New scripts are always welcome. 3rd party software is allowed here and there are rules regulating player actions, so there's constant need for people who create the scripts for those tools. There are, however, few things you should consider before publishing a script - This is pretty much the reason why I haven't published my second main script for EasyUO, but more about that a bit later.
-Is the script easy to use or does it require a lot of knowledge to set up before use - Many here use the scripts others have made, but can easily run into trouble when the script doesn't run straight on with their toon
-Has the script reached the point where you won't be constantly updating it - If you're still working on a script that is already fully functional, but you have plans to change/update it, you should consider the Coding Talk section of the forums. It's also a great place to ask for opinions and help to get around any obstacles to get your script to do what you wish from it
-Has the script been useful for you - If you've been using the script from time to time to help every day actions, it's very likely there are other people who can benefit from using and will appreciate your script
-Remember to comment your scripts well - You'll save a lot of time when you don't need to teach every interested player to set your script up and use it, trust me, lol
Now, I already said that the 3rd party tools are allowed on this shard, so most of us do use them. Some people have their own "secret" set of scripts while others either publish theirs or use the ones someone else has published already. This shouldn't affect the economy and if it comes down to that, the staff can always step in and make the needed changes. The fact is, using those tools is allowed and the afk side is already enforced in the rules, so our players all share the same restriction whether or not they use the said tools.
I personally only use EasyUO and most of the time, I have 4-5 scripts running all the time (+1 until I merge my eating script into one of my other scripts). I have my healing script, which I haven't published as there already is BlaZin' HealR, which is reliable and simple for most players to use. I do, however, use BlaZin' Doorman script. It's a very nice script and I haven't found any reason to re-write it. Then I have my weapon move script that I have published on the forums already. I might have made a few minor changes to it, but those are more about making it more personal for my own needs. And lastly, I have my constantly changing "Spirit" script. I did publish the script few years ago, before I took the weapon moves off from the script and made my special moves script. This script does all the automated casting, auto-attack, opens my packs, dresses me up and so on. It's a script that I won't be publishing again as it's to-do list is still longer than it's features list and setting it up would mean setting 45-50 variables, prolonged testing for the user's latency and customizing several subs for the individual player. With all the trouble for someone else to get it working, they would be better off writing their own script for the same actions...So, I find it better for that particular script to just publish the subs from there which can be used in a simple stand alone script or easily merged into another mainloop script. And lastly, I have my corpse looter / auto-claimer script, which I really should get back working on...It's still in alpha stage.
I hope this post didn't scare you from publishing your own scripts, but rather encouraged you to do so. You did say you might think it too much, so I wanted to give you more to think about - My own opinions about publishing scripts.
Time for the bed, so I'll re-read this post tomorrow to see if my brain took a head start for the hay
