My suggestion thread

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Calan Caitin
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Re: My suggestion thread

Post by Calan Caitin »

Kile Morgan wrote:Examples Someone requesting tok arties being removed because they had such a high luck they were getting them from every other kill.
Never asked for them to be removed. I asked for a way I could turn off getting them or a leveling out of the way luck increases the chance to obtain them. The doom artis have a diminishing return on luck so having more than 2500 luck in there is not so effective. I would like to see the same thing happen for the Tok artis. If you got those things from every bird, bear, wolf, etc in Tokuno you killed, you would understand why.
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fingers
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Re: My suggestion thread

Post by fingers »

From the top of my head, stuff that would really really enhance the game play of all UOEX. I would love if Colibri could take a moment and comment about how hard it would be to make the necessary modifications.

Recepies: Almost all the mondain legacy craftable bows require the lard of paroxysmus. I would love to be able to craft thoses bows. Is it possible to either make the lard of paroxysmus available or to modify the said recepie in a way that an other ingredient replaces it (main ingredient of an other boss: eye of travesty, captured essence, etc.)

Weapon special moves: Lightning arrow, psychic attack, serpent arrow, bladeweave, forced arrow, nerve strike don't work at all, making short magical bow, elven long bow, Elven Machete, Radiant Scimitar, Rune Blade, War Cleaver and bokutos completely, or partially worthless to use and to craft.

Evasion: "Puts you in an evading stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolts." It would be awsome to attempt to melee ice wyrm or paroxysmus with sime chance to evade their nasty breath (I beleive the parry chance on spells was like 60% when both parry and bushido were at 120).

Tracking: Broken at the moment, you lose your quarry as soon as you trigger the skill.

Honor Virtue: Very important for the Samurai, successfull hits of honored foes give a boost to damage and to luck.

I think thoses are the most important points, because at the moment, all the above (except maybe the last point) is broken, not working as intended. It is disappointing to get that fearie fire recepie just to figure out there is no way to craft it. Training Bushido to 120 to find out that you have 0% chance of evading any magical spell is not cool either.

Now lets go for suggestions regarding balance (less urgent imo):

Balance in the peerless drops:

Paroxysmus, that requires to collect 8 keys, is the hardest boss of all the Peerless. You also need to run pretty far to get to it. Still, it doesn't drop a main ingredient (lard), his usuall rare (swampie), has pretty low intensity loot, and has a chance for 10 elven notes. My suggestion would be to bump the intensity of dropped armor weapon to par with lady mel (chance to up to 6 intensities and up to 58% intensities), make it drop 20-50 elven notes, give him the chance to drop the imprisonned pet that lady mel usually drops and add his lard as an automatic drop.

Shimmering effusion, Second hardest boss and worst location to get to. As it is, I beleive the drop is fine on it. Chance for an imp pet and maybe Crimson Cincture, if I remember well? If it gives 20 notes and possibility for 6 mods up to 58% intensities, it is fine.

Monsterous intergrizzle Easy to get to and no keys required, he has a nasty melee and a very large area of effect attack. He is the third hardest boos imo. He drops the etheral skeletal steed, grizzle armor set (I dont know anyone who would use it, but hey!), 5 elven notes and very little armor/weapons. He definitly needs a boost on the number of armor/weapon and on their intensities, as well as more elven notes (20?)

Netopir Area effect makes it somwhat complicated to use pets against him, still fairly easy. Loot is fine, the rare drop is in great demand (batwings), enough elven notes (20, but it used to have 100!!!!). One thing that would be nice would be to add armor and weapons as we find on lady mel (alot of them, possibility of good intensities).

Travesty Keys are what makes him harder. Gives good loot and especially thoses very in demand imp dogs. Adding a few elven notes (10-20) would make him be more active imo.

Slaarion Easy to access, no keys, good amount of notes. It could use a bump in the number of weapon/armor and their intensities.

Dread Horn Keys are an annoyance to get, espacially lady sabrix eye. Easy to kill though, loot looks fine to me, but there would be more players if it dropped elven notes. Special is the crimson cincture wich is not much in demand.

Lady Melisande No keys required, easy to access it, possibly the easyest to kill (close call with dread horn) and by far the best loot of all. I beleive that trading its special loot (imp pet) to paroxysmus, lowering the elven notes to 10, giving her the crimson cincture as a her special would put some balance in the risk vs reward aspect of fighting the peerless and would prevent camping and never ending drama regarding that place.

Well thats all for now. It took me quite some time to produce this, so I would like to get the comments of other players and mostly thoses of Colibri, who is the only one to have the power to add theses changes and repairs.

Thanks!
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Calan Caitin
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Re: My suggestion thread

Post by Calan Caitin »

Not sure how many recipes require the Parox Lard as an ingredient without looking it up. I would guess maybe 4-5 of them.
*Edit* It is 4 recipe items. Blighted Gripped Longbow, Faerie Fire, Silvani's Feywood Bow and Darkwood Crown. I looked them up. *End Edit*

Weapon Specials... Definitely would like to see those fixed.

Evasion and Honor... Likewise would like to see them work.

Tracking got broke some while back when +Rayne (i think) made the change to the Death Knight in the Gauntlet. Something about tracking making it too easy to find them.

Your notes on the peerless are almost my thoughts exactly that i posted under the hunting ethics thread. I think its disgusting a "peerless" boss can be hunted by a week old character. Lady Mel is soooo over camped compared to the others it's crazy. But instead the elixir chest needs to be more secured than fixing real problems.

To add to the list I would also like to see:
Self repair on shields Currently they do not repair like all other armor/weapons. Tried with SR5 and as a test some time ago from Coli, SR10 on a shield.

Random Timers On such things as Titan's Hammer, champ spawns, etc... Most of the arguments could be alleviated if the timers weren't so predictable. Doesn't mean recode everything to make it so a spawn can't be done by the same person more than once per a lunar cycle except on the night of the blue moon and 2nd Tuesday of the month. Just a simple randomizing of the timer would work.

Equalization of Pets I don't understand why some pets like night mares use 3 slots. There is no way they can be considered over powered compared to imp pets or nobles. Same with dragons, wyrms, etc...

Blood Clan What was the intention for this champ spawn? The only reward for doing it is like 1200 organics. Maybe it should be the critter that drops the imp pet. Let people camp Krieger!

Vet Rewards Ever gonna be anything to use on vet rewards past the charger of the fallen or is that the apex?

Tmaps/SoS Something to boost them to make them worth while doing. Maybe they can have the rare loot bump like Mel has.

BoD Rewards Personally I think the Runics need to be removed from the reward list and or replaced with something else. As easy as it is to get runics here versus how hard it is to complete the higher end BoDs due to the difficulty of receiving all the parts... it is hardly a fitting reward.
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fingers
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Re: My suggestion thread

Post by fingers »

fingers wrote:From the top of my head, stuff that would really really enhance the game play of all UOEX. I would love if Colibri could take a moment and comment about how hard it would be to make the necessary modifications.

Recepies: Almost all the mondain legacy craftable bows require the lard of paroxysmus. I would love to be able to craft thoses bows. Is it possible to either make the lard of paroxysmus available or to modify the said recepie in a way that an other ingredient replaces it (main ingredient of an other boss: eye of travesty, captured essence, etc.)

Weapon special moves: Lightning arrow, psychic attack, serpent arrow, bladeweave, forced arrow, nerve strike don't work at all, making short magical bow, elven long bow, Elven Machete, Radiant Scimitar, Rune Blade, War Cleaver and bokutos completely, or partially worthless to use and to craft.

Evasion: "Puts you in an evading stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolts." It would be awsome to attempt to melee ice wyrm or paroxysmus with sime chance to evade their nasty breath (I beleive the parry chance on spells was like 60% when both parry and bushido were at 120).

Tracking: Broken at the moment, you lose your quarry as soon as you trigger the skill.

Honor Virtue: Very important for the Samurai, successfull hits of honored foes give a boost to damage and to luck.

I think thoses are the most important points, because at the moment, all the above (except maybe the last point) is broken, not working as intended. It is disappointing to get that fearie fire recepie just to figure out there is no way to craft it. Training Bushido to 120 to find out that you have 0% chance of evading any magical spell is not cool either.

Now lets go for suggestions regarding balance (less urgent imo):

Balance in the peerless drops:

Paroxysmus, that requires to collect 8 keys, is the hardest boss of all the Peerless. You also need to run pretty far to get to it. Still, it doesn't drop a main ingredient (lard), his usuall rare (swampie), has pretty low intensity loot, and has a chance for 10 elven notes. My suggestion would be to bump the intensity of dropped armor weapon to par with lady mel (chance to up to 6 intensities and up to 58% intensities), make it drop 20-50 elven notes, give him the chance to drop the imprisonned pet that lady mel usually drops and add his lard as an automatic drop.

Shimmering effusion, Second hardest boss and worst location to get to. As it is, I beleive the drop is fine on it. Chance for an imp pet and maybe Crimson Cincture, if I remember well? If it gives 20 notes and possibility for 6 mods up to 58% intensities, it is fine.

Monsterous intergrizzle Easy to get to and no keys required, he has a nasty melee and a very large area of effect attack. He is the third hardest boos imo. He drops the etheral skeletal steed, grizzle armor set (I dont know anyone who would use it, but hey!), 5 elven notes and very little armor/weapons. He definitly needs a boost on the number of armor/weapon and on their intensities, as well as more elven notes (20?)

Netopir Area effect makes it somwhat complicated to use pets against him, still fairly easy. Loot is fine, the rare drop is in great demand (batwings), enough elven notes (20, but it used to have 100!!!!). One thing that would be nice would be to add armor and weapons as we find on lady mel (alot of them, possibility of good intensities).

Travesty Keys are what makes him harder. Gives good loot and especially thoses very in demand imp dogs. Adding a few elven notes (10-20) would make him be more active imo.

Slaarion Easy to access, no keys, good amount of notes. It could use a bump in the number of weapon/armor and their intensities.

Dread Horn Keys are an annoyance to get, espacially lady sabrix eye. Easy to kill though, loot looks fine to me, but there would be more players if it dropped elven notes. Special is the crimson cincture wich is not much in demand.

Lady Melisande No keys required, easy to access it, possibly the easyest to kill (close call with dread horn) and by far the best loot of all. I beleive that trading its special loot (imp pet) to paroxysmus, lowering the elven notes to 10, giving her the crimson cincture as a her special would put some balance in the risk vs reward aspect of fighting the peerless and would prevent camping and never ending drama regarding that place.

Well thats all for now. It took me quite some time to produce this, so I would like to get the comments of other players and mostly thoses of Colibri, who is the only one to have the power to add theses changes and repairs.

Thanks!
Boards are pretty dead atm (last post was 10 hours ago) and I think this thread is worth commenting, so.... Bump! :D
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+Colibri
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Re: My suggestion thread

Post by +Colibri »

fingers wrote:
fingers wrote:From the top of my head, stuff that would really really enhance the game play of all UOEX. I would love if Colibri could take a moment and comment about how hard it would be to make the necessary modifications.

Recepies: Almost all the mondain legacy craftable bows require the lard of paroxysmus. I would love to be able to craft thoses bows. Is it possible to either make the lard of paroxysmus available or to modify the said recepie in a way that an other ingredient replaces it (main ingredient of an other boss: eye of travesty, captured essence, etc.)

Weapon special moves: Lightning arrow, psychic attack, serpent arrow, bladeweave, forced arrow, nerve strike don't work at all, making short magical bow, elven long bow, Elven Machete, Radiant Scimitar, Rune Blade, War Cleaver and bokutos completely, or partially worthless to use and to craft.

Evasion: "Puts you in an evading stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolts." It would be awsome to attempt to melee ice wyrm or paroxysmus with sime chance to evade their nasty breath (I beleive the parry chance on spells was like 60% when both parry and bushido were at 120).

Tracking: Broken at the moment, you lose your quarry as soon as you trigger the skill.

Honor Virtue: Very important for the Samurai, successfull hits of honored foes give a boost to damage and to luck.

I think thoses are the most important points, because at the moment, all the above (except maybe the last point) is broken, not working as intended. It is disappointing to get that fearie fire recepie just to figure out there is no way to craft it. Training Bushido to 120 to find out that you have 0% chance of evading any magical spell is not cool either.

Now lets go for suggestions regarding balance (less urgent imo):

Balance in the peerless drops:

Paroxysmus, that requires to collect 8 keys, is the hardest boss of all the Peerless. You also need to run pretty far to get to it. Still, it doesn't drop a main ingredient (lard), his usuall rare (swampie), has pretty low intensity loot, and has a chance for 10 elven notes. My suggestion would be to bump the intensity of dropped armor weapon to par with lady mel (chance to up to 6 intensities and up to 58% intensities), make it drop 20-50 elven notes, give him the chance to drop the imprisonned pet that lady mel usually drops and add his lard as an automatic drop.

Shimmering effusion, Second hardest boss and worst location to get to. As it is, I beleive the drop is fine on it. Chance for an imp pet and maybe Crimson Cincture, if I remember well? If it gives 20 notes and possibility for 6 mods up to 58% intensities, it is fine.

Monsterous intergrizzle Easy to get to and no keys required, he has a nasty melee and a very large area of effect attack. He is the third hardest boos imo. He drops the etheral skeletal steed, grizzle armor set (I dont know anyone who would use it, but hey!), 5 elven notes and very little armor/weapons. He definitly needs a boost on the number of armor/weapon and on their intensities, as well as more elven notes (20?)

Netopir Area effect makes it somwhat complicated to use pets against him, still fairly easy. Loot is fine, the rare drop is in great demand (batwings), enough elven notes (20, but it used to have 100!!!!). One thing that would be nice would be to add armor and weapons as we find on lady mel (alot of them, possibility of good intensities).

Travesty Keys are what makes him harder. Gives good loot and especially thoses very in demand imp dogs. Adding a few elven notes (10-20) would make him be more active imo.

Slaarion Easy to access, no keys, good amount of notes. It could use a bump in the number of weapon/armor and their intensities.

Dread Horn Keys are an annoyance to get, espacially lady sabrix eye. Easy to kill though, loot looks fine to me, but there would be more players if it dropped elven notes. Special is the crimson cincture wich is not much in demand.

Lady Melisande No keys required, easy to access it, possibly the easyest to kill (close call with dread horn) and by far the best loot of all. I beleive that trading its special loot (imp pet) to paroxysmus, lowering the elven notes to 10, giving her the crimson cincture as a her special would put some balance in the risk vs reward aspect of fighting the peerless and would prevent camping and never ending drama regarding that place.

Well thats all for now. It took me quite some time to produce this, so I would like to get the comments of other players and mostly thoses of Colibri, who is the only one to have the power to add theses changes and repairs.

Thanks!
Boards are pretty dead atm (last post was 10 hours ago) and I think this thread is worth commenting, so.... Bump! :D

Added to the list (already 109 other things on it) that need to be fixed ASAP. Combined with the deadlines with my clients, and pages coming in all the time with all sorts of issues, I hope this can soon be reviewed and changed if necessary.

Very nice with the bolding and explanation btw, thank you.
+Colibri, Administrator of UO Excelsior Shard

Don't know what the purpose of your life is? Well then make something up! ;)
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