Sorry in advance, this is going to be a long post.
Those organics from the rat room took me to a maxed cu sidhe, five maxed nobles, a furnished three story house, a decent quality LRC suit for skilling purposes, and a decent chunk play money off to the side (not necessarily in that order). In one week.
At the start I took polar bears down there to occupy the room and speed the kill rate, and then moved up to frenzied ostards, then a cu and 2 ostards, then a cu and 2 nobles, then all five nobles, and still I kept going because hell, if I was alone in the room I could grind organics faster than I could if I was working on taming 6x20 BODs
and lucking out on 6000 organics every hand-in, thanks to the RNG factor of obtaining/trading for the correct deeds.
I'd be utterly mad to call the rat grind fun, but I still did it because of the high and constant demand for organics which meant I could reliably reap gold from the rats while standing around practicing my peacemaking or veterinary or anything else which was possible down there.
The quest takes place in a small enclosed room which most of the time your pets and the rats won't roam out of, and mobs that don't attack you but will attack your pets, causing the pets to attack back and kill the rats easily. Combine this with [claimall, some vendors being all of 30 seconds away, the bank on the first room of level 2 to drop off your gold, the token trashbag for trash that the vendors won't buy, and the fact that organics are weightless...
It's not an option - it's practically a must. As boring as it is, the only reason any eligible player would not be there is if someone else was already there, and the efficiency started to plummet.
Now that I have the nobles I don't need to be there 24/7 anymore, since making raw gold is faster (though this is assuming there are organics to buy, which isn't always the case). I'm thankfully free of those chains. But before you have the means to kill the tough stuff, it's practically a necessity to be there bashing rats if you want a solid headstart.
The Mage's Inquisition quest on the other hand is different, it's practically as endgame as you can get here, and it has you at least going to six different peerless dungeons throughout the process. That *
should* be difficult and time consuming - since once you've done it (six times, to boot) you've practically done the hardest thing there is to do here, and also gotten some ridiculously powerful gear for your time investment. This is far far different from merely obtaining a nest egg on a server you are new to. I don't know how you can even make this comparison.
The rat grind is not difficult. It's not challenging. It's just money on a plate served to you in rat shaped packages.
Let me emphasize the flaws:
The rats
don't attack you.
They have very little health.
They always drop organics.
They automatically attack pets so you don't even have to command your pets to kill them.
With basic knowledge of Razor you can configure things so that all you have to do is sit there and twiddle your thumbs. Watch your screen, chat around in [c, respond when GMs check to see if you're AFK - everything else is automated and money just rolls in.
A newbie should not be making THAT much money. There is such a thing as a power progression, and potential income is part of said progression as well. If a new player can make that much money that easily the entire flow of the game is disrupted and the value of anything difficult to obtain is lessened by the fact that the player could think to themselves: "Hey, I could've earned this artifact in less than an hour of killing rats."
To illustrate things more clearly, let me show two possible routes for obtaining five maxed out noble steeds:
The experienced tamer-adventurer
Cap your taming+lore and very likely your barding and self-defense skills too ->
find the elusive spawn point -> tame noble steeds until you have a male and a female (or two of the same gender + a pet gender change deed) of max level 30, this saves a
lot of breeding time -> train them to maximum and get their stats as high as possible -> breed them over the course of weeks -> train the offspring and breed them again -> at any training stage, you may use treated ointments if necessary to fortify any low stats so that future offspring are as strong as possible, this may or may not be needed depending how many breeds/generations you have remaining -> repeat until you reach the caps in all stats except the unnecessary mana/intelligence -> do this until you have five such steeds
The rat killer
Kill lots of rats over the course of a few days -> buy 5 noble steeds
Of course, any player with the means to make money can do the same thing as the rat killer, but let me stress yet again - you don't need ANY skill or gear to kill rats at a semi-decent rate, and with an hour whacking at the trainers and some donation-room gear, you will slaughter the rats and keep the spawn controlled entirely even if you don't bring in five pets.
Any other "options" added in would be inferior in terms of effort:reward, the only way this could possibly get easier is if newbies started out with thirty million gold and ten +120 skillballs instead of 30k and one +60 skillball.
I'm not saying that the rat quest absolutely definitely has to go, but it should
clearly be toned down at least to the point where it will be quickly outgrown and players will
go out and play the game.
Give the means to obtain a steady reliable flow of organics to the financially established, near-fully-trained players who are reaching content which
requires a bio-engineered clone to progress. Just make sure it's something reasonably challenging and not a trivial macro-able task.
Edit:
I'd also like to apologize for being so heavily opinionated when I've only been here for two weeks.
I'm not trying to pick a fight with anyone, it's not my intent to be argumentative at all, I'm just saying things as I see them.
By now I think I've said everything I need to say on this subject so I'll put a cork in it
