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Mage's Inquistion Items
Posted: Tue Jan 19, 2010 1:05 pm
by Ruewyn
I'm probably gonna get flamed here, but here goes....
What if (is it possible?) to make the peerless quest items drop when
a) you have the quest in your journal
b) you don't already have the item
so in effect, you can only get 1 of each item at a time, until you collect ALL other items on the quest.
at the same time:
a) increase the item drop rate some
b) but! make the items and gems non-tradeable.
This seems to be the true intent of the quest, that a player can go out (with help if needed) and slay the beasts to get the items. but this has turned into an item farmfest, with items and gems selling on vendors all over the map.
I think this would mostly stop farming a boss (unless they happen to need that one as well), and prevent people who have never stepped foot into a peerless dungeon from getting said items. On the other hand it would encourage grouping and teamwork for someone who wants the item, but can't quite handle things on their own.
Quests Items like this should be earned...not bought.
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 1:12 pm
by Stanley Cleaner
Thats not bad but would mean alot more work for them... would be nice to just change the long spawn rate to shorter and make the item rates just as high or a lil higher... I don't like having to camp a monster for 45mins to spawn then another 45min and then another 45mins... that means i am gonna be sitting there spamming join my guild!! and now I know his name "Sam" will call me a spammer

and hurt my feelings....
Didn't mean to hijack your post! But I agree with what you say and what you mean .. to have some changes!!!I think if we talk about it more and more and more maybe someone will tweak a spawner

Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 1:15 pm
by Lyandrin
I completely agree.
Up spawntime, make the items unique and untradeable

Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 1:19 pm
by Ruewyn
Yes, the spawn timer/drop rate do and would need major adjusting. Another thought I had was those angry this will take away from your income, Offer your services to go kill the bosses WITH them for a couple hours for say 200k...500k.. Not a bad way to make money, help people out, and it really encourages more cooperation within the shard.
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 5:01 pm
by Orbit Storm
Incredible idea Ruewyn..
I know one of the biggest issues as of late, has been spawn camping.. and like you said, making these items non-tradeable would certainly prevent those who already
have the items from camping.. unless of course they are assisting someone else..
The idea of getting players to assist in the quest, is even more wonderful. I'm sure I could embark on this quest and get it done, and reap the rewards.. but I just don't have the kind of time expected to complete it.. But if I were able to offer up a decent sum of money to someone who has already completed the quest, is familiar with it, and has the capability of being a significant factor in the quest.. it'd make my life a whole lot easier..
Let's get some more feedback.. preferably positive.. hehe

Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 5:40 pm
by Stanley Cleaner
Orbit Storm wrote:
I know one of the biggest issues as of late, has been spawn camping.. and like you said, making these items non-tradeable would certainly prevent those who already have the items from camping.. unless of course they are assisting someone else..
Why don't we just make money non tradeable and have no drop items... and other non interactable items like in other MMOs!!! NOT!!
I like the fact that she posted about the quest... changing it would not be a good idea.. but making the spawn rates change would be good...
[content deleted]
PS, there is no spawn camping .. we take turns on this server read the codex

so thats not the problem...
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 5:59 pm
by +Colibri
Yeah I've noticed this issue as well... it's being camped a lot

Well the main thing here is that they should be earned. So it's not someone who knows a few good tricks how to kill those guys, can get a gem every few days.
As for making them non-tradeable, not sure... I'd have to also script up ways to disable trading for these items, or putting them on vendors.
Anyway, it was made this way.. we'd have to re-make most of it to get it on a new system.
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 6:25 pm
by Calan Caitin
If the idea of mage items is they need to be earned and not purchased, then perhaps bios should be the same way? I think craftable items like bows, armor, potions should be made that way as well. While we are at it... Power Scrolls and Stat Scolls could work that way too! God forbid someone actually earn a bit of gold for their labors. Make all the players get everything themselves!
I've lost count of how many times I've completed the quest. Yes, I have the mage armor. Yes, I have the ability to knock out a GoC every couple of days. Yes, I can make a living off selling the items, gems, or GoC. There isn't anything wrong with that. Some players don't like taking the time to complete the quest themselves and would rather just pay gold/ED or trade items they have for them and I have worked very hard to be able to do what I do. It takes time and knowledge of what works best to kill some of these creatures. I have spent untold millions on the gear I wear to make it easier for me to do this than the casual player. Taking away the profit for me does not "encourage cooperation".
As was pointed out in another thread... there are more players here now than there used to be. Combine that fact with the same spawn rates before, creates huge bottle necks in the quest. Take a number to wait for a long spawn with a low drop rate. The quest was meant to take a long while to complete afterall. Right?
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 6:33 pm
by Orbit Storm
Thanks for the heads up Colibri... Maybe you could just prevent people from trading the GoC and the armor itself?
===============
After reading your post Calan.. I see your point.. At first I thought you were
actually suggesting bios be restricted from being traded..
After all, then I'd
never get one.. I don't have the kind of time to invest in crafting one.. kudos on the fact that you're able to..
I think the main issue is though.. that it's not that the items from the quest are being bought/sold/traded, but moreover that there are those trying to complete the quest for the
first time, and are not able to, because there are those who already
have, and they're the ones killing the mobs at each spawn, which in essence, makes it even harder for those who don't have the items yet..
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[content deleted]
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 6:36 pm
by Licos
XD...
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 7:04 pm
by Calan Caitin
Orbit Storm wrote:...
After reading your post Calan.. I see your point.. At first I thought you were
actually suggesting bios be restricted from being traded..
After all, then I'd
never get one.. I don't have the kind of time to invest in crafting one.. kudos on the fact that you're able to..
I think the main issue is though.. that it's not that the items from the quest are being bought/sold/traded, but moreover that there are those trying to complete the quest for the
first time, and are not able to, because there are those who already
have, and they're the ones killing the mobs at each spawn, which in essence, makes it even harder for those who don't have the items yet..
...
Hope it's no offense I edited out the quibble from the quote...
Making the Gems/Items untradable won't stop the camping. Lady Mel isn't camped because of people wanting her spellbook for the quest. Players camp her because of the quality of loot, amount of gold and the chance of an imprisoned pet. One thing I have noticed regarding the peerless... I don't see nearly as many people "camping" the ones you have to collect keys to summon like the ones you just have to stand there and wait to spawn. Wonder why that is?
There are currently 2 bottle necks in the quest from my experience and that will always make people camp those drops. Magic stones and jade amulet are the absolute worse items to get.
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 7:10 pm
by Orbit Storm
Calan Caitin wrote:
Hope it's no offense I edited out the quibble from the quote...
Making the Gems/Items untradable won't stop the camping. Lady Mel isn't camped because of people wanting her spellbook for the quest. Players camp her because of the quality of loot, amount of gold and the chance of an imprisoned pet. One thing I have noticed regarding the peerless... I don't see nearly as many people "camping" the ones you have to collect keys to summon like the ones you just have to stand there and wait to spawn. Wonder why that is?
Hehe.. it's no problem at all.. =)
Hmm.. good point.. the spellbook drops fairly quickly.. if you don't get it the first time, usually the 2nd or 3rd time you're almost certain to..
Now I might have to rethink my position on this.. lol.. Not sure if removing the trade capabilities of these items will really do much good at all.. Maybe it could be scripted, that the only way to repeat a boss that is involved in that quest line, is
after you have all the armor.. ?
Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 7:31 pm
by +Colibri
Well there's been ideas of more items that would be bound to the account... for example the invisibility shroud is one item like that. But I'd have to script it a lot more stuff, like not being able to put it on a vendor, and so on.
The only thing I would change here is limit how quick you can start the quest again. Not a timeout after finishing the quest and before you can start it again, but a timeout between starts. Let's say 1 week; if it took you 2 weeks to complete it, you could do it again right away. If it took you 2 days, you'd have to wait 5 days before starting it again.
But the problem is that most of the quest would have to be made from scratch on a different system. Since this isnt a major problem, I wouldn't worry about it. Perhaps when I have spare time, in 2043

Re: Mage's Inquistion Items
Posted: Tue Jan 19, 2010 7:59 pm
by Kile Morgan
Was going to suggest making it where you selected what item you were questing for and there be after you completed it your character (not sure if this is the right term for here) had a tag or marker showing they received the piece. Or a single quest for each piece I linked to a thread in the coding discussion on the virtue armor that I thought was very similar with the scripts and everything but need to double check. Seems it isn't necessary now though.
Re: Mage's Inquistion Items
Posted: Wed Jan 20, 2010 2:54 am
by Lyandrin
One way I thought of was to lower the droprate on imprisoned pets on melisande and maybe put them on all the inquisition peerless endbosses, that way the camping would be spread on more bosses than just melisande.