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account bound items

Posted: Tue Apr 26, 2016 10:05 pm
by dreamstalker
perhaps with exception of a few items that are the target of scammers nowadays i would like to see some of the old old older stuff in game that is account bound become un bound when a players house decays or their account goes poof.. or if all else fails how bout just lettin us just take it out of container and lock it down for all to see and reminisce (sp?) about what uoex was like all those years ago.. i am not talking about anything but eye candy so i dont think it would impact the game much. and i wouldnt have a clue as to how hard it would be to code this sort of thing in or if even possible.. either way almost 7 years and still enjoyin every min :)

Re: account bound items

Posted: Tue Apr 26, 2016 10:53 pm
by +Nyx
Mainly we account bound items that we want to eliminate when the account decays, so I don't see that happening at any point. I don't remember there being a whole lot of account bound items before Sgail, particularly just deco-wise, but what in particular were you thinking about?

Re: account bound items

Posted: Wed Apr 27, 2016 1:22 am
by Miranda Ventrata
Costumes come to mind. Dont even care if i can wear them, I just like the graphics of them.

Re: account bound items

Posted: Wed Apr 27, 2016 3:28 am
by Annachie
Is it possible to offer it as a service where an account bound item can be locked down on a surface?

Re: account bound items

Posted: Wed Apr 27, 2016 9:25 am
by dreamstalker
just 2 examples.. the 2nd one is not actually account bound ...sorta but i cant pick it up out of bag to lock it down.. but would be very cool display item.. perhaps if someones account or houses decay there is a way to flag that item as deco only not wearable or equipable or such.. would be great way to increase the "rares" collections that people here seem to lov ( myself included) :)

Re: account bound items

Posted: Wed Apr 27, 2016 10:35 am
by +Nyx
Well the elysium tickets are meant to decay with an account if they leave, so I wouldn't let those be kept even for deco.

Re: account bound items

Posted: Wed Apr 27, 2016 12:23 pm
by Sir Blood
BoD dyetub is Bind to Account... Have always thought that was odd...

Re: account bound items

Posted: Wed Apr 27, 2016 1:18 pm
by Alex
Oh Columbus' account decayed. He had some good old school stuff.

Re: account bound items

Posted: Wed Apr 27, 2016 1:58 pm
by Melkor
Alex wrote:Oh Columbus' account decayed. He had some good old school stuff.
Is that the third time now? :lool:

Re: account bound items

Posted: Wed Apr 27, 2016 6:00 pm
by Alex
Melkor wrote:Is that the third time now?
lol true

Re: account bound items

Posted: Sat May 07, 2016 5:27 pm
by dreamstalker
finally my wife has actually started playing again instead of just loggin in for few mins after i beg for an hour to transfer a house or something either to or from my account to hers .... woooohoooo anyways the mothers day gift bag for one thing is awesome cute lil somethin somethins in it. but would u believe...... its account bound. i realize my wife can and did get her own Mothers day gift bag but guess what i cant give her mine... im more of a manly type of collector and my wife luvs all the cute stuff..
my main concern is with things being account bound is it goin to hurt the buy/sell/trade very much if at all. if we dont have buy sell trade on most if not all items i would think that would overall hurt the shard/economy and none of us want to see that.
i realize as i said b4 im sure the gms have reasons that i dont know or understand or see behind the scenes that i cant even begin to imagine but would like even holiday/event items not to be account bound. ty for readin plz dont flame me for this luv s
uoex want to play here for the next 50 years even from heaven when i go there ( hopefully not today heheh) when i do ill post screen shots of my heavenly computer set up :) have a blessed day

Re: account bound items

Posted: Sat May 07, 2016 6:43 pm
by +Nyx
As you know from running quests, most of the quest and event items aren't bound. However, in some cases, I do bind certain types of things. IE: when doing rewards for a very special, one time only event; or when I'm giving out some types of new patch items that I intend to implement more widely later (and thus don't want the market flooded with what I'm giving out today).