Karateka
1984 Broderbund
Commodore 64
After days of fighting, dying, reading that message, load game, dying, reading that message,
you defeat Akuma. You rush past him to the next room, where the lovely princess bride awaits!
Whyyyyyyy would you think to sAvE yOuR gAmE? You run straight up to trigger the...
WHAM!
She kicks you in the pants!
You fall to the floor and DIE! GAME OVER!
WHAT?!?!
30 second clip of this:
https://www.youtube.com/watch?v=Vo1PYkKU6ck
Your desk wonders what it ever did to you as you storm off angrily.
How dare she! Why would she do that?! Does she think I'm one of the bad guys? Why would she think that?!
Later that night, you sneak back in for another half hour of shift-shift-spacebar with Akuma and THIS time...
...you bow.
!!! She hugs you. Ahh, game over, the happy music way.
The difference between the bad guys and the good guys isn't who is the most powerful - it's who uses that power for good. Evil sees others as inferiors: tools to be dominated, manipulated and subjugated. Good sees others as equals: souls to be liberated, enlightened and encouraged. When I rush up on the princess as if I have the right to, I may as well have been a bad guy.
The final boss isn't Akuma,
it's myself. My ego in its glory hour. It's the moment I have accomplished supreme power. The moment I am undeniably strongest facing the undeniably weakest. A humility checkpoint with god in disguise: At my fullest height, my entitled reward, my crown victory - will I now be the next to lord myself over the meek, subordinate the will of others beneath me?
Will I forget she's a princess and reach for a prize?
Or will I also defeat
myself, bring
myself to a kneel, and use that power to elevate those who were low, high?
This game has been remade but you'd have to be a kid in the 80s to get the full kick in the pants. RIP.