In other news, I'm almost finished with the revamps to this event for 2016.
Changes for this year:
- Overall number of mobs decreased
- Overall difficulty of mobs increased (mainly via a slight HP buff, and new functionalities such as berserk and changing targets)
- Mansion redesigned, players are not able to exit their team's room
- Mobs should no longer poison, it was causing too much spam and thus lag the last few times
- Res area eliminated, players will res in their team room
- All team rooms have the same number of entry points for enemies
- Various other efficiency upgrades (supply backpacks automatically given with the event robes, converted spawner system to a new method that will allow for easy mob edits on the fly, etc)
A few more things to get prepped in advance of the event, and we're pretty much set. Looking forward to seeing how y'all do this year
