Umbris Camp Revamped Discussion
Re: Umbris Camp Revamped Discussion
for me it is not about difficulty, cuz i like hard game(ex: dark soul's), its all about what i gain or can gain...just put a very rare weapon or gear spawn this could be a good idea
Everything started with nothing...
Re: Umbris Camp Revamped Discussion
Its just a weird feeling cos We were the Titans two minutes ago and now we fight against Titans.
we don't want to be rude or anything like that its just the expression of this kind of feeling.
I really wish I could fight in the old umbris system sometimes soon on excelsior just for the fun of it cos it was really fun even if it was seeming weird for you now its weird for us.
we don't want to be rude or anything like that its just the expression of this kind of feeling.
I really wish I could fight in the old umbris system sometimes soon on excelsior just for the fun of it cos it was really fun even if it was seeming weird for you now its weird for us.
Re: Umbris Camp Revamped Discussion
and i thing if some people farmed this place before,its just because they had nothing better to do on ...they need end-game farming spot.... a cave with maybe a 100 of balron group at the end or something similar... without place like this for end-game player, camping at the bank seem exciting
Everything started with nothing...
Re: Umbris Camp Revamped Discussion
Well, i may have judge this place too quickly, we'll see when there will be additional content there! Thanks for the effort i'll just dodge this place for now. There's still alot of other place to go still....
- Johnny Warren
- Legendary Scribe
- Posts: 967
- Joined: Mon Oct 11, 2010 11:40 pm
Re: Umbris Camp Revamped Discussion
Because the economy isn't already broken enough.Locke wrote: a cave with maybe a 100 of balron group at the end or something similar... without place like this for end-game player, camping at the bank seem exciting
And because running your macro to kill 100 balrons is actually really fun.
I have no idea what on Earth what you are talking about or insinuating.
Re: Umbris Camp Revamped Discussion
Correct me if I'm wrong here.. But isn't that already the case? There are the leggings in S'gail and the shield in Umbra. Both of which you can only get from those locations. I mean sure, you can get the shield from another player, so maybe they just edit them all and make them account bound and that'll solve that problem.Locke wrote:for me it is not about difficulty, cuz i like hard game(ex: dark soul's), its all about what i gain or can gain...just put a very rare weapon or gear spawn this could be a good idea
Re: Umbris Camp Revamped Discussion
ok maybe not balron johny (you know its only a exemple) and xavian i'm talking about a spawn like this one in doom (titan's hammer) something valuable for anyone on this shard maybe with this epic ancient titan's hammer
(account bound) . what ever ... its a suggestion..

Everything started with nothing...
Re: Umbris Camp Revamped Discussion
Yeah.. a crazy rare, valuable art spawn in a spot that cannot be camped, with a dynamic timer so that Joe Blow can't just simply look at his watch once a month and go grab it real fast. Never knowing when it would be there alone would drive players to hit the area.
*EDIT*
This is just a thought, and I understand many, many and many more players will hate this idea.. but what about higher tier, or boss foes that actually have the ability to break armor via special hits. A random piece of armor, including relayers... Imagine the glory of sporting the reward to that quest ^.^
*EDIT*
This is just a thought, and I understand many, many and many more players will hate this idea.. but what about higher tier, or boss foes that actually have the ability to break armor via special hits. A random piece of armor, including relayers... Imagine the glory of sporting the reward to that quest ^.^
...Dimiir Borgu
Re: Umbris Camp Revamped Discussion
yeah, let's break armor that someone donated $50 euro or more to get. No way to make people quit faster than that.Agony wrote:Yeah.. a crazy rare, valuable art spawn in a spot that cannot be camped, with a dynamic timer so that Joe Blow can't just simply look at his watch once a month and go grab it real fast. Never knowing when it would be there alone would drive players to hit the area.
*EDIT*
This is just a thought, and I understand many, many and many more players will hate this idea.. but what about higher tier, or boss foes that actually have the ability to break armor via special hits. A random piece of armor, including relayers... Imagine the glory of sporting the reward to that quest ^.^
Re: Umbris Camp Revamped Discussion
Rather than breaking it could have a "cannot wear" timer put on it. 1 day or so should do the trick.
Re: Umbris Camp Revamped Discussion
Hey great idea! I'm one who would vote for permanent consequences but heck yes! Nunja's idea rocks
...Dimiir Borgu
Re: Umbris Camp Revamped Discussion
I'm intrigued by the idea of a 'wearing cooldown' for such things, but that would need to be approved and coded in by Colibri. However, perhaps some sort of boss mob that has a chance to ignore some relayers, that would be kind of neat.
Re: Umbris Camp Revamped Discussion
How would that work?
*edit*
I know people put hard earned money into this... but I also think that this should be hard earned as well. When you race for titles and you lose irl.. there is no title stone.
*edit*
There should be a relayer monster that eats anyone wearing a relayer while randomly passing by.
*edit*
I know people put hard earned money into this... but I also think that this should be hard earned as well. When you race for titles and you lose irl.. there is no title stone.
*edit*
There should be a relayer monster that eats anyone wearing a relayer while randomly passing by.
...Dimiir Borgu
Re: Umbris Camp Revamped Discussion
I'm coming clean here... My goal in this game is to make it where donations are -for the shard-. I want an area where it is so brutal that someone with 10,000,000,000 hp's can lose out on what they have just as well as someone who has 120 (it's called tactics over mules). I know ego is a huge part of this game, but I'd like to see that set aside and actually see players banding together to conquer something that takes multiples, no matter what. A front line if you will. Tired of the line in front of the bank. It takes gold. It takes relayers. It takes what you get in game to advance. In order to advance in anything, you have to sacrifice what you have. The lack of that is why, IMO, this shard is at a critical standstill.
*EDIT*
BTW.. This is coming from someone so poor that I have never had the luxury of donating. I did when I could and the total amt is 30 bucks american. It takes me 6 months to get a relayer. So please, skip the whining about the rich folk demanding more than the poor folk can handle. This shard has NEVER been about that.
*EDIT*
BTW.. This is coming from someone so poor that I have never had the luxury of donating. I did when I could and the total amt is 30 bucks american. It takes me 6 months to get a relayer. So please, skip the whining about the rich folk demanding more than the poor folk can handle. This shard has NEVER been about that.
...Dimiir Borgu