You think it's brilliant because there is literally no down side.Wil wrote:That's brilliant! If you're legitimately there, you walk out and go back to what you were doing. No harm no foul. And it works for afk weapon leveling too. It'd take a little tuning to make it hard to automate the walking out part but still very clever. It could even be integrated in to the game... it's not a gonna-get-you AFK check: your transport spell simply goes awry once in a while and you end up in the ethereal void. And the transport spells are just unreliable enough to make it impractical to use them in genuine AFK gathering.tiggerjlk wrote:This might be a little too simple,
If someone is teleporting, auto killing auto-looting, maybe they could be ported into a room or castle that does not allow teleportation. There they will stay until they manually walk out of the building.
Same goes for anyone not responding to an AFK that is gathering resources.
Even better.tiggerjlk wrote:A true penalty for auto gathering resources, could be using up the tool that they were AFK gathering. For example, if I am mining, and I don't respond to a AFK, then I get ported to a room or castle (that I cannot teleport out of) and get placed in front of a rock that I will keep mining, but never gather any resources, all the while using up my tool's uses.
Oh no I have to walk out of a building with my zillions of whatever I looted for the past 2 hrs.
Afk hunters rejoice!!!