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Improvements on treasure maps
Posted: Tue May 24, 2011 11:42 pm
by Ranametalera
Hello everyone, well this is my first post here i hope i can get a positive answer, i think that treasure maps badly needs an improvement because you just get trash stuff, i mean maybe a young find very atractive a level 5 treasure chest (if he can get GM carto and lockpick while still being a young) but for a seasoned guy this treasure are just trash :/ yeah, dont get me wrong but we all know that we dont take a single piece from a 5 level treasure chest, all in there is useless.
I think treasure chest must to contain a very nice weapon acording with its level, and maybe a dye, good money and yeah! harder monsters on 5 or 6 level but i mean! treasure maps must to be something desireable, when i find a map i just leave it at corpse because i know its useless so this make this both skill Carto and Lockpick useless too
Well, this is my opinion i hope some guys make some support at this post to make it true.
Thx a lot.
Rana
Sorry about my bad english but this is not my native language

Re: Improvements on treasure maps
Posted: Tue May 24, 2011 11:45 pm
by Theseus
actually i wouldnt of known it wasnt ur native language. till u mentioned it. and i do agree i just leave the maps on corpse. i did a few when i was younger and was greatly disapointed
Re: Improvements on treasure maps
Posted: Wed May 25, 2011 7:48 am
by Cyric
It's the same deal with lockipicking dungeon chests. They stink as well. I'll do them as I'm running through a dungeon since there's a chance for an ointment and a bunch of gems, but overall, they're usually not worth taking the time to do. Now if there was an added element of danger with a bigger pay-off, then they would be worth stopping and opening.
-Malakai, he who is no longer young but not yet old
Re: Improvements on treasure maps
Posted: Wed May 25, 2011 8:37 am
by krothu
I think the best chance on a good item off T maps would be from Paragon Chests. when you kill a Para Creature and get chest off it, the chest itself holds a T map 1 level higher from what the creature you killed was, and If your skill is high enough and you locate the spot on the map and dig, then that new chest will hold an Artifact and a few other goodies. The creature Spawns when you collect from the dug chest will certainly vary depending on map level.
Re: Improvements on treasure maps
Posted: Wed Sep 12, 2012 11:11 pm
by walter
Adding arties that can only be found on T-maps would be a great idea, perhaps
together with a boost in the t-map spawns.
Perhaps the really good T-map arties could just be in Felucca as much of everything, but it would be very nice to add something also in Trammel (otherwise people will only trash these t-maps).
The idea is just to add rares as special loot (random with low chance) for t-maps, so people need to try several times to get one rare this way.
It should give the extra fun with T-maps, without harming the economy

Re: Improvements on treasure maps
Posted: Wed Sep 12, 2012 11:25 pm
by Mikey
T-Maps definitely need some kind of improvement. Almost seems like the monsters you kill in the higher level maps drop better loot then the chest itself.
Re: Improvements on treasure maps
Posted: Thu Sep 13, 2012 9:28 am
by Evadad
Ok, here's my idea for a fix on this one...
Isnt it kinda odd that everyone who plants a treasure chest puts the same things in it?
"Ok, got my little bit of gold, a few gems and reagents, and armor I was gonna trash but may as well bury..."
What if chests were modified to be randomized and given a bit of personality? - A mage burried this one, you found tons of reagents some gold and maybe some magic related artifact. There could be ones for everything from thieves (a few platinum lockpicks and more gold than usual) to even mining or tailoring.
I think this would improve the experience of finding a t-chest without having to greatly increase the value of contents, and without having to flood the market with even more artifacts.
Re: Improvements on treasure maps
Posted: Thu Sep 13, 2012 4:45 pm
by Mikey
I like it. Really anything would make them better. They are BORING.
Re: Improvements on treasure maps
Posted: Thu Sep 13, 2012 4:57 pm
by Deedra
Cyric wrote:It's the same deal with lockipicking dungeon chests. They stink as well. I'll do them as I'm running through a dungeon since there's a chance for an ointment and a bunch of gems, but overall, they're usually not worth taking the time to do. Now if there was an added element of danger with a bigger pay-off, then they would be worth stopping and opening.
Actually as a new player I found this to be a great source of income. At the time Ironbender wasnt selling cheap mules and they were way to expensive to get for a new player. For the first month of play this is about all I did and made about 50k an hour doing it. Things go in progression and lockpicking chests is a good way to start playing.
Re: Improvements on treasure maps
Posted: Thu Sep 13, 2012 4:59 pm
by annarchist
On a non-pvp shard this is def something that could improve the shard