#1: All keys obtained outside of the armory last for 4 hours (up from 2) from when they spawn (This does include time spent in monster's pack).
#2: The key-holding monsters outside of the armory had their hitpoints significantly reduced.
#3: Select keys inside the armory have increased decay times.
Perfect blend of vague and informative. =) Enjoy!
+V
Umbris Outpost Update
Umbris Outpost Update
-{Excelsior Shard Administrator, and Death Event Extraordinaire}-
May the BODs be ever in your favor!
May the BODs be ever in your favor!
Re: Umbris Outpost Update
New update...
-All Umbris Remnant Elites now have 2000 hit points (A reduction)
-All Umbris Remnant Elites now despawn, and respawn after a specific amount of time [To counter the creative trapping methods
]
-All key-holding officers now have a 100% drop of their key due to a new spawning system (explained below)
-All key-holding officers now have half of their original hit points
On the keys: Since the keys are decayable, they start their decay when the monster spawns. This was keeping players from getting the key on the first kill, which it is hard enough to kill just one of the guys. So, the system will now work on a triggering system that will trip when the first person in the hunting party enters through the opening to the south of the camp. Once a player comes in, each of the three officers will spawn with a 3 hour duration upon spawning. Each will come with a key (100% drop) that will last 5 hours. This means, as soon as a player runs into the camp, they have 5 hours to obtain and use the keys in their designated locks. Also, you cannot just keep re-triggering the officer spawns. There is a 2-hour delay between each entrance trigger. This whole system will hopefully increase the likelihood of players getting a key on first kill, and holding onto it long enough to get into the Umbris Armory. Possible spawn resetting during a fight with an officer is possible, but shouldn't be anything but a rare problem.
+V
-All Umbris Remnant Elites now have 2000 hit points (A reduction)
-All Umbris Remnant Elites now despawn, and respawn after a specific amount of time [To counter the creative trapping methods

-All key-holding officers now have a 100% drop of their key due to a new spawning system (explained below)
-All key-holding officers now have half of their original hit points
On the keys: Since the keys are decayable, they start their decay when the monster spawns. This was keeping players from getting the key on the first kill, which it is hard enough to kill just one of the guys. So, the system will now work on a triggering system that will trip when the first person in the hunting party enters through the opening to the south of the camp. Once a player comes in, each of the three officers will spawn with a 3 hour duration upon spawning. Each will come with a key (100% drop) that will last 5 hours. This means, as soon as a player runs into the camp, they have 5 hours to obtain and use the keys in their designated locks. Also, you cannot just keep re-triggering the officer spawns. There is a 2-hour delay between each entrance trigger. This whole system will hopefully increase the likelihood of players getting a key on first kill, and holding onto it long enough to get into the Umbris Armory. Possible spawn resetting during a fight with an officer is possible, but shouldn't be anything but a rare problem.
+V
-{Excelsior Shard Administrator, and Death Event Extraordinaire}-
May the BODs be ever in your favor!
May the BODs be ever in your favor!