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Updates to fel dungeons

Posted: Tue Nov 22, 2016 2:16 pm
by cameronmajere
There are several spots in fel to level weapons but it seems that deceit is almost always camped. It would be nice to see other dungeons have comparable XP gains. Few spots are good for gold and XP but imo the anti virtue dungeons could use some additions I'm not asking for instant level 100 but by the time most dungeons are cleared even for less geared players the respawn rate seems to be extremely slow causing certain areas to be fought for. Just a idea anyone else have thoughts on this?

Re: Updates to fel dungeons

Posted: Tue Nov 22, 2016 10:01 pm
by Cygnus
Have you checked the Excelsior Monster Compendium?

I think the following are excellent places to level:

1. Wind Fel
2. Shame Fel
3. Terathon Keep Fel
4. Rock Dungeon Ilshenar

Give the a try and let me know what you think.

Also, check out this thread
http://www.uoex.net/forum/viewtopic.php?f=1&t=10838

Re: Updates to fel dungeons

Posted: Wed Nov 23, 2016 2:14 pm
by cameronmajere
Ya I have. Another decent spot I found last night is the fel yew crypts. Bit of undead and you can run back into yew to hit the brutes. I like to clear and move on to a new area the dungeons are ideal due to the sparkles of death (name given when I was young) dungeons just seem to have different spawners in a few like fire dungeon has different spawn in tram vs fel which is nice since you can recall in tram.

Re: Updates to fel dungeons

Posted: Wed Nov 23, 2016 3:54 pm
by +Requiem
http://www.uoex.net/forum/viewtopic.php ... ons#p46380
I have revamped all of the Fel dungeons similarly to what was done with Fel Ice a few months ago. These dungeons now have double or triple the previous number of spawn, and all new spawn gives double the weapon xp of their Trammel counterparts. Khaldun and the Ophidian Temple were included in this update; however the Solen Hive, Brit Sewers, Wind and Wrong were not.
Also, the respawn is exactly the same. (Or was, last I knew).

Re: Updates to fel dungeons

Posted: Wed Nov 23, 2016 4:45 pm
by Annachie
+Requiem wrote:http://www.uoex.net/forum/viewtopic.php ... ons#p46380

Also, the respawn is exactly the same. (Or was, last I knew).
There's a couple of spots, particularly one in Fire that I can think of, where the spawn in Fel is different to Tram. It looks more like things were added to the Tram spawn to me.

Re: Updates to fel dungeons

Posted: Wed Nov 23, 2016 10:29 pm
by +Requiem
Annachie wrote:
+Requiem wrote:http://www.uoex.net/forum/viewtopic.php ... ons#p46380

Also, the respawn is exactly the same. (Or was, last I knew).
There's a couple of spots, particularly one in Fire that I can think of, where the spawn in Fel is different to Tram. It looks more like things were added to the Tram spawn to me.
What I meant, is I don't think Nyx altered it from how it was. If there are differences in the facets, that's one thing, but as far as I know, they weren't altered.

Re: Updates to fel dungeons

Posted: Thu Nov 24, 2016 4:10 pm
by cameronmajere
In the link above it mentions khaldun. I've searched for it any never found it. Does it exist and if so any clue on how to get to it? I thought there were two ways to get to it and believe I had searched both but could be wrong. I believe deceit just feels like more XP since it's larger area and has more spawn clusters I've been using the other fel dungeons and ice isn't to bad either.

Re: Updates to fel dungeons

Posted: Thu Nov 24, 2016 5:32 pm
by Annachie
Fel only.
It's a fun place.

Re: Updates to fel dungeons

Posted: Fri Nov 25, 2016 12:20 pm
by cameronmajere
Try for the info il check into it when I get home.