Ice spike no drop

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+Colibri
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Re: Ice spike no drop

Post by +Colibri »

You have to use the "1 dice" and "throw 100 times". If you use for example 6 dices, then there's some mathematical probability thingamajig that makes the bars to be in a bell shaped curve.
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Harabakc
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Re: Ice spike no drop

Post by Harabakc »

As you know better than I, you can spawn it with the spike in it's inventory.
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Re: Ice spike no drop

Post by A Black Death »

whats a mathmatical thingamajig got to do with less than 20% chance to drop ideally it should be 100 but if you wont budge that high maby 85 or so so the chance to be in that unfavored 15% would be bad luck and not Luck to get it as it is now
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Re: Ice spike no drop

Post by +Rayne »

A Black Death wrote:whats a mathmatical thingamajig got to do with less than 20% chance to drop ideally it should be 100 but if you wont budge that high maby 85 or so so the chance to be in that unfavored 15% would be bad luck and not Luck to get it as it is now
You do not know the drop rates, no player does. We do not disclose that information, however it seems you may just have very bad luck as the drop is far from being rare.

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Re: Ice spike no drop

Post by A Black Death »

i dont have to Know what is scripted to be the drop rate to know what the results are and the best results you could hope to expect is 1 in 3 maby should go camp him for a day and see how many you can get in 20 or 100 kills then devide by number of spikes and post your results
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Re: Ice spike no drop

Post by +Colibri »

Take a look at that dice applet.
For this test, let's consider it's a 1/6 drop. So let's make a few dice throws and see how many times it comes as number 1.
You can roll the dice (make sure it's 1 dice, that's what we're dealing with here, it's a linear probability), even 100 times, and you may see that result=1 to be twice as higher as the rest, or it can be at half the height.
You need to throw the dice about 10k times in order to see the chances to level off about right. That's random.

50% drop chance doesn't mean you will get it every 2nd time you kill it.

It's not: Yes, No, Yes, No, Yes, No, Yes, No, Yes, No, Yes, No, Yes, No, Yes, No
It's more like: No, No, No, No, No, No, Yes, No, Yes, Yes, No, No, No, Yes, Yes, Yes, Yes, Yes, Yes, Yes, No, Yes, Yes
It can also be like: No, No, No, No, No, No, Yes, No, Yes, No, No, No, No, No, No, Yes, No. (looks funny, but that's 50-50, at least according to the stuff they teach me at the uni).

You can run into a bad batch, or you can run into a good batch.
In theory, only when you have an infinitely long sample, you could say what the chance is. And killing it 100 times to get a sample of 100 chances, is far from infinity.

To make a 50% chance drop to be as in the first example, i'd need to link all the chances in the game to your account, so that it would detect how many times you already failed so that it would give you a more even chance (a 10% drop would effectively mean that after 10 times you killed something, it would definitely drop). Although this isn't impossible, it's one pretty hard thing to do, very time consuming :)
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Re: Ice spike no drop

Post by Harabakc »

That's pretty standard for all MMOs. And really not the overall point that's being made. Is there something wrong with 100% drop rate?
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Re: Ice spike no drop

Post by +Rayne »

Harabakc wrote:That's pretty standard for all MMOs. And really not the overall point that's being made. Is there something wrong with 100% drop rate?
Yes. 100% drop rate is not a solution.

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Re: Ice spike no drop

Post by fingers »

*Crawls in, looks around, no body is watching... Leaves a message on the board and runs away*

Message:

"Could having a shorter spawn time on Ice Wyrm, Skrat, Egiptski, Monsterous Grizzle, Ortov and Netopir be considered?"
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Re: Ice spike no drop

Post by A Black Death »

i have NO problems with any of the quest how it is OTHER than the spike not a 100% drop rate my opinion if its that hard it should always drop the peice , only other thing ive noticed about the quest is all key peices droped from monsters come from blue named monsters and i think the egypski dragon is grey =D
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Re: Ice spike no drop

Post by Harabakc »

To make a 50% chance drop to be as in the first example, i'd need to link all the chances in the game to your account, so that it would detect how many times you already failed so that it would give you a more even chance (a 10% drop would effectively mean that after 10 times you killed something, it would definitely drop). Although this isn't impossible, it's one pretty hard thing to do, very time consuming
No you don't. The drop rate has nothing to do with who kills it. All that has to happen is a check if it dropped, and if it doesn't make sure it does the next time. It only has to remember a single piece of information.
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Re: Ice spike no drop

Post by +Rayne »

That is not how it works. That would be a turn based table and we do not use that platform in our scripts. There is a chance that this can happen naturally but it is not absolute.

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*edit: 50% drop is technically absolute but on an infinite scale. It will always be true, but it is not based on a 2 turn resolution.
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Re: Ice spike no drop

Post by Harabakc »

He was talking about redoing how it works, I was responding to that, with that in mind.

Edit: In addition, the current system doesn't need to be changed, this could be added as an if conditional without changing the current "random" drop chances. Not everything would even need it, merely specific things that have intended drop rates, such as 1 hour+ spawns of which I can think of 3-4 it might should rightfully apply to.
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Re: Ice spike no drop

Post by sandman »

sorry i did not know were i should have post this at so i pick this spote so Forgive me if i sound like a crying baby but my god i think really
Colibri Or Rayne should look into this i'am sorry I think you both
have done a great job on this shard but this thing really take the
Cake. Lord Malachai eazy to kill don't take it worng but waiting for
1hr and 30 min for each spwan time for it to pop up just to get
this Jade Amulet is just Nunts i stay down there for a good part
of the day seating on it waiting hopeing for it to drop this
item and nothing i wasted no joke 8hr one day and 6hr one day
and then again 7 hrs one day in just a week time down there and
not get one. Geting the key Blah eazy seeing he spwans ever
10 to 15 min so ok he got one might have to kill 5 or more but ok
he got one but to seat and wait for this crazy thing to drop the
Jade Amulet is nunts. Ok plz don't punch me in the nose ok Rayne
I think your doing great at what you do but if you guys can speed
up the spwan rate for him that be cool would not mind seating on it
but to wast a day and get nothing ooooo boy. Ok let me just say this
here i am i get into the crypt Woot and kill the little bugger
and get nothing so i seat and wait for it again hopeing but then
a neather chr show up and wish to get the Jade Amulet to ok i been seating
waiting for 1hr and 20min knowing in about 10min it pop up again
so i tell him ok let me kill this next one then we can go back
and forthand take turns on him ok it show up and again nothing so we wait and wait
it show up and he kills it ,and nothing for him to so we wait but he get smart and
log off seeing he know he got a good 3 hrs before it show up again.
what funin that i mean. SO if this make you all mad iam sorry
i do beta test for OSI sever and i understand thing need to
be fix and it takes time so if your looking into this great if not
plz do.I go down there agian later on in the day to try my luck
hopeing to get this item seeing it the last of the items of me gems
so i can get the KWL armor Thank again *smile* And rayne or colibri
if you tell me that luck has a part in this then i get a high luck
armor suite i just wish i could figger this boy out. Thank again
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Re: Ice spike no drop

Post by +Rayne »

sandman wrote:Ok plz don't punch me in the nose ok Rayne
I think your doing great at what you do
I believe I almost laughed myself from my seat. :wink:

I will check on the spawn time for Malachai in the near future.

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