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Kronus Bugs

Posted: Thu Nov 13, 2008 9:27 am
by Lyandrin
Well me and Zodart did Kronus today, and I'm quite sure there are a few bugs on him and his spawn.

First of all, the necromancer dudes cast revenants quite frequently, this is all good, except that the revenants attack the necromancers and not the players, making them quite a bit easier to do :)

Secondly the lifedrain on the death wisps is quite huge, it was no problem for a druid but people using pets or just bows and necromancy will never be able to finish them off, they healed more than zodarts mules could dmg them, which is quite alot in my opinion.

Thirdly, Kronus himself, as far as I understand is that he is supposed to spawn additional necromancers when he hits/is being hit. He did this twice only, which isnt much of a problem on him.

Thats about all ive found so far :)

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 12:00 pm
by OldManAlewar
since i coded this one i'll go ahead and answer this one :)

on revenants
there is a 1/12 chance of it casting a revenant when doing a random spell, smaller chance if the creature is doing a combo.
(its no coincidense you get hit with corpse skin before receiving poison based damage spells(strangle/poison strike/pain spike), for example.)
The bug is in the VengefulSpirit.cs file/spell, because the spell derives its target from the person who casted it.
RunUO never anticipated necro spells to be cast by NPC's and thus it is possible that the caster gets deleted (is dead) before the target is dead.

( players never get deleted, they only get dressed differently and the color of the screen changes, we call this being dead )

when that happens, since it uses its casters targetting (which no longer exists) it goes silly and cannot damage players. you may notice it running after you but doing no damage, it basically just picks a target at random, most of the time that is another NPC.

there are two ways i/we/someone can fix this:
1) make it so that the vengeful spirit uses a target reference of its very own, not its caster
2) make it check it its caster still exists, else: self-destruct
3) both

TL;DR: the bug is not in the AI but in the spell


on the drain
the whole design if this champ is that it cannot be done with a pack, not easily anyway.
the more pets you pull out, the more HP it gains per drain. (it searches a radius for viable targets and drains form everyone equally)

Either use tactics, or a single tank pet.


Kronus was designed to keap a TEAM of vet players with insane gear entertained for at least an hour or two, never ment for just 2 players and their pets.

TL;DR: this is intended behavior, but the amount of drain he and/or the death wisps do can be easily edited.

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 12:56 pm
by +Colibri
If you got any snippets of code i should paste in the vengeful spirit script or your scripts, just paste them here and i'll fix. If everything is as supposed to be, then i'll move to the discarded forum.

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 1:00 pm
by OldManAlewar
+Colibri wrote:If you got any snippets of code i should paste in the vengeful spirit script or your scripts, just paste them here and i'll fix. If everything is as supposed to be, then i'll move to the discarded forum.
question 1 is a bug
question 2 is a feature

so not discard, it may be a bug but its a bug that helps (the revenants attack other evil guys) the player
i or someone with more time that me will get to this at some point :)

(once fixed, the champ will be a little bit harder )

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 2:04 pm
by Lyandrin
OldManAlewar wrote:
+Colibri wrote:If you got any snippets of code i should paste in the vengeful spirit script or your scripts, just paste them here and i'll fix. If everything is as supposed to be, then i'll move to the discarded forum.
question 1 is a bug
question 2 is a feature

so not discard, it may be a bug but its a bug that helps (the revenants attack other evil guys) the player
i or someone with more time that me will get to this at some point :)

(once fixed, the champ will be a little bit harder )
If its supposed to be a difficult challenge for vet players I recommend upping the stakes a bit, perhaps it will get harder when the revenants attack the players instead, but as it is right now its easily soloable by a decent druid. :)

Just my view on things :) hope my ramblings got to some use atleast.

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 2:10 pm
by OldManAlewar
Lyandrin wrote: If its supposed to be a difficult challenge for vet players I recommend upping the stakes a bit, perhaps it will get harder when the revenants attack the players instead, but as it is right now its easily soloable by a decent druid. :)

Just my view on things :) hope my ramblings got to some use atleast.
to the end ? Kronus himself included ?

ive been getting my arse handed to me when i tried solo, and i have 130 lore :)

its probably even easier to archer him, when he finally shows up :)

Re: Kronus Bugs

Posted: Thu Nov 13, 2008 2:35 pm
by Lyandrin
OldManAlewar wrote:
Lyandrin wrote: If its supposed to be a difficult challenge for vet players I recommend upping the stakes a bit, perhaps it will get harder when the revenants attack the players instead, but as it is right now its easily soloable by a decent druid. :)

Just my view on things :) hope my ramblings got to some use atleast.
to the end ? Kronus himself included ?

ive been getting my arse handed to me when i tried solo, and i have 130 lore :)

its probably even easier to archer him, when he finally shows up :)
Well you have to divide in two parts. first the spawn which I find easier to do as a druid than mephitis :P

then when kronus spawns you use 1 pet and doubleheal the pet :) no problemo :)

Re: Kronus Bugs

Posted: Fri Nov 14, 2008 11:33 am
by Lyandrin
Tried Soloing him this time, wihtout the safety of another player :) Went well actually, took a bit longer and i had to redo tactics a bit, his breath is nasty (with capital letters)..

Anyway killshot of my solo :) Hoping I was first :P
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1.JPG (217.26 KiB) Viewed 2846 times