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[Script] Ninja Ostard

Posted: Tue Feb 24, 2009 5:20 am
by Chroma
Here is a little something for you people out there that dont really like using nobles and such. A ninja ostard. has magery :)

Image

Code: Select all

using System;
using Server.Mobiles;

namespace Server.Mobiles
{
	[CorpseName( "an ostard corpse" )]
	public class NinjaOstard : BaseMount
	{
		[Constructable]
		public NinjaOstard() : this( "a ninja ostard" )
		{
		}

		[Constructable]
		public NinjaOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Hue = Utility.RandomHairHue() | 0x8000;

			BaseSoundID = 0x275;

			SetStr( 300, 350 );
			SetDex( 150, 175 );
			SetInt( 50, 100 );

			SetHits( 470, 500 );
			SetMana( 0 );

			SetDamage( 20, 27 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 40, 60 );
			SetResistance( ResistanceType.Fire, 10, 15 );
			SetResistance( ResistanceType.Poison, 20, 25 );
			SetResistance( ResistanceType.Energy, 20, 25 );

         SetSkill( SkillName.MagicResist, 79.9, 90.9 );
         SetSkill( SkillName.Tactics, 50.1, 100.0 );
         SetSkill( SkillName.Wrestling, 75.9, 90.2 );
         SetSkill( SkillName.Magery, 90.1, 100.0 );
         SetSkill( SkillName.EvalInt, 80.1, 90.0 );
         SetSkill( SkillName.Meditation, 90.1, 100.0 );
         SetSkill( SkillName.Anatomy, 90.1, 100.0 );

			Fame = 1500;
			Karma = -1500;

			Tamable = true;
			ControlSlots = 1;
			MinTameSkill = 105.1;
		}

		public override int Meat{ get{ return 3; } }
		public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } }
		public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }

		public NinjaOstard( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}

Re: [Script] Ninja Ostard

Posted: Tue Feb 24, 2009 7:31 am
by BlaZe
Aw Chroma why are you encouraging more crap for tamers?

You know, there's plenty of stuff that needs to be worked on that doesn't involve more meat-shields for the masses. :P

Re: [Script] Ninja Ostard

Posted: Tue Feb 24, 2009 3:25 pm
by Lateralus
Here here!

Re: [Script] Ninja Ostard

Posted: Tue Feb 24, 2009 3:40 pm
by Sorgon
Good work I personally love the idea's of more varity!

Re: [Script] Ninja Ostard

Posted: Tue Feb 24, 2009 8:46 pm
by Chroma
Nice to see someone likes it :) Gimmie some feedback? Ill be glad to add stuff to it. Cant make it to strong though. Got to get Coli to like this :P

Re: [Script] Ninja Ostard

Posted: Wed Mar 25, 2009 12:51 am
by Chroma
No one wants a Ostard with magery?

Re: [Script] Ninja Ostard

Posted: Wed Mar 25, 2009 5:46 am
by OldManAlewar
Chroma wrote:No one wants a Ostard with magery?
wouldnt that basically end up as a mule with pack instinct ?

(but without a backpack)

Re: [Script] Ninja Ostard

Posted: Wed Mar 25, 2009 10:29 am
by Bubba Ho Tep
I love variety too...
Heck, we should have Toothed Chickens, Red Eyed Bunnies, Bearded Cats and other things like that...
A Ninja Ostard is great. But I would call it a Wise Ostard and script it to say something, like, I don't know, "The ostard stares you as it was thinking - maybe about sauces to go with".

You should read Terry Pratchett...Make Excelsior a bit more like Discworld

Re: [Script] Ninja Ostard

Posted: Thu Mar 26, 2009 6:47 pm
by Chroma
:D Well atleast someone likes it :D

Re: [Script] Ninja Ostard

Posted: Thu Sep 17, 2009 12:24 pm
by Velius
why is that considered a ninja ostard, if its so much like a ninja set the AI to AI_Ninja and make it a true ninja ostard.
To hell with magery let it shadow clone itself to death.

Also I'd up the control slots to 2 not one.


also why do you have this code in there?

Code: Select all

Hue = Utility.RandomHairHue() | 0x8000;
I don't think the ostard has hair.

did you mean

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Hue = 0x8000;