Gemming/Socketing Player made armors and weapons

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

all i got to say is, wasnt directed towards you it was in general and LOL, i dont argue and have no reason to. i come from beta uo so i know what its like to be on both sides. just dont care for tamers my self. The END
Nothin Runs Better Then A Llama (Llama since 1999)
Undertaker
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

Amen! btw, your not the only one who came from beta :lol:
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1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
Help Wanted
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Re: Gemming/Socketing Player made armors and weapons

Post by Help Wanted »

Hello all!
Been reading through this forum for a while now, created an account but have never posted. So this will be my first post, hopefully I don't make a fool of myself. :P

But maybe a new pair of eyes reading this debate might help clear some things up(or maybe that's just me being naive). This shard, which draws many players for this reason, is unlimited skill cap and PvM. That in itself makes players over powered. And because it is PvM, it doesn't matter how over powered you are because you can't use it to grief other players (well, you could steal spawn but I have yet to see that be a problem).

Making a character with the mind set of not using every skill available to you(such as taming) is unnecessary gimping. Anything you do to increase the viability of a playstyle that doesn't use pets will just increase the tamer that much more. If we give 'fighting ability' a number just so show what I mean, say non-tamers have a fighting ability to kill/survive mobs of 3, and tamers are 7. You want to make non-tamers able to fight on a tamers level so you have to increase their ability by 4. The only problem is, anything you do to increase that 3 will also increase that 7. Later on you will just be complaining again about how all these extra features were added in and tamers are still better then non-tamers.

So what I'm trying to say is. Enjoy this shard for what it is, and embrace all it's skills. If you choose not to use a skill, that is your choice. But don't then come on the forums and complain about your gimpness compared to players who do use all the skills available to them.*

*I don't mean 'you' as in anyone in particular. Just 'you' as in a general noun for any individual. This statement was not meant to flame anyone.

Now that I've said that, and probably offended some players, lets get this thread back onto the original poster's topic.

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I like the idea of sockets for armor and weapons. And it's exciting to see +colibri state that something will be in the works soon. Although he might not be working on sockets. I thought I read somewhere that the idea of levelable armor was being put on a back burner for later implementation. Although I think it would be hard to make a piece of armor level. But I'm not a coder and I'm sure +colibri will think of something.

I think if he does make armor levelable he should also add sockets for armor and weapons!
Make it so you have a chance of creating up to three sockets. Make it based off of skill level as a definite 3 sockets or make it random.

My ideas to add to the pot is:
1) Make the gems by themselves not so powerful, maybe 3% chance for fire area attack for a weapon. BUT, make that if you add multiples of the same type they multiply the effect.
1 would be 3%
2 would be 9%
and
3 would be 27%
The multiplication effect only works on gems put into the same item. The effects are otherwise cumulative. So a chest piece with 3 gems of strength(+2 str) would equal +8 and gloves with 1 gem of strength would equal +2. The total bonus from both pieces would be +10.

2)Make it so you can change the gems. It would be nice to just change as you please, but maybe you could add a few hoops to jump through to replace a gem. Maybe make it so the gem you are replacing is destroyed in the removal process. That way it keeps the need for new gems in the market. That would keep the cash flowing and stimulate the economy.

Thats my Great Wall of Text. Hope you enjoyed my first post. I'm sure I'll post again. Til then.

Cheers,
~Rob
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Dakon Blackblade
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Re: Gemming/Socketing Player made armors and weapons

Post by Dakon Blackblade »

Why not skip the socketing altogether? Instead use gems in the creation of armor, weapons and jewelry similar to recipes but without the fixed ingredients. Have a special tool that creates jeweled items. You could even go so far as to make 1 for each type of item like regular ones we have now(ie. jeweled smith's hammer). This could give the crafter the option to make items with stats that they want instead of just random properties. Using this method you could make items to order instead of having tons of junk with only 1 or 2 properties that people actually want.
Llama
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Re: Gemming/Socketing Player made armors and weapons

Post by Llama »

i think you too have good ideas but one or the other may take a lot of time to get workin
Nothin Runs Better Then A Llama (Llama since 1999)
Undertaker
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Re: Gemming/Socketing Player made armors and weapons

Post by Undertaker »

*sigh* Future reference to all, if you (anyone) posts a comment with the intention of not 'flaming' anyone, then specify that, itll save alot of time, and its not that much more to type...

Its like texting your friend, you know your friend, therefor you know their character, and know what they mean by that text... I do not know most of you, and posting in topics especially using no expressions, and also posting something that sounds offensive, I take it offensive... But if this topic was in something like vent, or a group of us in a coffee shop talking about it... Point being, its hard to tell if the other person ment it in a nonflaming kind of way...

Just some future insight :nod:
____________________________________________________________________________________

1987-2009 R.I.P David, my dear sweet Brother (in-law)
For those who knew him don't need an explanation. For those who didn't, an explination would be impossible
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