Alchemy Trainer

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Fuzz
Grandmaster Scribe
Posts: 90
Joined: Thu Dec 07, 2006 1:56 pm
Location: Boston, MA
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Alchemy Trainer

Post by Fuzz »

Here is a table of which potions to make for gains, up to GM:
I'm not sure what to make above GM sorry.

Start Skill Stop Skill Potion Reagent

25.0+ Alchemist NPC - Moonglow is good spot, or in Excelsior Halls

25.0 35.0 Lesser Explosion Sulphurous Ash

35.0 45.0 Agility Blood Moss

45.0 55.0 Total Refresh Black Pearl

55.0 65.0 Greater Agility Blood Moss

65.0 75.0 Greater Strength Mandrake Root

75.0 85.0 Greater Heal OR Greater Poison Ginseng OR Nightshade

85.0 98.1 Greater Cure OR Greater Explosion Garlic

98.1 100.0 Deadly Poison Nightshade


You can sell all of the potions after 55 skill for some decent profit.


~
Moogie
Elder Scribe
Posts: 141
Joined: Sat May 20, 2006 12:40 am
Location: Michigan, USA
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Post by Moogie »

I never made the deadly to gm mine, I used the greater posions to 120, filling kegs for my plants, it might be faster with the deadly tho :)
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