I always love when someone throws out the "actually, it's not that hard"...

lol.
This shard isn't the same as other shards, and most of the time the 'it's not that hard' statements take nothing else into account except the actual creation of a spawner. Approval from/convincing the boss, game balance, custom quirks on uoex, additional page workload due to the new addition, etc all add work that isn't accounted for in these sorta statements.
Anyway. +C isn't going to approve any event/quest that actually changes one of the base towns. We could hold an event like this on the event map, a temporary thing, but it wouldn't be something we could do in trammel. Reason being, a lot of folks come to play here who remember UO from osi and we try to keep the trammel towns as much in line with that as possible to help prevent alienating new players who expect to be able to go to, say, magincia to sell their gems. If suddenly they get stomped going into a place they've expected was a regular ol' safe town, it's going to turn a lot of folks off of uoex early on and changing up the regular towns is just not something the staff are interested in doing.
On top of that, he's also not going to approve (at least not without a ton of work and campaigning/cajoling by the rest of the staff) of any easy-access (IE: the events I usually hold where a player just walks up to) quest/event that has 'serious consequences' for an individual player, let alone all of them. +C does not generally believe in consequences in quests - I remember it being a 'thing' when +V and I made the hard winter quest the first year - a quest that a player can fail and have to wait until next year to try again - that was a bit of a discussion that took a lot of convincing to get approved. It worked out, and now we're allowed to make quests that a player can fail, but anything with a bigger/heavier malus than that would not just be something we could implement without approval, and I'm not sure we would
get approval on something like that. Touria's quests will have consequences, but nothing super heavy for the player, and that will be happening in a facet a player has to work to enter - meaning they're already going to essentially have agreed to that facet's 'terms of service' by the time they get to those quests
Re: hiring new staff - well, +C is generally always looking at folks who apply in case they're a good match. When he finds one, he hires them. What we currently have is what we have, so that's a bit of an answer right there. Further, it's not really the solution some folks seem to think it is - it gets suggested as "well just hire more staff" as an answer to 'have more events' 'add more content' and so on. Except, stop and think - Who has to train that new person? That takes an immense amount of time away from the facets/our own projects for me and V and from the coding needs for C. Further, not all new staff will be interested in, active enough, motivated enough, or necessarily 'creative' enough to make new content/quests. It takes a lot more than just 'get hired, start making events'. We've got 3 lower ranking staff members, and right now +M is the only one who has any content of her own out there, though they've all been here off and on for years. I personally ended up mostly teaching myself via internet research and occasionally pestering +V before we were a couple, but most people are not that self-starting. Heck, I spent 2 hours last night doing research on new ideas for interesting/different quest requirements/steps and rewards on my ipad while I watched Arrow episodes. Not everyone is going to be that dedicated to uoex. Let alone the whole trustworthiness issue - many, many folks aren't, and it comes out after they've been staff awhile, and then we're starting all over because they had to be let go. Or they won't like that their desire to have their own content comes behind the facets and +C's shard tweaks...there's just so, so many more aspects than is ever considered when someone spouts 'just hire more staff'.
Re: coding group idea - well we already tried that. I had one opened and chugging along; +C ended up taking charge of that once some scripts were produced and I've not really heard anything about it since then. I am guessing he got distracted and it hasn't been maintained. So that's not really a solution, either.
Re: suggesting ideas for 2-3 years from now...well, in essence okay yeah no harm done. Except 2-3 years from now, the facets will have been done (good god in heaven I hope so anyway...), +C's personal project will have been done, and we'll have moved on to other things. These ideas won't even be a blip on the radar because 1. The thread will be ancient and buried behind years of threads. 2. We will all have our own new, fresh ideas and 3. The shard will be in a very, very, very different place once all the new content from the facets and +C's projects come out, it's likely these ideas will no longer be interesting or desirable. So if you're going to try to make suggestions, make them with "right now" in mind, because "in a few years" just isn't going to to be viable.
In general, we don't mind reading polite and well-thought-out suggestions. But please, everyone, try not to justify why an idea should be implemented immediately using these arguments, it just doesn't help anything
In regards to where to post suggestions - the Development section of the forums is where you'd wanna do that in the future (and where this is getting moved to).
