Videogame recommendations/suggestions

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Wil
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Re: Videogame recommendations/suggestions

Post by Wil »

culichi wrote:
Sun Jun 11, 2023 2:45 pm
im surprised no one has suggested ultima online. not 100% sarcasm i do think maybe seeing the game from a different perspective might be helpful.
If you're just looking for game mechanic ideas, I had one I called "endless forest."

Ultima Online puts the entire "land" in the client rather than sending it from the server. The server just sends additions and subtractions. That's because Internet speeds in the late '90s when it was released couldn't handle sending the game world over the network in real-time. That limitation is no longer there.

So, what if you too one of the facets and replaced it with a blank land in the client, just terrain with no objects tweaked to line up on all four sides? When someone enters the facet, you procedurally spawn the mobs, trees and other objects in semi-random locations. As folks leave over the edge, they enter a new instance of the facet with mobs, trees and other objects spawned in different locations. There's no limit in any direction. The facet is infinite in size. When no player is in a particular instance of the facet, it saves to disk and unloads from memory (so that world saves don't take forever). When a player enters an instance, it's accessed with mmap() (instant load).

Because the trees are spawned rather than fixed in the client, they can be chopped down. This would allow house placement almost anywhere which would allow for player-built towns that don't have to work around trees. And of course it's a wide open area in which you can create quests and other things in additional to the procedurally generated content.

Think of it as the Ultima Online equivalent of games like Rogue. https://en.wikipedia.org/wiki/Rogue_(video_game)
Geriatric
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Re: Videogame recommendations/suggestions

Post by Geriatric »

this is the sort of thing i think garriot wanted to do when UO was first released
there would be an over population of deer than wolves would come and kill off all the deer

just like tony stark's dad "i am limited by the technology of my time"

would be amazing if he ever decided to redesign ultima online now

there would be houses that are 14 tiles long and only 3 tiles wide , guilds would end up having a mega castle, that would be 14 or 15 storeys high and each member would own one floor of it
"instances" was one of the things i actually liked about world of warcraft

there was a game that came out about a year before WOW called shadowbane that wassnt to bad, had a fairly big world with large guild cities that you could hire your own guards, trainers, crafters essentially build your own city

other guilds could siege your city and destroy it using trebuchet's
Carpetbagger
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Re: Videogame recommendations/suggestions

Post by Carpetbagger »

Seems like you play some shooters, one of the best games I have played in the last few years, DEEP ROCK GALACTIC.

Dwarves in space mining a planet. Planet has tons of bugs and other hazards. The devs continue to update the game 5 years later, in fact a new season is about to drop this week!



Honorable mentions:
Sea of Thieves - Not always chill, but when it's chill it's super chill. Game still being updated, with a collaboration with the Monkey Island games just announced.

Subnautica - Fun single player adventure. Swimming around is chill at times.

Terraria - Like a 2D Minecraft. Great game, been out years. Received last big update recently, but they are still implementing fixes. There may be more to come, nobody is sure, but even if there isn't this game has A LOT.
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