Gemming/Socketing Player made armors and weapons

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Pok
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Gemming/Socketing Player made armors and weapons

Post by Pok »

I was wondering what you guys/and gals would think of allowing players to be able to socket and gem player made armors and weapons. We could use the Gems that randomly drop already, just give them specific weapon/armor mod abilities. Perfect rubies could offer a dex bonous or fire resist in armors. While in weapons you could make those perfect rubies give hit fire area.
To socket the item I think it should have a high resource rate, like 1k plat to socket, useing a special token bought socketing tool. Skills required should be Tinkering and Smithing just to socket with a 35% success rate at 100 skill lvl in both tinkering and smithy.To place the Gem in the item I think Magery, Tinkering and Armslore could be a requirement.This could be a win win situtation cause new classes of fighters could be used ,instead of the tameing/archers. It will also allow for more gold or token coinage to be removed from the game by pricing the socketing tools high and giveing them low uses, with a good fail rate.
NewPlayer241
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Re: Gemming/Socketing Player made armors and weapons

Post by NewPlayer241 »

While in most games I think this idea would be good, on our shard we already have three methods of item customization. The first being a level deed, the second being crafting recipes which add a small base bonus (though I do think we need better recipes with more noticeable bonsues), the third would be runics smithing.
Pok
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Re: Gemming/Socketing Player made armors and weapons

Post by Pok »

Runics are cool but the results are random. You would prolly have to knock out a good 15 weapons before you might find one worth leveling.
The recipes need to be alittle better agreed.
The thing with leveling is that it is good, but in player made armor and weapons it doesn't allow us to concentrate points strong enough in a specialized area. With the socketting idea mentioned players could focus more points on building a defensive and offensive player made weapon.This would allow Mellee fighters (nonarcher) to exist in almost equal grounds with a tamer / archer.
Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

I agree with u pok but in order for socketing to work ur gonna need restrictions. like a weapon with 4mods should only get 2-3 sockets and only able to add 20-30 points so that way when using a lvl deed u dont purduce a uber weapon. since u can already make a wepon pretty stronge with lvl deed, but i do think socketing would be a great idea. but theirs gonna need to be lots of restrictions in order for it and lvling deed so you dont make ubers
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+Colibri
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Re: Gemming/Socketing Player made armors and weapons

Post by +Colibri »

There is a similar thing planned, though i cannot reveal any details since it's not yet 100% thought out, and there's no point anyway since i cant give any ETA when this will be coded. Probably once i finish the new Exex, the next "big" project will be this thing.
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Pok
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Re: Gemming/Socketing Player made armors and weapons

Post by Pok »

Thats pretty sweet Colibri, can't wait to see what you have in mind. Maybe if you need a crash test dummie you could send me a pm. I was tossing ths around too.
What if we could make or find a Trinket or totem or something like that. I was thinking it could play on percentages of skills like the totem in mind would add a bonous of say 5-15% to skills pending on lvl of the totem. These would be passive( I think thats the word I want) as in they would have to be in the back pack and would work for that player once put in. The catch is they take up follower slots. I guess with that said we could do the same for resistenaces too, allow for these items to exceed the given resist cap , and again take up follower slots. just some other thoughts.
Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

Taken followers slot is a nice idea, but u have to limit how many.So their isnt uber tamers, and mountless dexxers. i dont think sockets should be placed on arites. considering the fact that most arties here are very power by them selfs alone even with out sockets. And to +Colibri thats wonderful to hear you have this idea already in thought. Hopefully it will be in process soon.
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

By taking off the Artifact Rare slot with eds, that can cause a problem... And to say "we can just remove that option" isnt valid enough, due to many people already have taken off the arty rarity. In result = Uber already...
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Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

Oh i totally forgot about that option, well this is gonna take alot of effert.
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ticketguru
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Re: Gemming/Socketing Player made armors and weapons

Post by ticketguru »

Since we can already level weapons, it would make sense to limit this type of feature to armor and jewelry. No need to make those uber-weapons even more uber. And for those items that are relayered, it could not be applied to anything with a leveling deed.
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

That is gonna take way more effort to do... Let me put it this way (hopefully i dont loose anyone, and myself lol)

When relayering an item, lets use me for example. I relayered a horselord into a skirt (its actully a tokuno item, and i forgot the name)... The horselord from a bow, relayered into a skirt... It is now going to act like a skirt, in simpler words, you can buy one from the tailor shop an wear it... (except of course youll have the stats from the horselord)... And as you know, clothes (shirts, skirts, robes, etc) cannot be damaged, as oppose to relayering into an armor item..

on a side note: ever notice the ML quest items, if you have the apprentice's stockings, they never get damaged, because they act as regular boots, and regular boots dont have durability, because thats how the script reads it, now if you have lets say the legacy of the archmagi, that will get damaged, because its a leather tunic, which acts as an armor peice, and armor peices have durability, armor = combat...

Now, when you relayer an uber wep into and armor peice, lets use plate arms, it is going to act like plate arms (with uber wep stats)...

To sum it up, if i relayer my bow into plate gloves, the script is going to read that i have plate gloves, and no bow. Make sense so far?

So really, unless One can script a way to void that, i dont see how you can, other then eliminating the Relayering...
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Pok
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Re: Gemming/Socketing Player made armors and weapons

Post by Pok »

I don't think the weapons hits catagory carries over to armor when relayered. So if the benefits of this socketing applied to weapons hits then it wouldn't matter as far as changeing it to armor. The gems could be set up so that one gem could give bonouses to a weapon one way, but could also give different bonouses to armor another way. The player would have to choose how he/she wants to use it.
Undertaker
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

Hmm, that is basically what i was trying to say, and what was said in previous comments.

I have an armor peice with a lvl 100 horselord stats... I can simply add this gem to make that armor even more Uber, which creates my character more outstandingly ... Lack of a better word "godly" ...

My character is setup as a tamer/melee ... So it is hard to find a challenge, but that is not my issue. Whatever i cannot melee, such as the few spawns on this shard that do 500+ damage in a single hit, obviously i cannot solo, which is what my bio is used for.

As +Colibri stated, he has a similar script in place that is currently being worked on, so im sure hes thought about all the possible flaws...

And if these last few comments slipped his mind, well maybe he can rethink about the possible outcome of a more godly character... Im assuming at this point, so this last part isnt exactly a valid opnion, more of passing thoughts :nod:
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Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

yeah but what your missing is the fact that we are trying to figure a way to equal out to you godly tamer people. Not everyone in the game likes to use pets but it seems thats the only way to survive on this server unless you wanna kill dragons all day......... its just that in my opinion tamers are just way to powerful here and everything is jacked up to try to even out you tamers, but its leaving us Pure Dexxers in the dust
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

Pure Dexxers? As i mentioned in my last post, i 'ONLY' use a bio against the 'FEW' spawns that do 1 (one) hit kills, which ranges from 500-3000 ... I do not have 500 hp, but i do use the dexxer skills, because of the challenge...

Theres no need to treat tamers with such dislike ...

""
Llama wrote:its just that in my opinion tamers are just way to powerful here and everything is jacked up to try to even out you tamers, but its leaving us Pure Dexxers in the dust
""

Using words like "you tamers" and saying "us Pure Dexxers" sounds trouble, maybe something you need to work on yourself befor beginning to start bashing against tamers and saying how unfair or unbalanced it is with tamers and dexxers...
Llama wrote:what your missing is the fact that we are trying to figure a way to equal out to you godly tamer people
That post took this topic for a turn, I simply pointed out the possible flaws in this idea. Such as stuff to think about, if they havent been thought about already. The people that have been here longer then you, already have such so called 'godly' (i would like to use a different word, but cannot think of one at this hour) armor, and its these flaws im pointing out now, as oppose finding out some players have taken advantage of this new script, without saying something to the staff about these bugs "Hey staff, im way to strong an i think something is wrong, i can solo every spawn in this shard with no sweat" and even possibly killing spawns such as Ice Wyrm... Ive been here for 2+ years, and your the first forum comment that ive heard say something against tamers (or maybe its just been a real long time)

Colibri is working on it, and stuff like this you gotta be patient, and no need for unnecessary comments such as the ones you made, you make it sound offensive...

I apologize for having to be so Direct, i didnt want this topic to jump off course and find ourselves arguing over how dexxers are way better then tamers, and tamers are so newbie like, vice versa

goodnight ;)
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1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
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