So, just got a 364 str squir which i intend to ointy up, now however the question is where to start, obv it needs hp's. but is stam more important for swingspeed? and even then. do i boost that via dex or stam?
finally, how high can its dex/int get via training? - Thanks. Styx
Imp Pets Stat Prio?
Imp Pets Stat Prio?
In game name : Poulton (or Voot for you vets)
Re: Imp Pets Stat Prio?
imp pets
dex/int can raise to 125 via training and then be ointed up to 140
you should start with HP and armor rating, after that finish dex then stamina, it doesnt need intel as imps do not cast
dex/int can raise to 125 via training and then be ointed up to 140
you should start with HP and armor rating, after that finish dex then stamina, it doesnt need intel as imps do not cast
Eziekial Moss
Re: Imp Pets Stat Prio?
Thats correct
add Armour around 70 oints
add 900 to hp. If your lucky they have 200 hp so this will max that 1 out
985 oints so far....
The Stamina only has to be ≥ the total amount of dexterity for the Swing Speed to take effect. If you want you can take all the imprisoned pets with 140 dex and less than that in stamina and put them up against a Balron 1 on 1. That pet will NOT lose 1 point in stamina untill it is = to the total amount of dex.
Your pet will never reach it's full Swinging Potential untill the stamina is equal to the total amount of dex. The reason for going above and beyond the dexterity in stamina, is to increase the amount of time your pet, imprisoned or not, can swing for that speed.
add Armour around 70 oints
add 900 to hp. If your lucky they have 200 hp so this will max that 1 out
After using the trainer method you only need to add 15 oints for dex.ahorton12 wrote:imp pets
dex/int can raise to 125 via training and then be ointed up to 140
you should start with HP and armor rating, after that finish dex then stamina, it doesnt need intel as imps do not cast
985 oints so far....
The Stamina only has to be ≥ the total amount of dexterity for the Swing Speed to take effect. If you want you can take all the imprisoned pets with 140 dex and less than that in stamina and put them up against a Balron 1 on 1. That pet will NOT lose 1 point in stamina untill it is = to the total amount of dex.
Your pet will never reach it's full Swinging Potential untill the stamina is equal to the total amount of dex. The reason for going above and beyond the dexterity in stamina, is to increase the amount of time your pet, imprisoned or not, can swing for that speed.
Re: Imp Pets Stat Prio?
i dont intend on maxing its hp to begin with, probably around the 600 region. i only intend of killing more mels ect. and since ill be babysitting they just need to be capable of taking 5 or 6 blows incase i cant heal for a few secs ;p
as for the dex/stam thing, is what your trying to say that dex is the actual Swingspeed, but if i dont have stam => the dex, it doesnt apply the bonus swingspeed? then once you do have the equal or above stam, it uses stam as a rescource, hence capping it just allows the pet to fight longer at the faster rate? bleurgh. ;p anyhows i can pile them into hp/ar for now. cheers
as for the dex/stam thing, is what your trying to say that dex is the actual Swingspeed, but if i dont have stam => the dex, it doesnt apply the bonus swingspeed? then once you do have the equal or above stam, it uses stam as a rescource, hence capping it just allows the pet to fight longer at the faster rate? bleurgh. ;p anyhows i can pile them into hp/ar for now. cheers
In game name : Poulton (or Voot for you vets)
Re: Imp Pets Stat Prio?
correctStyx wrote:as for the dex/stam thing, is what your trying to say that dex is the actual Swingspeed, but if i dont have stam => the dex, it doesnt apply the bonus swingspeed? then once you do have the equal or above stam, it uses stam as a rescource, hence capping it just allows the pet to fight longer at the faster rate?