[Orion] [UOSteam] [EasyUO] Spinney Fun
Posted: Sat Dec 04, 2021 4:31 am
There was some talk about spinning in Town Center. I thought I would help out the players who haven't been able to get in on the spinney action due to lack of macro making skills. Its been awhile since I have worked with UOSteam or EasyUO, luckily the cobwebs shook off pretty easily. Thank goodness for the EasyUO wiki so I could properly map the event macros.
Orion:
UOSteam (make sure to click loop):
EasyUO:
I tried to get the delays similar, but unfortunately the clients run at different speeds. Enjoy
.
Orion:
Code: Select all
function attemptTurn() {
while (true) {
for (var i = 0; i < 8; i++) {
Orion.Turn(i);
Orion.Wait(194);
}
}
}
Code: Select all
if not @listexists 'directions'
@createlist 'directions'
@pushlist 'directions' "South"
@pushlist 'directions' "Southwest"
@pushlist 'directions' "West"
@pushlist 'directions' "Northwest"
@pushlist 'directions' "North"
@pushlist 'directions' "Northeast"
@pushlist 'directions' "East"
@pushlist 'directions' "Southeast"
endif
for 0 in 'directions'
turn 'directions[]'
endfor
Code: Select all
if %i = N/A || %i = 7
set %i 0
else
set %i %i + 1
if %i = ( #chardir + 1 ) % 8
set %i %i + 1
event macro 5 %i
wait 2
