Hints on relaying

Don't know how something works? Here you will find some useful links. And if you have a question, feel free to ask.
Reskal
Elder Scribe
Posts: 108
Joined: Fri Aug 29, 2008 10:54 am

Hints on relaying

Post by Reskal »

Hi there,

i'm interesting in getting a relayer item but far away to have the money or the knowledge to go.

I actually lvl a darkened Sky cause i thought would be a nice-to-have.
I read "hit fireball" or "hit lightning" cannot be on a relayer item so when i lvl a weapon to make it relayer later i dont need to train any "hit" properties.

What i saw in the wiki is i should go for Spell Damage Increase and Reflect Damage. Ok.
What else ? I'm not sure if i want to be more caster or more melee, guess i would change playstile more often but if i'm forced to decide i would go for caster, since i plan to have a bio also, so INT and mana would be the 3rd i would train on the lvling weapon ?
But: what weapon is good to lvl up to make it a relayer-item later ?

Hints very welcome here, and would be kind if not using that much short terms, dont know the most of them 8)
EndeR
Master Scribe
Posts: 68
Joined: Sun Dec 15, 2013 2:31 pm

Re: Hints on relaying

Post by EndeR »

For your first few relayers u want to add all the stat increases and regens.
User avatar
Sir Blood
Elder Scribe
Posts: 180
Joined: Fri Feb 07, 2014 3:29 pm
Location: Nebraska - USA

Re: Hints on relaying

Post by Sir Blood »

1st things 1st, you need a sample item which serves as what the relayered weapon/piece of equipment will look like. 1st relayer should be a shirt or a kilt. Those are slots that are currently giving you ZERO bonus! The 'sample' will be used up in the relayer process... so be weary of using an expensive item as the sample...

Faster casting recovery CAPS at 6
Faster casting CAPS at 4

First few relayers you will want those, but going beyond the caps gives -0- bonus

reflect physical damage you will want several relayers worth of points in, Later game there will be creatures that deal so much damage, that the returned damage they receive from hitting and killing you will be enough to kill them

Always put points in Increased spell damage. While this will not increase Area effect damage spells, it will increase single target hits like fireball.

Most everything currently on the weapon you are relayering will still be applied to your character with the exception of any hits the weapon has/had (Lower attack, fireball etc)

You can always spend the unspent points after you relayer a weapon, I would suggest leaving unspent points so you can use them later.

NEVER EVER for any reason EVER relayer a weapon that is not level 100,

People argue that you don't need LRC, that its a waste, instead buy one of the ED rewards that gives 100% LRC and then relayer that... other people say go ahead and get LRC and Lower Mana cost...

Don't waste points for Self Repair, Luck or Spell Channeling, you can purchase deeds in the ED reward room for that. For relayer, they do not take damage... so the self repair eventually becomes pointless.

There are consumables that add 10 durability to weapons/armor, repairing it yourself out in the field while you are leveling it shouldn't be an issue, you can always toss on 1 or 2 charges and recover any lost durability. There is a fairly new Mobile Anvil that you can make with tinkering. The old one was broken... the new one you can repair items while holding onto the anvil and a mobile forge. The old one they had to be on the ground to work... oops...

Some weapons are artifacts such as Titan Hammers and Bonecrushers... you do NOT want to spend any points until you 1st remove the artifact tag. It costs 200 ed for a weapon change deed... this will remove the artifact tag. The artifact deed essentially doubles the cost of everything you spend points on. To apply the weapon change deed, you will be given a drop down menu of weapons to change the weapon into.

Resistances - Several people have relayers primarily for resists. Arguments can be made for using either way, the ultimate choice is up to you.
1) purchase a high resist weapon (like 3 x 14 or 2 x 18) preferably without physical resist increase. Physical caps quickly if you happen to use a SoT (spirit of totem - +20 str/physical resist) Then take all the other resists to 20 (the cap),

2) Add some resist to every relayer (like 1-5 of each)

Damage increase and Swing speed increase -- DO NOT SPEND POINTS, these cap quickly and spending any points on them is a waste of points.

On a related note, some people may want to level a weapon to be used as a weapon, you can make the weapon 1 handed by using a relayer deed and on the bottom of the Gump, there will be a spot that says make this a 1 handed weapon.
- - In game name:: Simply Delicious - -
Find my HUGE Rune LIbrary
- Main Floor Housegates
- Bottom SE corner, look for the black and white housegate tile (looks like a QR code you can scan)
Rune displayed @TC -- Far West Wall: Simply's
User avatar
Omeni
Master Scribe
Posts: 53
Joined: Wed Dec 05, 2012 4:47 am

Re: Hints on relaying

Post by Omeni »

You can relayer a weapon that is under lvl 100, u will just need to use +10 lvls to a weapon deed to get it to 100
Alex
Legendary Scribe
Posts: 791
Joined: Sun Mar 18, 2012 11:31 pm
Location: Washington, DC

Re: Hints on relaying

Post by Alex »

Remember, you will need about 10-12 relayers to max out all yours stats so spread your points accordingly. I recommend an excel sheet and plan all your 17 relayers ahead of time. Like this you dont risk spending points incorrectly.

If you want a general idea of relayers, there are 20+ relayers on display at the Lava Shop on the second floor.
Aryck
Grandmaster Scribe
Posts: 95
Joined: Fri Nov 29, 2013 12:39 pm

Re: Hints on relaying

Post by Aryck »

http://uoex.net/forum/viewtopic.php?f=1 ... ayer+guide

I made this guide to follow if you want. It will max out most stats, read the first post for more info.
Reskal
Elder Scribe
Posts: 108
Joined: Fri Aug 29, 2008 10:54 am

Re: Hints on relaying

Post by Reskal »

First thanks all for the much hints. I always had a problem with relaying because there is so much to do wrong and so mucht paths, its like a maze of decisions where i could forget 50% and do the other 50% wrong. Problem is, wrong decisions can be a bit expensive, when it comes to 100eds of EDs.

Isn't there a template with exact numbers, and steps how to start until the end ? Where i can do nothing wrong ?
I want to be a caster guy but using my darkened sky also if possible.
Asmodean
Legendary Scribe
Posts: 304
Joined: Thu Mar 24, 2011 12:51 pm

Re: Hints on relaying

Post by Asmodean »

There's really no one right way to do it.

Some people think go bone crushers first, or don't do it at all.
Some believe get anything done first, and then fill in/replace with bone crushers.
Some people believe 30 hit points, and extra strength doesn't matter, so avoid bone crushers and save 1000s of ED.

Your personal journey and goals are ultimately going to determine what you do, and how you do it.

I think the single most important thing, is to sit down, take a few hours, and PLAN YOUR RELAYERS OUT.

Figure out what you want to achieve in the end. And then figure out where to spend the points you have available.
And then figure out the best way for you to get there. Keep in mind, if you relayer a leather tunic, you replace GoC.
So you lost those stats until you replace them somewhere else. Aryck has a good guide. I think extra dex and regens are
more important, so i only wear 5 SoTs, where in his plan he wears 8.

What I did, was focused on 220 dex. Once I had that, I worked on my GoC gear. Tunic, boots, sleeves, gloves.
good hit point boosts there and some solid stats to build a base. From here is where it gets personal. And you need to figure out the best order for YOU to do things. Legs are a good start, since there is no GoC legs (or maybe you want gleam aura leggings).

I don't remember the exact order I went, but i replaced my GoC LAST. Once you have 220 dex and those 4 GoC pieces,
replace whatever gives you the most hp, while keeping your 220 dex (and watch your resists).

You might decide you wanted to do SoTs first for the immediate hp boost. (I'm wearing mine where my GoC was, and were the last things i replaced).

As long as you plan it out, and know what every point is going to AHEAD OF TIME, you won't screw it up. If you don't take the proper time to plan for it, and add points wherever you feel like because you need them now, its almost guaranteed you WILL SCREW IT UP. Most players don't take this crucial step, and plan it out. Break out the spreadsheet. You can get a free one from openoffice.org, or i think google docs if you don't have excel.

Another example, is how important is maxing hp, vs maxing damage, vs maxing something else to you? If you want max hp and damage, then -I- feel like you're wasting time by not focusing on bone crushers. Theres another common argument though, in that by using non-bonecrushers first, you can actually get where you are going quicker, because you end up with 7 vs 5 in the same time. Then there is the argument, if you want the strength, its better to do it the first time, so you don't have to go back and do it again later. Only you can answer that question for you. If you relayer 7 non-BCs you spend 3500 ED on those 7 relayer deeds. If you level 5 BC, you spend 3500 (2500 for 5 relayer deeds + 1000 ED for 5 change weapon deeds to remove arti tag). for only 5. So for the same time investment, you end up with 7 relayers, instead of 5.

If you don't care, then level up whatever you get your hands on. Try to get stuff with good stats so you don't waste points. Cavorting clubs are popular for resists. Make your plan, and stick to it.
Asmodean
Legendary Scribe
Posts: 304
Joined: Thu Mar 24, 2011 12:51 pm

Re: Hints on relaying

Post by Asmodean »

Also, WHO ARE YOU IN GAME!> It drives me crazy, when i try [pm reskal, and that player doesn't exist.

Add it to your signature, so people don't get confused.
Reskal
Elder Scribe
Posts: 108
Joined: Fri Aug 29, 2008 10:54 am

Re: Hints on relaying

Post by Reskal »

Can someone provide a template please ? It doesn't have to be the best of all but its all to complicated for me, all those explanations with all those shortterms i dont know also.
khanzab
Adept Scribe
Posts: 40
Joined: Fri Aug 01, 2014 4:07 pm

Re: Hints on relaying

Post by khanzab »

Reskal
Elder Scribe
Posts: 108
Joined: Fri Aug 29, 2008 10:54 am

Re: Hints on relaying

Post by Reskal »

thx for the links, looked at them but its nothing for me, there is no template and nothing clear and i dont want to go study just to have some equipment
venus
Apprentice Scribe
Posts: 19
Joined: Wed Dec 03, 2014 11:33 am

Re: Hints on relaying

Post by venus »

In this game you ALWAYS need to study before making good decisions.
Asmodean
Legendary Scribe
Posts: 304
Joined: Thu Mar 24, 2011 12:51 pm

Re: Hints on relaying

Post by Asmodean »

For me to provide a template, i would have to study your play style, look at your gear, and come up with the spreadsheet i suggested you do. If you won't do this for yourself, why should anyone else do it for you? Aryck provided you a link to his template. Use that one. (FYI it won't work, if you don't use bone crushers, or items with the equivalent of 24 points already on the item - since you have to account for the built in strength).

If you don't have a plan, be prepared to backtrack, or re-do re-layers to correct them down the road. I made this mistake with my first re-layer. I've since replaced it, but it was costly to do so.

I can't stress enough. Take the time, and do a spread-sheet. Figure out the order you need to accomplish things. Plan out which weapons (most use artifacts, some with the tag, some without), you want to use, and then you know where you have to spend your points, and in which order, to be successful.


TL/DR - You're going to have to make a plan. Either now, or when you figure out you messed up and have to start over down the road. Its much easier to do it right the first time.
Aryck
Grandmaster Scribe
Posts: 95
Joined: Fri Nov 29, 2013 12:39 pm

Re: Hints on relaying

Post by Aryck »

Reskal wrote:thx for the links, looked at them but its nothing for me, there is no template and nothing clear and i dont want to go study just to have some equipment
This has been posted twice: http://uoex.net/forum/viewtopic.php?f=1 ... ayer+guide

It is a template, its a link to an excel sheet in google docs in the thread and it explains it all in the post.
Locked