Bubba Ho Tep wrote:So, I have a doubt here:
Does a poisoned weapon looses durability faster, like stratics says?
Is it worth to use poisoning to poison monsters?
Poisoning no longer works like that, even on OSI. The Stratics poisoning page was updated very recently (in the last few days?) with much better information than before, it's worth taking a look at.
You don't need to worry about a poison degrading a weapon faster, but on the other hand you cannot poison many weapon types and need to use a special ability to trigger the poison (though more reliably than before). The weapons that are eligible for poisoning are those with the Infecting/Infectious Strike special ability, namely:
Butcher Knife
Cleaver
Dagger
Pike
Kryss
Double Bladed Staff
Assassin Spike
When applying the poison (whether you brewed it or not) you'll get a number of charges corresponding to the strength of the potion. Deadly Poison has 12 charges on application. These charges are
not used up in combat unless you use the Infecting special ability.
Additionally, you have a chance equal to your poisoning skill to bump up the level of your poison by 1. So
at 100 or greater poisoning skill, and Deadly Poison on your weapon, you would always be inflicting Lethal Poison on your targets (but would need to re-poison your weapon every 12 Infecting Strikes) - this is quite worth it if you intend to roleplay a melee type, but not really that useful if you are munchkinly embracing the lack of skill cap and running around with all magic skills maxed and a plethora of tamed beasts doing the work.
For Mages, Poisoning skill increases the level of your Poison/Poison Field spell. Bear in mind that Poison needs to be cast at close range (1 tile) for max effect, though Poison Field works at full strength any range from you. The highest level poison that a Mage can apply is Deadly Poison, Lethal is out of their reach unless you use Necromancy's Evil Omen directly before poisoning (not 100% sure whether this works to bump the poison level up like it does for non-magical poison OR reduce the resist chance like it does for other debuff spells). If for some reason you want to play a pure magic user, I guess it's a nice bonus.
However, most of the tough stuff I've noticed (where you would actually want the edge of them not casting stuff at you/your pets and spamming cure) is outright immune to poison anyways, so it's not really an amazing tide turner. Regardless, maxing Poisoning is a simple, macroable task and also goes hand in hand with maxing Alchemy - so I would say you may as well do it as you work Alchemy, for an added edge should you happen to need it.
Just remember you'll lose some karma, I think the lowest you can drop is -2000. It's not crushingly bad, but you *will* go from +15000 down to -2000 in the process of maxing Poisoning, just remember to unlock your karma and take it back up afterward if you don't want good aligned creatures coming after you.