Ruewyn wrote:
Dex bonus: 16 (57 with artifacts)
I never understood this part. 16 for the non-artifact cap makes no sense because even with non-artifact jewelry you can have 10/10/8/8 on ring/bracelet/necklace/earrings.
As for the damage cap, I did some very cursory testing.
As a test, I have four pieces of gear which grant damage increases:
Halberd (58%)
Stormgrip gloves (25%)
Headband of Power (15%)
Random statted ring (23%)
With just a plain Halberd I deal 55-59 damage on the character status gump. Attacking a target with zero to all resistances, I dealt
either 56 (yes, 56, not 55) or 59 damage per strike, consistently. Not really sure why it wasn't dealing any of the in-between numbers.
With just the magical Halberd equipped, attacking a target with no resists, status gump damage rose to 66-70. This is roughly accurate (adding 58% of the halberd's base damage ranges, 18-19, to the minimum and maximum damage ranges works out to +10.44min and +11.02max).
Attacking the same target I dealt either 66 or 70 damage with each strike.
I then equipped the Stormgrip gloves, so my overall damage increase went from 58% to 83%. Status gump damage rose to 70-74.
Attacking the same resist-less target I dealt only 70 or 74 damage.
I equipped the Headband next, rising to 98% damage increase. Status gump damage increased to 74-78, but this also included a 1 damage increase from gaining 10 Strength.
Yet again, damage on the target was as the status sheet listed, 74-78.
Finally I equipped the ring. This takes me to 121% damage increase.
This is where the character sheet starts to show some inaccuracy, it only changed to 74-79.
My damage on the target reflected this exactly, I only dealt 74 or 79 damage per swing.
This means physical damage increase, at least, caps at 100%.
If it was capped at 300% then in this case I would be dealing roughly 78 or 83 damage as the lower and upper limits because of the extra 21% increase.
@ Licos
That is a very good point, I am going to try and test with one specific weapon special move, Crushing Blow.
Crushing Blow, as defined on UOguide, should grant a 50% damage increase which still operates under the 300% cap (their words, not mine - I assume 300% is how it is on OSI currently).
If Crushing Blow cannot take you over 100% damage increase here, it is nigh worthless since reaching 100% is not very hard at all.