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Bandage Heal Time
Posted: Fri Dec 25, 2015 8:13 am
by Dorn
I was using UOsteam's auto-heal (Use dexterity formula delay feature) and was having an issue where there was an almost constant targeting cursor, which was rather annoying during battles.
I am now using the Bandage action delay and have 207 dexterity; how many mili-seconds delay should I set?
Looking at the healing formula:
http://www.uoguide.com/Healing - is this the formula used here? I ask because the 220 dex guide states at 220 dex = 0 delay but if you use the uoguide formula I calculate a 1 second delay at 220 dex.
Any thoughts?
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 9:44 am
by dreamstalker
i use steam healer for events and only have start below 100% nothing else checked and it works fine. at 220 dex the delay is actually 1/4 second delay so u can heal 4 times a second which basically means insta heal. if not doing events i use blazin healer on easyuo works very well
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 11:22 am
by Wil
I haven't carefully measured but it's very roughly 100 ms per point below 220 dex.
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 11:46 am
by Iltar
Default Blazin' healer(
http://uoex.net/forum/viewtopic.php?f=3 ... in%27+heal) for easyuo has 1/4 second delay for 220 dex. Delay can be changed to 1/20 second(minimum for easyuo afaik). In this case antispam measures will be applied occasionally, but I think for removing antispam measures it could be changed to heal by using bandages instead of [bandself command.
Formula was somewhere on wiki and is "time = 11-(dex/20)" in seconds.
Anyways healing is somewhat dependent on connection lag anyways. A dream would be if healing was implemented server-side on excelsior, which would even players with different connection speed/disconnections.
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 12:17 pm
by Dorn
dreamstalker wrote:i use steam healer for events and only have start below 100% nothing else checked and it works fine. at 220 dex the delay is actually 1/4 second delay so u can heal 4 times a second which basically means insta heal. if not doing events i use blazin healer on easyuo works very well
Thanks for the reply. I will try the start below 100%.
I am curious, why not run only UOsteam all the time?
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 1:15 pm
by Shindaril
Iltar wrote:In this case antispam measures will be applied occasionally, but I think for removing antispam measures it could be changed to heal by using bandages instead of [bandself command.
The easiest way to actually do this would be using
instead of
in the script, but I do believe the in-game macro for Bandage Self is an action and thus affected by the action delay, which usually is considered around 600 ms. This would naturally mean that the option to use [bandself is actually preferrable.
Re: Bandage Heal Time
Posted: Fri Dec 25, 2015 2:43 pm
by Sailor Jerry
The best you're going to get out of UOS is 1 second as stated above others will improve on this.
To get UOS to function as best as it can use the following...
Self
98
1000 ms
everything else unchecked.
Any lower MS and UOS will start tripping over it's own code.
As mentioned, consider using an EUO or Open auto healer. Several are configured for this server and our DEX. But.
You may want to consider keep UOS handy for events were healing has been temporarily nerfd. I found it quicker and more efficient to hop into UOS than to slow the others down.
Why not run all the time,
1) it's too slow and doesn't give the full benefits of our DEX healing.
2) it doesn't address poison just steam rolls it.
3) it's a bandie application and nothing more; the others allow more what ifs
4) I am not a coder so I don't know the exact terms. The best way I can describe it is UOS is not a back ground healer like the others; it gets in the front of other actions and can be interrupted.
Dorn wrote:dreamstalker wrote:i use steam healer for events and only have start below 100% nothing else checked and it works fine. at 220 dex the delay is actually 1/4 second delay so u can heal 4 times a second which basically means insta heal. if not doing events i use blazin healer on easyuo works very well
Thanks for the reply. I will try the start below 100%.
I am curious, why not run only UOsteam all the time?
Re: Bandage Heal Time
Posted: Sat Dec 26, 2015 11:15 am
by Agony
Keep in mind also, that UOSteam is no longer supported by the owner and will no longer be updated or patched
Re: Bandage Heal Time
Posted: Tue Dec 29, 2015 3:10 pm
by dreamstalker
sorry for confusion but i meant the 1/4 sec heal was when usin blazin auto healer. steam healer works fine but will only do 1 heal per sec which works great in most events. sorry for not stating that more clearly.
Re: Bandage Heal Time
Posted: Tue Dec 29, 2015 3:42 pm
by Shindaril
I'm personally using an EasyUO script based on BlaZe's and the delay is only 1/20th of a second with 220+ dex, so that makes it to 5 ms, which is about the limit on what EasyUO can do. All this using "Event macro 1 0 [bandself" to overcome the action delay. True, if I do use any written line, was it a command or chat line, the anti-spam starts spamming my screen.