for at LEAST another hour while you wait for Ximestis to respawn/someone to step on his tile (the only way gate spawns as of now)
-The Warden: is unidentifiable from other corpses once he is dead. His Ctrl+Shift shows as a Swordsman still and he does not have his fancy Black Cape on when he's dead. Would be great if there was a way to discern this guy from the others.
-Assassins: All the mobs are relatively well equipped/use abilities, namely Mortal Strike, and are generally pretty uber/hard to kill. Do we really need two dozen stealthed buggers roaming around the castle that one shot everyone as well?
-Corpse Stone: Could use one in/around the castle. Or if there is one, if someone could point it out.
-Rindal: Is there an Eastern tile? The Southern, Western and Northern ones all exist, yet last night/today I was unable to locate the fourth, Eastern tile.
-Drawbridge: First off, great idea. Second, it can be bypassed. You can teleport form the top of the tower (with the drawbridge lever) to the bridge, negating the need for the drawbridge.
-Juggernauts:
1.) Make them hit for... Oh, say 17 less damage? I should be able to tank them and be able to heal in between swings then.
2.) Give them a battle cry, like the Juka Lord's "{Your Name}, you'll have to do better than that to best me", but instead make it something like "Don't you know who I am?!?!" "I'm the Juggernaut!"
-Haven't tested out all of the Quests yet, but I've been told they are buggy/no reward was received.