+60 Ancient Hammer Crafting question

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Nick
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+60 Ancient Hammer Crafting question

Post by Nick »

Has anyone tested, if you relayer a +60 Ancient Hammer to say a shirt if it will last forever while still giving you +60 crafting? Or will it still go down 1 use per crafted item and poof at zero?

Has anyone tested if there is a "cap" on the skill formula that gives crafted items drops (spells and Leaches ect...)? like is 150 (full +5 craft suit) the same as 210 (craft suit +60 hammer) or if +C made a +10,000 skill hammer as a Gand auction would it be the same or better for crafting then 120, 150 or 210?

And while I am picking brains what is the max spells/items on a crafted weapon? 3x45, 3x50, 4x45? just wondering. Thanks for the help yall.
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Erth
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Re: +60 Ancient Hammer Crafting question

Post by Erth »

Nick wrote:Has anyone tested, if you relayer a +60 Ancient Hammer to say a shirt if it will last forever while still giving you +60 crafting? Or will it still go down 1 use per crafted item and poof at zero?

Has anyone tested if there is a "cap" on the skill formula that gives crafted items drops (spells and Leaches ect...)? like is 150 (full +5 craft suit) the same as 210 (craft suit +60 hammer) or if +C made a +10,000 skill hammer as a Gand auction would it be the same or better for crafting then 120, 150 or 210?

And while I am picking brains what is the max spells/items on a crafted weapon? 3x45, 3x50, 4x45? just wondering. Thanks for the help yall.
For the relayer question, if I had to give my guess on it then it would be that the uses wouldn't go down. I'm guessing it works like other relayers in that you can still use the item when worn but you could also use another hammer instead. Same with the butcher's resolve and the cooking bonus. But I've never tried to apply a weapon leveling deed to one before. 8)

From what I can tell, it's all the same and the bonus is the same no matter where it comes from, and the cap is a hard cap so it doesn't do anything past it, but I'm sure the top crafters have an opinion on that.
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Devlin
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Re: +60 Ancient Hammer Crafting question

Post by Devlin »

Relayering a +skill hammer will result in the uses going down/being used. Was changed 4+ years ago.

I don't believe there is a "cap" persay, but being that a relayered +hammer has a limited number of uses it's kind of moot. 210 is the basic achievable cap for bsmithy and 190 for fletching.

I'm also not sure of how beneficial it is to have 120 vs 210 smithy, or 120 vs 190 fletching, 150 tailoring, etc. when it comes to crafting with runics. Runics will always have a set number of stats with varying intensities (dull copper has a minimum of 1 property with a max of two, with an intensity ranging from 40-100%. Valorite is a min/max of 5, with intensity ranging from 85-100%. According to uoguide, at least. These could be changed on UOEX to account for blaze-plat).

AFAIK, the +skill gear is simply there to ensure you create exceptionally crafted weapons (which do slightly more damage than non-exceptionally crafted weapons). For example, even with a +5 full set of fletching gear and a +40 hammer, you still don't have a 100% chance to craft an exceptional yumi. But the extra +70 fletching adds an additional 30% chance or so for an exceptional one (I think its 30%). I could be wrong, but I haven't seen anything to support whether or not +crafting gear affects runic intensity. I've made great leather armor/weapons when just putzing about with no +skill gear on, and I've made loads and loads of trash while at 210 smithy/150 tailoring.
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Nick
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Re: +60 Ancient Hammer Crafting question

Post by Nick »

Thanks Delvin,

Follow up question, how much does luck play in the mix for crafting with a platinum runic hammer? like actually ingame luck? and does like 7200 work better than like 2000 or even 800?
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Animol
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Re: +60 Ancient Hammer Crafting question

Post by Animol »

Luck doesn't affect crafting.
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Re: +60 Ancient Hammer Crafting question

Post by Opopanax »

What about arms lore? I know that arms lore affects the resists you get on armor, but does it have any bearing on runic crafting?
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Nick
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Re: +60 Ancient Hammer Crafting question

Post by Nick »

I was told luck did play a part in crafting and property intensity and that made some sense to me since I know it played a roll in bio crafting. But, yeah I was asking because I really can't tell and you are probably right.

I too am interested if in arms lore and if it helps at all here I am thinking no... because I crafted for a while then went from 0-100 in arms lore and made the same stuff with no noticeable difference. it certainly does not take you over the 35% exemption cap.

I have been trying to find what base weapon has the highest single hit base damage potential, so far an ornate ax seems like the way to go. I was hoping the Heavy ornate ax would give 8% more dmg but it seems the bonus for being heavy is overwritten by the 35% bonus from being exceptional and they don't add together like I thought they would same with arms lore it doesn't raise over the 35% Exceptional bonus.
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Re: +60 Ancient Hammer Crafting question

Post by Devlin »

Can't find what I was looking for, but I swear I've seen something saying luck does have a role in crafting. Nothing major that you'll want to get 7200 luck for, though.

Arms lore is supposed to grant a 1% bonus to the damage increase for exceptionally crafted weapons stat (not the inherent weapon damage bonus that exceptional weapons get vs non-exceptional/looted weps), and a 1% additional bonus for armor for every 20 points. So 100 Arms Lore should see weapons crafted with 40% damage inc, instead of 35%. Being that everything I've crafted has been 35%, I don't see Arms Lore having any real purpose. As a side note, the damage increase for exceptional weapons vs non-exceptional/looted ones is about 2.5% (seen on your status screen when comparing damge).

Doesn't hurt to GM Arms Lore, but I wouldn't waste time/money on a 120 arms lore/elixiers.

Highest base weapon damage is indeed an ornate axe; 89-98 dmg with an exceptional ornate axe, vs 82-92 on an exceptional yumi. But take into account a yumi's double shot ability (no 10% damage penalty per hit like double strike) and a change for all +hits to proc on each shot. Ornate axes might do 6-7% more damage on basic hits, but a yumi with at least 50% lightning/fireball will outdamage an ornate axe with the same stats when factoring in the additional +hit procs. Wasn't your question, but I like to put down ornate axes and cornbread whenever I get the chance ;P
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Animol
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Re: +60 Ancient Hammer Crafting question

Post by Animol »

Nick wrote:I was told luck did play a part in crafting
I've heard that too a while ago (I've been here for 7 months give or take), but since it doesn't on OSI and OSI-like servers (UOEx is a highly customized OSI-like shard) I simply asked staff to be sure, and got a confirmation that luck doesn't affect crafting on UOEx too.
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Re: +60 Ancient Hammer Crafting question

Post by Nick »

"but I like to put down ornate axes and cornbread whenever I get the chance ;P" Devlin,

BUT if you need to fight a boss dismounted (event rules or you need to be in Angel from for HP) an Ornate Ax would out dmg the Yumi! :p


And yeah I impulse bought a 120 arms lore thinking I was gona get into crafting but, now I realize it has no effect (at least none I can discern) on our shard.
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Re: +60 Ancient Hammer Crafting question

Post by Yoda »

all this does cause a few notions to rattle around my brain..

humor me for a second, say that I dunno staff was out to at some point improve the systems of crafting, make them more interesting/profitable and were in need of variables to make this newness fair.. check out what you have all pointed out

1. luck COULD play a factor in crafting
2. 120 armslore COULD play a better role.
3. huge skill numbers COULD make a difference, and something like super suits (not made of +60 items) for crafting also COULD have a benefit.

all of these things everytime someone says "not it doesn't" although I know that to be the reality of the case, often I feel like following up with "too bad, missed opportunity"

heh
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Re: +60 Ancient Hammer Crafting question

Post by culichi »

mr.j owns a couple of the tinker skill suits sold at grand auctions and he used them for bio-engineering and for crafting jewelry. he was convinced that luck did help with crafting but as far as I know the only items he crafted were jewelry with runic tinker kits. since luck does help bio-engineering and that requires tinker skill I think there is a chance he was right and luck did help with crafting jewelry although probably was not intended to work that way.
at this point ive heard so many opinions and theories about luck that I dunno if id even trust colibri on the subject hehe
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