Hey guys, I'm just going to leave you here with these thoughts:
This is an old post which lead to the current state we are in this server's trading:
viewtopic.php?f=1&t=12316
Are things really going how we planned?
* Vendors should be profitable. Taxing everything, and/or charging (too much) for vendors is I think counter-productive in many (not all) cases. Low end item's don't make a lot of profit, since the market is newbies who don't have a lot to spend anyways.
* Vendors should be able to sell low end, and high end items, without extraordinary fees either way.
* If we enforce a fee that is considered “too high”, people will go back to using display tables.
* If we don't force a fee, people exploit the system to avoid paying, or overprice items with “PM offer”
* We could collect a fee up-front, but then it requires people to have money, which goes against why you're selling in the first place. Also hurts competition. (favors vets)
* Collecting a fee at the end makes more sense, but restricting players from exploiting by just removing that item, and selling it themselves... (could also lead to more people going back to table selling). (This can also hurt competition)
* Do we allow re-pricing at no-cost? Only within a certain amount? +- 5% free reprice, more than 5% some repricing fee? People could still just mark down 5%, then another 5% to get around it also....
* Non TC vendors need to be able to compete with TC vendors. No daily fee on one negates competition, and is unfair.
* TC should have unique qualities to keep people interested in it (ED/Elven Notes/Tokens as valid currency)
* If a player removes a vendor in TC/MZ, they should not be able to replace it for a certain time limit. (20 hours?)
* If a vendor is dropped for lack of payment, they should not be able to place a new vendor for a certain time limit.
* Clarification for where the money comes from upon renewals. (bank? exex? vendor itself?)
* Vendors should not be commodities to sell to one another.
* Maybe an auction system for TC vendor spots. Players bid on a vendor spot, then get it for X days, then a new auction.
- Requiem notes.
We are using display items, we are using forum and world chat announcements , we have a dead trading system outside of TC we have player vendor town barely making it, newbs don't have a friendly trading system, crafting and selling is a money sink outside of TC, and most recently auctions everywhere.
A no pvp shard should be more trader friendly than the current situation. Seeing TC has the titan hammer of trading is not how this should be. TC should be about selling endgame high priced gear and the remaining areas should be allowed to have many items of all ranges free of the current taxes so that they could sit for many weeks and allow all players to have fun being traders and not barely making it or losing money.
I going to leave a few suggestions that during my years here I believe they would improve the game. Overall I am not really interested in further discussing this since there are many selfish reasoning always going on here.
-TC should be destroyed (yep sry).
-Creation of a real trading centre in e.g. green acres:
Built into server logs which would require a patch on client files, and with more space. This would reduce lag for those who find it and have
the centre for high priced objects from weapons to artifacts to deco. (players could even be a part of this remodelling through a contest I believe many would love being involved in something that stays for long)
Have the advantage of ED and other currency selling to promote large transactions and have the normal tax system on purchases.
Auction area could also be built in this place, I again recommend it to be built into the server files.
-The rest of the world should have fixed weekly fees and taxations on transactions. Allowing guilds to build back their markets and reduce all the parallel market system.
-Newbie spawn should have a proper area for them. Spawning in the middle of fully endgame geared players with all vendors selling heavy priced stuff is not the ideal area of spawning. It is barely attractive since players spawn with what? like 5k?
(an area with books of info, portals to main newbie areas and proper explanation on things)
For the staff: I know there is a great work still to be done on the trading system, the current changes are only suitable for a certain player base and for this shard to thrive it must have a wide range of options. Any level player should have a chance on the vending system even the newbie guy who crafts armour should be able to keep a shop. Since players don't lose their gear here it's very difficult to have a demand for items however, those low to mid traders are an important part of the economy since they allow newb to mid game players to have a shot in making money out of the monster bashing.
If you need any help with anything you can easily find me
I truly hope to see this system over to have traders flourishing once again and those items off the chests!
Sorry for the long post, no potato.