Leveling the Jack
Leveling the Jack
Heya,
after finding out that captn jacks is not - as i expected - a good bio weapon, i'd like to level it for
myself (as weapon, not a relayer). since its too rare to mis-level id like to ask some opinions on it.
i have the following templates in mind so far (not all points spent though):
+8 STR
+8 HP
50% ML
40% Spell 1
40% Spell 2
or
+8 STR
+8 HP
40%ML
50% HLD
50% Spell 1
Question is, is HLD more usefull then a second spell and is 40% ML enough on a jack?
I want this one as a high-dmg weapon on few mobs that just take hours to wrestle down,
like netropil, dreadhorn, slaarion etc.
Another usefull info might be, that my DI is maxed without this blade and the SDI is
around 300%.
Thanks for the help/ advices.
after finding out that captn jacks is not - as i expected - a good bio weapon, i'd like to level it for
myself (as weapon, not a relayer). since its too rare to mis-level id like to ask some opinions on it.
i have the following templates in mind so far (not all points spent though):
+8 STR
+8 HP
50% ML
40% Spell 1
40% Spell 2
or
+8 STR
+8 HP
40%ML
50% HLD
50% Spell 1
Question is, is HLD more usefull then a second spell and is 40% ML enough on a jack?
I want this one as a high-dmg weapon on few mobs that just take hours to wrestle down,
like netropil, dreadhorn, slaarion etc.
Another usefull info might be, that my DI is maxed without this blade and the SDI is
around 300%.
Thanks for the help/ advices.
Re: Leveling the Jack
+8 str = 32 pts
+8 hps= 24 pts
40 hit spell= 160 pts
40 hit spell = 160 pts
50 HML = 150 PTS
total points = 525 pts
+8 STR= 32 pts
+8 HP= 24 pts
40%ML= 120 pts
50% HLD= 150 pts
50% Spell 1= 200 pts
total points = 526
total points allowed without level deeds= 495 pts
total points allowed with level deed = 545 pts
bleed attack : Make your opponent bleed profusely with this wicked use of your weapon. When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds. The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages. Applies a total of 15-31 physical damage to the target over the next 10 seconds. This damage is not reduced by armor and can only be avoided through healing with bandages. 20 mana
mana regen 5 mana/ sec tops....but... remember bleed stays in affect for up to 10 secs. return mana in 10 secs 50 mana at cost of 20 mana. you'd be filled up by the time you can use bleed again.
Shadow Strike - This powerful ability requires a complementary skill to activate. Successful use of Shadowstrike deals extra damage to the target and renders the attacker invisible. Only those who are Adept (80) at the art of stealth will be able to use this ability. Weapon hit does an extra 25% damage, and hides the attacker.
10 mana. can be done over and over again but really do you need to hide? o.O mana regen 5/sec hit rate 1.25 secs. you will gain back that before your 2nd swing.
conclusion: 40-50 mana leech would be a wast if you have the max amount of mana regen.
i would suggest 25-33% in the hml tops. 1 in 4 or 1 in 3 hits gives you mana back plus your regen.
+8 hps= 24 pts
40 hit spell= 160 pts
40 hit spell = 160 pts
50 HML = 150 PTS
total points = 525 pts
+8 STR= 32 pts
+8 HP= 24 pts
40%ML= 120 pts
50% HLD= 150 pts
50% Spell 1= 200 pts
total points = 526
total points allowed without level deeds= 495 pts
total points allowed with level deed = 545 pts
bleed attack : Make your opponent bleed profusely with this wicked use of your weapon. When successful, the target will bleed for several seconds, taking damage as time passes for up to ten seconds. The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages. Applies a total of 15-31 physical damage to the target over the next 10 seconds. This damage is not reduced by armor and can only be avoided through healing with bandages. 20 mana
mana regen 5 mana/ sec tops....but... remember bleed stays in affect for up to 10 secs. return mana in 10 secs 50 mana at cost of 20 mana. you'd be filled up by the time you can use bleed again.
Shadow Strike - This powerful ability requires a complementary skill to activate. Successful use of Shadowstrike deals extra damage to the target and renders the attacker invisible. Only those who are Adept (80) at the art of stealth will be able to use this ability. Weapon hit does an extra 25% damage, and hides the attacker.
10 mana. can be done over and over again but really do you need to hide? o.O mana regen 5/sec hit rate 1.25 secs. you will gain back that before your 2nd swing.
conclusion: 40-50 mana leech would be a wast if you have the max amount of mana regen.
i would suggest 25-33% in the hml tops. 1 in 4 or 1 in 3 hits gives you mana back plus your regen.
Re: Leveling the Jack
thanks for the answer on mana-leech anarchy. dont think i need mana-leech >20 on that one then.
tbh, if i wouldnt have been that lazy i could have found out as well. Thanks for doing the thinking on that one.
next time we meet, have a beer
:
but what about HLD vs. 2nd spell? that one i couldnt figure out yet since i only have weapons in stock that have
both (and am too lazy -again- to level 2 similar weaps to do the testing myself). My feeling is, that HL/HF
would increase dmg against HLD/harm, but is my feeling right?
tbh, if i wouldnt have been that lazy i could have found out as well. Thanks for doing the thinking on that one.
next time we meet, have a beer


but what about HLD vs. 2nd spell? that one i couldnt figure out yet since i only have weapons in stock that have
both (and am too lazy -again- to level 2 similar weaps to do the testing myself). My feeling is, that HL/HF
would increase dmg against HLD/harm, but is my feeling right?
Re: Leveling the Jack
I too am leveling a Jacks, and I as well put a lot of thought into what would be the best. I am currently lvl 69, well on my way, but this is what will be added by the end.
50 Hit Lightning
50 Hit Fireball
30 HLD
It fits nicely with about 5 points left over, prolly just add it to the 5 DEX that is already there.
The specials don't take much mana and don't do that much dmg, i don't use them very often. Chances are if you got this weapon, you prolly got great mana regain, so don't waste any points on HML.
50 Hit Lightning
50 Hit Fireball
30 HLD
It fits nicely with about 5 points left over, prolly just add it to the 5 DEX that is already there.
The specials don't take much mana and don't do that much dmg, i don't use them very often. Chances are if you got this weapon, you prolly got great mana regain, so don't waste any points on HML.
Re: Leveling the Jack
once again time is relative. HLD lasts for up to 8 secs. you'll get in 6.4 hits by the time that runs out. yes the time does restart the timer. i would suggest 25% or 15% would be good enough that's 1 out of 4 hits or 1 out of 6 successful hits. 15% would be = to the 6 hits you would get in starting the timer. you would get lucky and get one in or it might just take 12 hits to get in that HLD (blame natural miss, monster's DCI,etc...). this is all vs whether or not you put a spell in. for example because of the monster's natural hit(45); even a hit would put you at a 65% chance of hitting, with both HLD and hit spell you'd reduce that 45% to 20% giving you a 80% chance to hit and 50% of the hit spell would kick in. on the other hand if the monster's dci is 65% and you successfully get in a HLD hit you'd only reduce it to 45% (cap btw), but you would still get that 50% hit spell.
my suggestion: melkor is a genius
30% HLD
50% hit spell
50% hit spell
3 out of 10 hits will start the timer over, while you have a 50% chance to hit both spells. i've notice with 2:50% hit mods i range about ~85% something going off. (no whirl wind does not improve these's stats due to it's still a 1:1 hit)
my suggestion: melkor is a genius
30% HLD
50% hit spell
50% hit spell
3 out of 10 hits will start the timer over, while you have a 50% chance to hit both spells. i've notice with 2:50% hit mods i range about ~85% something going off. (no whirl wind does not improve these's stats due to it's still a 1:1 hit)
- Johnny Warren
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- Joined: Mon Oct 11, 2010 11:40 pm
Re: Leveling the Jack
Err am I missing something, what level deed?anarchy wrote: total points allowed without level deeds= 495 pts
total points allowed with level deed = 545 pts
Re: Leveling the Jack
When you use a +10 Levels to your weapon deed, you get an extra level, so they should call it +11 Levels instead.
Re: Leveling the Jack
if you use the +10 level deed you get 55 points from it instead of 50 like if you normally leveled it 

Re: Leveling the Jack
thanks a lot guys for the info and help. lets find out if it, for any reason, is worth the effort to level it.
I doubt it though...
I doubt it though...
Re: Leveling the Jack
using deeds actually gives it an extra 10 levels
=50 points more 


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Re: Leveling the Jack
Ok I have to ask What is the Jack? Its been a long while since I have played uo so I am getting up to speed and I have searched for this thing and cant find it. Thanks in advance.
Re: Leveling the Jack
it's really called captain jack sparrows cutlass. it's base weapon damage is 19-31 it has the highest base damage of any weapon on the shard. down point: very very bad specials, no real extra mods so you end up spending a lot of points for 2 mods at 50%. compared to a yumi it does less damage because of a yumi's special.
oh yeah you can only get this item from fishing.
oh yeah you can only get this item from fishing.