Champions finally spawned

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+Colibri
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Champions finally spawned

Post by +Colibri »

Their locations (or at least hints):

Rikktor (cold blood) - felucca dungeon where it belongs (dungeon with dragons)

Master of the arts (1) - marble island - you can get there by boat or on foot from lost lands.

Master of the arts (2) - covetous dungeons, in the western part of the mountain region there is a sparkling thing in one of the caves.... in there you need to say the magic word (has to do something with remembering and forgetting :wink: ) and you get teleporter to felucca - go on the road to Yew/Brit and there it will be, by the road.

Baracoon will be spawned as default in despise, probably felucca.
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Post by +Colibri »

Just spawned baracoon (probably the easyest besides MOA champ),

to give you a hint... it's near the entrance to the dungeon where this champ usually spawns. But he went around Wind, so he's on the other side of the mountains :)

I would put him in level 3, but it might be already too far, considering our felucca rules.
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Post by +Colibri »

a few days ago (announced in public chat), we spawned 2 more champions:

- Frostbite champ spawn (somewhere in felucca)
- Sleeping dragon champ spawn (tokuno, OSI accurate location).

Also, just a note for those in search for organics:
There's a place where you can find biogeneticists, they have some organics with them, and some might even have an empty vial.
Somewhere in the forgotten part of felucca, lurks an abomination, evil creature that went wrong in a DNA experiment... if you kill it, you get organics aswell.
Note that these are rare spawns, calculated to let proper amounts of organics in the economy. We also tried to make them randomly accessible to everyone.

Ofcourse you can also find the "Umm", these wander around felucca, once they are on to you, they wont let go. And some drop ethereal powder... if you strew that on yourself (doubleclick it), it will restore some of your mana.
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Post by +Colibri »

Spawning doom rares and artifacts... get your stealing skill up and steal the things laying around doom.

On the fact that these are "artifacts", they are a rare spawn. but i think there's 24 of the decoration items, and 4 of the artifact weapons.

We'll also make some of these items available for purchase at the auctions.
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lvl increase

Post by Pip »

I saw the other day where you mentioned that you were going to increase the level of the champ spawns.... may I ask exactly what that means?

more bad guys per red skull?
bad guys have more hit points thus harder to kill?

what?

and is it implemented?

Jin and I did Neria and it seemed harder and seemed to take alot longer.. maybe it was just us... but was just curious.
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Post by +Colibri »

what seemed a good solution was to decrease/increase the time that you have on your hands to get a red skull. So, Coon's time for a level reset has been lowered a little, which makes it harder. And the frostbite has been increased a little, which makes it easyer. But i dont remember messing around with neira, i think that champ is the way it was.
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Post by +Colibri »

Another new champ open:

Mephitis

it's in felucca, in the entrance to the Therethan keep.

Good luck.
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Post by Canto »

Ugh..this champ is placed in a horrid place, mobs get locked up in rooms and you cant do anything to them without magery or bows. Please put him in the basement soemwhere without all this annoyance, hehe.
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Post by +Colibri »

yep, moved to the basement.
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Post by Canto »

Lots of fun to do. But was still a challenge with 5 people(Including Jin).

Keep those champs coming Colibri. We do want to spawn the harrower one of these days and treat it as a server wide event.
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Post by Voltage Spike »

Mephitis was a complete blast to do. :D
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Post by +Colibri »

semidar is coming approx on saturday/sunday. at that time i hope we'll be stable, i wouldnt do many changes before we're stable.
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Post by +Colibri »

and lastly, to make harrower possible, semidar was spawned today. regular location in fire dungeon, felucca. Good luck ;)

with all the champions active, you can now spawn the harrower. just a warning - by default it drops 16 powerscrolls that are 5-25 stat bonus. this one drops the number of scrolls that matches the amount of people that were killing it (if 10 people kill it, each should get one), and the scrolls are 5-50. ofcourse, the 35,40,45,50 scrolls are less likely to fall than the 5,10,15,20,25,30. this will probably be reviewed, for more scrolls or a more even distribution. but you can do the harrower anytime you want, if you can :)
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