Пока делал сегодня бинты, быстренько нарисовал макрос на изготовление бинтов. Суть в том, что вы подходите к тэйлору в Skara Brae и запускаете макрос, после того как он все сделает, он сам выйдет и здания тэйлора.
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################## Äåëàåì áèíòû ##########################
Sub MakeBandages()
Walker(2880,3497,0)
BallOfYarn()
Walker(2880,3500,10)
Walker(2877,3497,0)
BallOfCloth()
Walker(2876,3498,0)
Walker(2880,3499,0)
Walker(2887,3503,0)
end sub
sub BallOfYarn()
var Pile = "0x0DF8" ; Pile of Wool
var Wheel = "0x1015" ; Spinning wheel
var timeleft_BallOfYarn
UO.DeleteJournal("cliloc# 0x6B90")
uo.findtype(Pile,-1,'my')
repeat
timeleft_BallOfYarn = 5000
UO.DeleteJournal("cliloc# 0x6B90")
uo.findtype(Wheel,-1,'ground')
uo.waittargetobject('finditem')
uo.findtype(Pile,-1,'my')
uo.useobject('finditem')
repeat
wait(150)
timeleft_BallOfYarn = timeleft_BallOfYarn - 150
until UO.InJournal("cliloc# 0x6B90") or timeleft_BallOfYarn <= 0
wait(100)
until not uo.findcount()
uo.Print('Done.')
end sub
sub BallOfCloth()
var Yarn = "0x0E1D" ; Ball of Yarn
var Loom = "0x1062" ; Upright loom
var timeleft_BallOfCloth
uo.Set('finddistance', 1)
uo.findtype(Yarn,-1,'my')
repeat
timeleft_BallOfCloth = 5000
uo.findtype(Loom,-1,'ground')
uo.waittargetobject('finditem')
uo.findtype(Yarn,-1,'my')
uo.useobject('finditem')
wait(1000)
until not uo.findcount()
uo.Print('Done.')
end sub
######################## ÊÎÍÅÖ ################################
########################################## ÕÎÄÈËÊÀ ################################
#var Prec=3 # Êàê áëèçêî ñëåäóåò ïîäîéòè ê öåëè (Precision)
#var MaxTraceDistance=15 # Ìàêñèìàëüíàÿ äëèíà îáõîäà. Æåëàòåëüíî ñòàâèòü ñ ðàñ÷åòà âîçìîæíûõ ïðåïÿòñâèé. Åñëè ñòàâèòü î÷åíü #áîëüøèå ÷èñëà, êîäèëêà ìîæåò ïîéòè â îáõîä ïîë ìèðà ÷òîáû äîéòè ê ñîñåäíåìó äåðåâó.
#var Speed=2 # Äëèíà øàãà. Ñêîëüêî øàãîâ äåëàòü çà ðàç. Âûøå 3 ñòàâèòü ñìûñëà íåò. Òîåñòü òóïîå óìíîæåíèå øàãîâ. Äëÿ ëàìáåðà #èäåàëüíî 3, äëÿ ìàéíèíãà - 1.
#var StepTimeOut=400 # Åñëè óïåðëèñü â íåîïîçíàííûé îáüåêò, ñêîëüêî ìñåê æäàòü ñäâèãà ñ ìåñòà. Åñëè ïî ïðîñòîìó - òàéìàóò #øàãà. Åñëè ïîñòàâèòü ñèëüíî ìàëåíüêèå, õîäèëêà íà÷íåò òðàññèðîâàòü ïóñòûå ìåñòà.
#UO.SetGlobal("Logging","1") # - ïîêàçûâàòü îòëàäî÷íûå ñîîáùåíèÿ.
#UO.SetGlobal("BlindWalk","0") # - íå èñïîëüçîâàòü ïðîâåðêó òàéëîâ, à èñïîëüçîâàòü õîäüáó íàîùóïü. Äëÿ ìàéíèíãà ÎÁßÇÀÒÅËÜÍÎ #ÂÊËÞ×ÈÒÜ.
#Â ôóíêöèè IsPass, ñîäåðæèòüñÿ ñïèñîê ïðîõîäèìûõ òàéëîâ.
#Walker(X,Y,Prec) - èäåì ê öåëè ñ êîîðäèíàòàìè X,Y. Âîçâðàùàåò 1 â ñëó÷àå óñïåøíîãî äîñòèæåíèÿ öåëè, è 0 - ïðè íåâîçìîæíîì îáõîäå (ïóòü íå íàéäåí)
#Tracer(StartDir,Direction) - òðàññèðîâêà 1 øàãà. Âîçâðàùàåò íàïðàâëåíèå ïî êîòîðîìó ïîëó÷èëîñü ñäâèíóòüñÿ ñ ìåñòà. StartDir #- íàïðàâëåíèå ïîñëåäíåãî äâèæåíèÿ, Direction (-1 èëè +1) íàïðàâëåíèå îáõîäà. -1 - ïî ÷àñîâîé ñòðåëêå, +1 ïðîòèâ ÷àñîâîé #ñòðåëêè. Íàïðàâëåíèÿ ñêðèïò èñïîëüçóåò ëè÷íîãî ôîðìàòà:
#1 - âëåâî âíèç
#2 - âíèç
#3 - âïðàâî âíèç
#4 - âïðàâî
#5 - âïðàâî ââåðõ
#6 - ââåðõ
#7 - âëåâî ââåðõ
#8 - âëåâî
#Tracer(StartDir,Direction) - èäåàëüíî ïîäõîäèò äëÿ ðûáàëêè âäîëü áåðåãà òàê êàê îíà áóäåò îáõîäèòü áåðåã áåñêîíå÷íî (1 #çàïóñê ôóíêöèè = 1 øàã îáõîäà).
#####################################################
# WW W WW AA LL Kk KK EE EE RRR #
# WW W WW AA A LL Kk K EEE R R #
# WW W WW AA A LL KKK EEEEE R R #
# WW WW WW AAAA LL KKK EEE RRR #
# WWW WWW AA A LLLL KK Kk EE EE R RR #
####################################################
var MaxTraceDistance=10
var TraceLoopIncrease=2#Óâåëè÷åíèå MaxTraceDistance ïðè èñ÷åðïàíèè êîëè÷åñòâà õîäîâ
var LimitTrace=15#Ñêîëüêî øàãîâ â ÎÁÅ ñòîðîíû îò íà÷àëüíîé òî÷êè îáõîäà ïðåêðàùàþò õîäèëêó (âûõîäà íåò).
var Speed=1
var StepTimeOut=300#Òàéìàóò øàãà. Óñòàíàâëèâàòü íå â ðàçìåð ïèíãà, à â ðàçìåð øàãà + ðàçìåð ïèíãà.
# Äëÿ õîäüáû - 500+Ping
# Äëÿ áåãà/õîäüáû íà ëîøàäè - 300+Ping
# Áåã íà ëîøàäè - 150 + Ping
var CheckCnt=1 #Êîëè÷åñòâî ñëåïûõ ïðîâåðîê. ÓÂÅËÈ×ÈÂÀÅÒ Â ÑÒÎËÜÊÎ ÐÀÇ ÒÀÉÌÀÓÒ. Èñïîëüçîâàòü òîëüêî íà ÁÛÑÒÐÎÌ íî ÍÅÑÒÀÁÈËÜÍÎÌ êîííåêòå. Ïðè áîëüøîì ïèíãå áóäåò ÓÆÀÑ.
var DynamicPause=30 #Ìèíèìàëüíûå ïàóçû â öèêëàõ. ×åì ìåíüøå ÷èñëî - òåì ìåíüøå ðûâêîâ è òåì áîëüøå íàãðóçêà ïðîöåññîðà.
Sub Walker(GoX,GoY,Prec)
UO.SetGlobal("Logging","0")
UO.SetGlobal("BlindWalk","0")
var LastDir
var MoveRes
var TracerCnt
UO.SetGlobal("GlobalGoX",str(GoX))
UO.SetGlobal("GlobalGoY",str(GoY))
while not IsEnd(GoX,GoY,Prec)
TracerCnt = MaxTraceDistance
repeat
LogInfo('Just walking')
LastDir=GoUntilHit(GoX,GoY,Prec)
if IsEnd(GoX,GoY,Prec) then
return 1
end if
LogInfo('Tracing')
MoveRes = FullAroundTrace(LastDir,GoX,GoY,Prec,TracerCnt)
if TracerCnt > LimitTrace then
return 0
endif
TracerCnt = TracerCnt + TraceLoopIncrease
until MoveRes == 1
wend
return 1
end sub
Sub FullAroundTrace(StartDir,GoX,GoY,Prec,MaxTrace)
var LineX=UO.GetX()
var LineY=UO.GetY()
var CurDir=StartDir
var Direction=CountDirection(GoX,GoY,CurDir,Prec)
var StartX,StartY
var MovesDone=0
repeat
StartX=UO.GetX()
StartY=UO.GetY()
CurDir=Tracer(CurDir,Direction,Prec)
if (CurDir==GetDir(GoX,GoY,Prec)) then
return 1
endif
if MovesDone>0 and PrevMoveCross(GetDirToDir(UO.GetDir(),Prec),LineX,LineY,GoX,GoY,StartX,StartY,Prec) then
return 1
end if
MovesDone=MovesDone+1
CurDir=AddToDir(CurDir,-Direction,Prec)
until MovesDone>MaxTrace
return 0
end sub
Sub CountDirection(GoX,GoY,StartDir,Prec)
var GoDir=GetDir(GoX,GoY,Prec)
var MyX=UO.GetX()
var MyY=UO.GetY()
if GoDir<StartDir then
return -1
end if
if GoDir>StartDir then
return 1
end if
if Abs(MyX-GoX)>Abs(MyY-GoY) then
if (GoDir==3) OR (GoDir==7) then
return -1
else
return 1
end if
else
if (GoDir==1) or (GoDir==5) then
return -1
else
return 1
end if
end if
end sub
Sub PrevMoveCross(Dir,x1,y1,x2,y2,StartX,StartY,Prec)
var x3,y3,x4,y4
x3=StartX
y3=StartY
x4=StartX+(XFromDir(Dir)-StartX)*Speed
y4=StartY+(YFromDir(Dir)-StartY)*Speed
return LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec)
end sub
Sub LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec)
if x1==x3 and y1==y3 then
return false
end if
LogInfo('Start cross check')
var ua1=(x4-x3)*(y1-y3)-(y4-y3)*(x1-x3)
var ub1=(y4-y3)*(x2-x1)-(x4-x3)*(y2-y1)
var ua2=(x2-x1)*(y1-y3)-(y2-y1)*(x1-x3)
var ub2=(y4-y3)*(x2-x1)-(x4-x3)*(y2-y1)
#Check for parallel lines
if (ub1 == 0) or (ub2 == 0) then
return false
end if
var u1=ua1/ub1
var u2=ua2/ub2
if IsDiap(u1,0,1,0.01) and IsDiap(u2,0,1,0.01) then
LogInfo('Vectors crossing info:')
LogInfo('x1= '+str(x1))
LogInfo('y1= '+str(y1))
LogInfo('x2= '+str(x2))
LogInfo('y2= '+str(y2))
LogInfo('x3= '+str(x3))
LogInfo('y3= '+str(y3))
LogInfo('x4= '+str(x4))
LogInfo('y4= '+str(y4))
return true
else
LogInfo('End cross check')
return false
end if
end sub
Sub IsDiap(X,X0,X1,Prec)
if X<=X0+Prec and X>=X1-Prec OR X>=X0-Prec and X<=X1+Prec then
return true
end if
return false
end sub
Sub GoUntilHit(GoX,GoY,Prec)
var LastDir
LastDir=GetDir(GoX,GoY,Prec)
var CouldMove
repeat
LastDir=GetDir(GoX,GoY,Prec)
if LastDir<>0 and not IsEnd(GoX,GoY,Prec) then
CouldMove=TryDir(LastDir,Prec)
end if
until LastDir==0 or IsEnd(GoX,GoY,Prec) or not CouldMove
return LastDir
end sub
Sub IsEnd(GoX,GoY,Prec)
if Abs(UO.GetX()-GoX)<=Prec and Abs(UO.GetY()-GoY)<=Prec then
LogInfo('END FOUND')
return true
else
return false
end if
end sub
Sub GetDir(GoX,GoY,Prec)
var MyX=UO.GetX()
var MyY=UO.GetY()
var DiffX=Abs(UO.GetX()-GoX)
var DiffY=Abs(UO.GetY()-GoY)
var GoDir=0
if (DiffX/(DiffY+0.1))>=2 then
if (MyX>GoX) then
GoDir=7
else
GoDir=3
end if
else
if (DiffY/(DiffX+0.1))>=2 then
if (MyY>GoY) then
GoDir=5
else
GoDir=1
end if
else
if (MyX>GoX) and (MyY>GoY) then
GoDir=6
else
if (MyX>GoX) and (MyY<GoY) then
GoDir=8
else
if (MyX<GoX) and (MyY>GoY) then
GoDir=4
else
if (MyX<GoX) and (MyY<GoY) then
GoDir=2
end if
end if
end if
end if
end if
end if
return GoDir
end sub
Sub Tracer(StartDir,Direction,Prec)
var CurDir=StartDir
var Result
repeat
Result=TryDir(CurDir,Prec)
if not Result then
CurDir=AddToDir(CurDir,Direction,Prec)
end if
until Result
return Result
end sub
Sub AddToDir(Dir,Cnt,Prec)
var NewDir=Dir
NewDir=NewDir+Cnt
while NewDir>8
NewDir=NewDir-8
wend
while NewDir<1
NewDir=NewDir+8
wend
return NewDir
end sub
Sub TryDir(Dir,Prec)
var BegX=UO.GetX() # Ia?aeuiia O
var BegY=UO.GetY() # Ia?aeuiia Y
var Counter=0
var GoX=BegX
var GoY=BegY
GoX=XFromDir(Dir)
GoY=YFromDir(Dir)
if not IsPass(GoX,GoY) then
LogInfo(str(GoX)+':'+str(GoY)+' is not passable')
return false
end if
return TurnAndGoDir(Dir,Prec)
end sub
Sub XFromDir(Dir)
if Dir==2 OR Dir==3 Or Dir==4 then
return (UO.GetX()+1)
end if
if Dir==6 OR Dir==7 Or Dir==8 then
return (UO.GetX()-1)
end if
return (UO.GetX())
end sub
Sub YFromDir(Dir)
if Dir==8 OR Dir==1 Or Dir==2 then
return (UO.GetY()+1)
end if
if Dir==4 OR Dir==5 Or Dir==6 then
return (UO.GetY()-1)
end if
return (UO.GetY())
end sub
Sub TurnAndGoDir(Dir,Prec)
var StartDir=GetDirToDir(UO.GetDir(),Prec)
var StartX=UO.GetX()
var StartY=UO.GetY()
var EndDir
var Counter=0
var TestCounter=CheckCnt
#Direction Test
repeat
Counter = 0
LogInfo('Dir: '+str(StartDir)+' Counter: '+str(Counter))
PressDir(Dir)
repeat
EndDir=GetDirToDir(UO.GetDir(),Prec)
wait(DynamicPause)
Counter=Counter+1
until StartDir<>EndDir or StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/DynamicPause
TestCounter = TestCounter - 1
LogInfo('Dir: '+str(EndDir)+' Counter: '+str(Counter))
until TestCounter <= 0 or Counter < StepTimeOut/DynamicPause
if Counter>=StepTimeOut/DynamicPause then
LogInfo('Direction timeout reached')
return 0
end if
#End direction Test
if StartY<>UO.GetY() or StartX<>UO.GetX() then
return Dir
end if
#Start Primary test
TestCounter=CheckCnt
repeat
GoDir(Dir,Prec)
Counter=0
repeat
wait(DynamicPause)
Counter=Counter+1
until StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/DynamicPause
TestCounter = TestCounter - 1
until TestCounter <= 0 or Counter < StepTimeOut/DynamicPause
#End primary test
if Counter>=StepTimeOut/DynamicPause then
LogInfo('Step timeout reached')
return 0
else
return Dir
end if
end sub
Sub GetDirToDir(GotDir,Prec)
var ChangedDir=-GotDir
ChangedDir=AddToDir(ChangedDir,5,Prec)
return ChangedDir
end sub
Sub DirToInj(Dir)
dim Dirs[9]
Dirs[1]=1
Dirs[2]=2
Dirs[3]=3
Dirs[4]=6
Dirs[5]=9
Dirs[6]=8
Dirs[7]=7
Dirs[8]=4
return (Dirs[Dir])
end sub
Sub PressDir(Dir)
dim Dirs[9]
Dirs[1]=35
Dirs[2]=40
Dirs[3]=34
Dirs[4]=39
Dirs[5]=33
Dirs[6]=38
Dirs[7]=36
Dirs[8]=37
UO.Press(Dirs[Dir],1)
end sub
Sub GoDir(Dir,Prec)
dim Dirs[9]
Dirs[1]=35
Dirs[2]=40
Dirs[3]=34
Dirs[4]=39
Dirs[5]=33
Dirs[6]=38
Dirs[7]=36
Dirs[8]=37
var DistanceX=Abs(UO.GetX()-val(UO.GetGlobal("GlobalGoX")))
var DistanceY=Abs(UO.GetY()-val(UO.GetGlobal("GlobalGoY")))
var GoDistance
if (DistanceX-Prec)<Speed then
GoDistance=DistanceX-Prec
else
if (DistanceY-Prec)<Speed then
GoDistance=DistanceY-Prec
else
GoDistance=Speed
endif
endif
UO.Press(Dirs[Dir],GoDistance)
end sub
Sub IsPass(X,Y)
if UO.GetGlobal("BlindWalk") then
return true
endif
dim Types[60]
Types[1]=3
Types[2]=25
Types[3]=51
Types[4]=63
Types[5]=113
Types[6]=140
Types[7]=172
Types[8]=219
Types[9]=232
Types[10]=235
Types[11]=239
Types[12]=243
Types[13]=248
Types[14]=251
Types[15]=264
Types[16]=267
Types[17]=282
Types[18]=289
Types[19]=321
Types[20]=379
Types[21]=420
Types[22]=440
Types[23]=476
Types[24]=499
Types[25]=513
Types[26]=542
Types[27]=578
Types[28]=586
Types[29]=622
Types[30]=700
Types[31]=804
Types[32]=1740
Types[33]=1758
Types[34]=1770
Types[35]=1779
Types[36]=1779
Types[37]=1881
Types[38]=1886
Types[39]=1801
Types[40]=1805
Types[41]=1813
Types[42]=1820
Types[43]=1831
Types[44]=1833
Types[45]=1843
Types[46]=1850
Types[47]=1873
Types[48]=1876
Types[49]=1885
Types[50]=1888
Types[51]=1946
Types[52]=1969
Types[53]=2500
Types[54]=2539
for var i=1 TO 53 STEP 2
if UO.PrivateGetTile(X,Y,-1,Types[i],Types[i+1]) then
return true
end if
next
return false
end sub
Sub LogInfo(Line)
if not UO.GetGlobal("Logging")=="0" then
UO.TextOpen()
UO.TextPrint(str(UO.GetX())+":"+str(UO.GetY())+" - "+Line);
end if
end sub
Sub Abs(X)
if X>0 then
return X
else
return (-X)
end if
end sub
########################################## ÊÎÍÅÖ ÕÎÄÈËÊÈ 3 ##########################