New grafics, new items

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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labmonkey
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Re: New grafics, new items

Post by labmonkey »

+Colibri wrote: I also plan on making a statics patcher, so that we could freeze things like the town center, while still being able to change it without major hassle. And possibly remove a tree or two, on request, for a fee of course.
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Have you looked yet to see if Worldforge will do this? I know it can freeze items into the map, just don't remember how easy it was to remove items from the map.
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+Colibri
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Re: New grafics, new items

Post by +Colibri »

Runuo already has a built in tool for freezing and unfreezing things, the problem is then that this new file with the frozen items needs to be sent to all people. Which means somewhere around 1000 downloads for each update, at 22MB each, that wouldn't be good for the server if it would be done more than once a month :) So we'd need a way to just send the updates (a few KB) not the whole file.
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labmonkey
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Re: New grafics, new items

Post by labmonkey »

okay, I think I see what you mean now. You are wanting to make a patcher almost like Multool or Mulpatcher? I know that at one time both of these worked great for just using smaller files to patch the statics files. But I don't think either of them have been updated in awhile.

Don't know why I was thinking of using worldforge for patching the files on the player's end.

Forgot to ask if you've tried PatchMaker yet for this? It can also release patches for the statics files but I have no idea how well or if it's still being actively updated because my German is umm, lacking.
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Adin
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Re: New grafics, new items

Post by Adin »

Give me the link and i'll translate.
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labmonkey
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Re: New grafics, new items

Post by labmonkey »

Adin wrote:Give me the link and i'll translate.
www.uodev.de

I've tried using babelfish to translate but it doesn't work too well when it comes to more technical sites. I've seen Autopatcher in the forums but not too much about PatchMaker.
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Adin
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Re: New grafics, new items

Post by Adin »

Patchmaker is included in Autopatcher, which is at this point is only availible as source via svn://uodev.de/autopatcher

Also there seems to be little to no support.

So we'd need to compile it to test, but is looks like something that could do the job. Anything specific you need to know ?
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labmonkey
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Re: New grafics, new items

Post by labmonkey »

Adin wrote:Patchmaker is included in Autopatcher, which is at this point is only availible as source via svn://uodev.de/autopatcher

Also there seems to be little to no support.

So we'd need to compile it to test, but is looks like something that could do the job. Anything specific you need to know ?
Basically I am just investigating this software to see if it will do what +Colibri is wanting. Which (I think) is creating a small patch for the static map files that can be distributed to the players and easily applied. I figure if we can find something that does this it would save him from having to code a patcher himself. I got Patchmaker in a pack that also included patcher.exe and Verdata2patch.exe. If I have a chance today I will be playing with it to see what I can figure out.
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Adin
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Re: New grafics, new items

Post by Adin »

It's hard to find that out, but i read up on that on the wiki of a german shard that describes it basicly like this: "The problem before was that when ever we made a patch, it would result in huge downloads, especially with some of the mul files. Since we switched to autopatcher this problem was solved ..."

It appears to create patch files, that only contain the actual changes, but i have no idea about the usage, etc, can not find ANY documentation.
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Dash Ravishing
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Re: New grafics, new items

Post by Dash Ravishing »

Release it as a torrent

Bandwidth would be shared across all who access it
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