Page 1 of 1

Regarding Umbris camp and the blaz'n self heal script

Posted: Thu Dec 05, 2013 3:39 pm
by Kevan
Hi folks. Went to Umbris for the first time earlier and noticed my bandaids were taking 2 seconds instead of being instant. I'm assuming that's a design of Umbris camp but it caused me an issue with Blaz'n self heals spamming too fast and bandaids would never land as a result. I'm not much of a coder, can someone please tell me what to alter in the code? Also, are cleric spells generally used as a filler to make up for bandaid heals here? Maybe life leech on a WW weapon as well? Thanks!

Re: Regarding Umbris camp and the blaz'n self heal script

Posted: Thu Dec 05, 2013 4:43 pm
by Xavian
Replace this:

Code: Select all

if ( #hits * 100 ) / #maxhits <= %HP || C in #charstatus
  {
  event macro 1 0 [bandself
  set %time ( 11 - ( #dex / 20 ) ) * 20
  if %time < 5
    set %time 5
  wait %time + %pause
  }
With this:

Code: Select all

if ( #hits * 100 ) / #maxhits <= %HP || C in #charstatus
  {
  event macro 1 0 [bandself
  set %time ( 11 - ( #dex / 20 ) ) * 20
;  if %time < 5
    set %time 40
  wait %time + %pause
  }
That sets the heal time to 2 seconds. For the event area where healing is diminished it is a 1 second heal delay, change the 40 to 20. and it will take care of that. If you have 220 dex or above the ; isn't really necessary as it would still work just by changing the 5 to 40.

Re: Regarding Umbris camp and the blaz'n self heal script

Posted: Fri Dec 06, 2013 9:07 am
by acolyte
Kevan wrote:Also, are cleric spells generally used as a filler to make up for bandaid heals here? Maybe life leech on a WW weapon as well? Thanks!
vampiric embrace + curse weapon