Any chance we could see a small change in the messages received while training a pet? There are two lines
"Your pet's level has increased to x."
"Your pet "name" has gained y ability points."
Any chance the first line could be changed to "Your pet {INSERT NAME HERE} has increased to level x" or something similar, with the emphasis on including the name of the pet in both lines?
While training multiple pets it can be difficult to discern just exactly which pet has reached a certain level as messages tend to overlap with one another. I stop training pets at level 40 and sometimes cannot tell which pet has hit my level cap as I must check the next line after to figure out its name. When the messages appear out of order it can make it annoying to figure out which pet I need to pull to avoid it becoming sterile at level 43.
If this is something easily edited it would be greatly appreciated.
Pet Breeding
Pet Breeding
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Re: Pet Breeding
Or just merge both lines to
"your pet {NAME} has gained x ability points and reached level y."?
"your pet {NAME} has gained x ability points and reached level y."?
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Re: Pet Breeding
Not sure if I have any idea what I'm doing. I believe we're using the FS ATS pet/bio system.
These are the two lines that inform the user that the pet has leveled up and gained ability points.
Is it possible to simply merge them like this?
assuming that attack.level is the new level of the pet, gain is the ability points gained per level, and pet.name is... the pets name. (or attacker.name/attacker.level, whatever the variables are)
Also, why don't we have rideable energy elementals?
These are the two lines that inform the user that the pet has leveled up and gained ability points.
Code: Select all
cm.SendMessage( 38, "Your pets level has increased to {0}.", attacker.Level )
attacker.ControlMaster.SendMessage( 38, "Your pet {0} has gained some ability points.", gain )
Code: Select all
cm.SendMessage( 38, "Your pet {0} is now level {1} and has gained {2} ability points.", pet.Name, attack.Level, gain)
Also, why don't we have rideable energy elementals?

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Re: Pet Breeding
Waiting for ridable sand vortexDevlin wrote:Not sure if I have any idea what I'm doing. I believe we're using the FS ATS pet/bio system.
These are the two lines that inform the user that the pet has leveled up and gained ability points.Is it possible to simply merge them like this?Code: Select all
cm.SendMessage( 38, "Your pets level has increased to {0}.", attacker.Level ) attacker.ControlMaster.SendMessage( 38, "Your pet {0} has gained some ability points.", gain )
assuming that attack.level is the new level of the pet, gain is the ability points gained per level, and pet.name is... the pets name. (or attacker.name/attacker.level, whatever the variables are)Code: Select all
cm.SendMessage( 38, "Your pet {0} is now level {1} and has gained {2} ability points.", pet.Name, attack.Level, gain)
Also, why don't we have rideable energy elementals?


Re: Pet Breeding
bump.
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